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Perfect Dark--updated N64 Cheats
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Perfect Dark--updated N64 cheats |
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Perfect Dark--updated Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc
Perfect Dark--updated N64 Cheat List
Here is Cheat Masters's cheats and cheat codes for Perfect Dark--updated. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Perfect Dark--updated. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for N64 .
Complete the Attack Ship: Covert Assault level with a
time less than 5:17 under the Special Agent difficulty setting.
Complete the Skedar Ruins: Battle Shrine level with a
time less than 5:31 under the Perfect Agent difficulty setting or
load a Perfect Dark Game Boy Color version file.
Complete the game under the "Agent" difficulty setting
to change the introduction sequence.
Complete the game under any difficulty setting to
change the title screen.
Complete the Chicago Stealth level under the Agent
difficulty setting.
Complete the dataDyne Central: Defection level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Win all golds on the firing range to unlock the PP9I, CC13, KLO1313,
KF7 Special, ZZT, DMC, and RC-P45.
Complete the G5 Building: Reconnaissance level with a
time less than 1:40 under the Agent difficulty setting or load a
Perfect Dark Game Boy Color version file. Enable the "Unlimited
ammunition" code as well to have the cloak last indefinitely.
Deploy the camspy just outside where it has to go, but leave it
there. Place the door decoder where it goes, then immediately switch
to the Camspy and fly it in the room. Watch the entire cinema. By
the time it is done, the safe door will be completely open, and the
wait time will not be added to your mission time.
When you begin, you will be in a room with two cloaked guards.
Finish them quickly and take the last guard's keycard. Go through
the door and kill the guard that should be waiting for you outside.
Go into the next garage bay and the lights will go out when you
reach the glass dividers. The four guards in there need to be
eliminated, and you will need the last guard's keycard. Eliminate
the next four guards quickly so they cannot hit the alarm. Go to
where you need to launch the Camspy for Objective 1. Go down as far
as you can and get into the overhead duct work. Just before you jump
down and surprise the guards that are waiting, launch the Camspy but
do not send it in yet. Jump down and kill the guards before they hit
the alarm and go to where the safe is located. When you put the door
decoder on the machine, immediately switch to the Camspy and send it
in. You will hear a voice saying "Intruder alert, all security to
the vault" while the intermission sequence starts. Watch the entire
sequence and when it is over the vault will be unlocked and open.
Grab Dr. Caroll and leave the room, blasting through the guards. You
will then hear Daniel Carrington tell you to stand back to blast
open the door. Go through to end the level.
Complete the Chicago: Stealth level under the Agent,
Special Agent, or Perfect Agent difficulty settings.
Note: When this cheat is enabled in solo mode, the guards' weapons
will be twice as big.
Complete the Area 51: Rescue level with a time less
than 7:59 under the Perfect Agent difficulty setting.
Complete the Pelagic LL: Exploration level under the
Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Carrington Institute: Defense level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Deep Sea: Nullify Threat with a time less
than 7:27 under the Perfect Agent difficulty setting.
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Use the following trick to hide your screen to prevent ambushes in
multi-player mode. Hold R and press C-Down(2) to duck all the way
down. When you are low to the ground, hold R + C-Down to hide your
screen. Try to duck even lower when you are as low as you can get.
Turn off radar to add to the fun.
Take care of both NSA lackeys (one at the escalator and the other at
the freight elevator) and the last one at the station before
subverting security, you will get two magnums.
Instead of going through the lasers and trying to get to the ladder,
go around the lasers until you reach a location with enemies that
shoot at you. There will be a elevator here. Take the elevator up,
then turn right and go up the stairs until you reach a shuttle. This
will start you outside the double doors, before the stairs.
For an even easier way to get into Air Force One, use the following
steps. Enter the elevator near the safe contains the evidence. You
will go down all the way, but if you immediately close the doors at
the bottom, you will go to the floor above -- which will take you
directly to the entrance to Air Force One. However, if you have
anyone following you, they may keep pushing the elevator button. If
they push it once, you should push it once, either as you are going
down or when you are at the bottom. Or, just try to kill all the
guards following you.
Once you have gone into the first elevator (that moves diagonally),
go down the corridor. There should be a computer with words
scrolling down it. If you blow this up, the lasers in the big square
hall should malfunction and flash on and off, allowing you pass
through. Kill the guards first, as they will shoot at you and push
you into the flashing lasers.
Two guards at the base of the staircase have keycards. Get them and
open the doors on both sides of the room for the Cyclones.
If you manage to put Elvis in the hiding place in less than 36
seconds, you will see an ammo box with the three mines.
Go back in the operating room. Next to the fumigated surgeons are
the guns. Make it quick though, or you will end up like them.
Behind a fence near the tunnel to the place you place your comms
rider will be a Rocket Launcher. Throw a grenade to blow up the
mines near it. You can also use the small crawlspace.
Information in this section was contributed by BUCKEYETA.
Hint: Area 51: Rescue: Double silenced Falcon 2s:
In the Area 51: Rescue level, go up the first ramp and turn right.
Go to the stack of crates in the corner. Behind it, instead of where
a crate should be, will be a blue object. Shoot it and get the
Falcon 2.
Leave the crate, then shoot the three guards, One will come at you
(in front of you), one will come around the corner, and the other
one will be at the same place as the first. Next, get out of the
hallway and turn right in between the stack of large creates. Go to
the end then turn right. You will see an area where a crate is out
of the stack. There is a drum barrel in that spot. Shoot it and duck
inside to get your other Falcon. Watch out for other guards.
When the conversation about who will be left behind to open the
hanger doors begins, immediately go to one of the consoles that open
one of the hanger doors. Doing this will prevent Joanna from
volunteering for the job. Keep pressing B until the console message
says "Outer hanger door open". Quickly run to the other console and
press B again. The level will then be completed -- you will not need
to get on the hoverbike and escape, and a lot of time will be saved.
The key to doing this in time is to quickly initiate the
conversation with Jonathan and Elvis.
Go up the first elevator and turn right. Go to the locked door and
wait awhile. A man will open it. Follow him to the elevator. Go up
the elevator and keep going through the doors until you get to a
large, brown room. Look around to find a bench with the phoenix.
Instead of going through the trouble of taking the crate to the X,
get a Dragon, throw it near the X, and shoot it. You will not be
injured if you are far away, and it saves time. Do not shoot the
crate at the beginning, or you will fail the mission.
There is another way to get through the wall in the Area 51: Rescue
mission without using the bomb crate. Throw your Dragon onto the
ground with the proximity self-destruct on. Back away and use you
pistol to blow up the gun, causing the way to break open. There will
be another, more powerful, gun once you get inside.
There are three ways to blow up the hole in Area 51. One way is
bringing up the crate -- it is a lot of trouble and if someone
shoots it while you are holding it, you will get hurt. Another way
is to throw your Dragon by the crack and shooting it. The best way
is to get the Phoenix. Go up the first elevator and turn to the
right. Follow the lab technician to the elevator and kill him when
he ducks. Go through the elevator and the three doors. Once you get
to the large room, pick up the Phoenix on the edge.
Others have talked about how to make the hole without using the
crate, but it is false -- that you cannot complete your mission
objective if you blow up the crate. You can use the crate to take
out the three men around the corner where you begin -- plus you will
get to see "Objective Incomplete" in green when you do blow up the
hole.
Use the Fly-by-Wire rocket to obtain this. When you get up in the
elevator with Elvis coming up as well, keep going straight so you
can find it and crank it up.
Some players may have noticed that doing some things in some parts
of Perfect Dark affect what happens in later levels. This fact will
help you get some help from Jonathan in the Carrington Institute
mission. To get some help from Jonathan in that mission, begin by
going back to the Area 51: Escape level. At the very end of the
level, Jonathan will run to open the hangar doors. Before he reaches
the metal ramp, run and stand on the ramp before he gets to it. If
this is done correctly, Joanna will tell Jonathan to escape with the
alien. After you have opened the doors via the control panels, you
will have to escape Area 51 from a second exit. If you can complete
the stage this way, Jonathan will repay you by standing by Dr.
Carrington's office in the Special Agent difficulty setting and
shoot enemies, as you use the laser to open the safe.
If you get the Devastator (save all hostages on top floor), you can
just blow up the information.
Information in this section was contributed by lma3and1.
Hint: Carrington Villa: Devastator Grenade launcher:
Destroy all the crates in the beginning on the level. Then, when you
get to the Villa, take out the Sniper on the wall above you. Next,
move on to the helipad. There are three crates, one has a shield.
Pick it up, then shoot each crate. The grenade launcher will appear
from the one that explodes. Note: You only will have six rounds for
the weapon.
Once the agent with the keycard has opened the door to the room that
Carrington is in, the mission is over. However, if you want to see
what is inside, play the level in a cooperative multi-player match.
Have the agent with the keycard open the door, but block its path so
that it does not open all of the way. The door opens toward you --
slowly back up with the door only enough to keep it open for the
other agent to get in. Only one agent at a time may explore.
In the tunnel caves that you have to move through after saving the
negotiator, there are stacked gray boxes. Blow them up to get ammo
boxes for the CMP150.
Disarm a guard and he will usually pull out a Falcon 2. Shoot the
guards in the leg after they have been disarmed, and they will
either surrender or will run off, leaving a small blood trail
behind. Knock the guards out and they will still move on the floor
when you punch them. When they have been shot, then they will just
lay still.
At the helipad (with a sniper guarding it), you should find some
more cargo. Shoot the left one for the Devastator.
If you eliminate the sniper guarding the helipad in under 38
seconds, he will drop twin CMP150s. This is almost impossible to
achieve under the "Perfect Agent" difficulty setting.
Look in the bathroom when playing under the "Perfect Agent"
difficulty setting, where a shield would be under the "Agent"
difficulty setting. You should find a sniper rifle at that location.
Go by the limo and you will see a pair of doors. Go through them and
down the ramps. Disarm the guard and he will open up the locked
doors leading to a room with a pole on a table and a bar.
.
Enable any or all the cheat codes. Get to the area where you destroy
the box to get the Bombspy. Destroy the box with any explosive and
walk over the white suitcase that appears. Then, open the door by
the limousine to go down the ramp to get into the Pond Punk. Kill
the guards by any method. Use the Farsight to see through the locked
door that lets you enter the Pond Punk. Fire a shot besides the man
standing inside. He will open the door to try and kill you -- kill
him. Then, go to your left and enter the restroom. Walk to the last
stall all the way at the end of the restroom. Equip the Bombspy. Fly
it into that stall, then press Start to unequip the Bombspy. Walk
all the way back and leave the Pond Punk by yourself. Once the doors
close you will see that you cannot get back inside by pressing B.
Press Start again, equip the Bombspy, and fly it to the door. Press
B to open it. Then, fly the Bombspy back to where it was and unequip
it. You can now walk yourself back inside the Pond Punk.
.
Enter the Pond Punk Club, which is the room next to the limo. When
you enter, be careful of the man that is down the ramp -- pick him
off quietly to prevent alarming the other guards in the room below.
Now, stand outside the door and equip your Falcon 2 scope. Open the
door and fire your guns to alarm the guards in the locked room. When
the door opens, you will notice that you are in a strip club. Run to
your left to the bar and get your Falcon 2.
Go to where the dumpster and the explosive barrels are located. Move
the dumpster next to the barrels. Blow it up and get the Bombspy.
Information in this section was contributed by Mark Couch.
You can use the Bombspy to create an alternate diversion other than
reprogramming the taxi. Fly it over to the end of the level where
the guards are located. When they are all around it, detonate the
bombspy and you will complete the objective. Note: This will not
work out perfectly every time.
The Bombspy in Chicago is essential to reaching your target time on
Perfect level. Once you get used to using it, you will prefer not to
reprogram the taxi. The game does not allow you to complete the
final objective until all of the guards around the freight elevator
are dead. If you miss one (or two) with your Bombspy, find him, kill
him, and you will be in the clear. The important thing to destroy is
the control box in front of the freight elevator. When a guard
touches that, you will fail the mission.
Enter the room with the oil drums and the dumpster. Knock out the
two CIA agents if you must, but you have to push the dumpster as
close as possible to the drums. Shoot the cans until they explode to
get a briefcase with the Bombspy. There are more hints...
You have to open the steps leading up to the entrance on Special
Agent. If you go down an alley in the area where the steps are
located, there is a skip. Place your Remote Mine on it, then blow it
up. There is a Bombspy inside.
Have player one select "Combat Simulator" and choose "Advanced
Setup". Have player two press Start. Have player one select "Load
Settings" on the advanced setup menu, but do not select any setup
yet -- just remain at the "Load Game Settings" menu. Have player two
select the challenge to be completed in the advanced setup menu.
Then, have player two press Start until the green "...and waiting"
screen appears. Have player one select the desired game settings in
the "Load Game Settings" menu. Note: You must have a custom or
pre-made setup -- you cannot alter it after it is loaded. Player one
can drop out or join the game -- it does not matter, however,
staying in will give you two stars instead of just one. This trick
can also be used to get the three or four player challenges.
Go to the Combat Simulator with two controllers. Have player one
create a simple scenario, such as one kill in one minute against a
meatsim. Save that scenario and go to "Load Settings". Highlight the
new scenario but do not press any buttons. Have player two (who
should have the advanced menu on screen) press Right until the list
of challenges is displayed. Do not leave the advanced setup menus.
Remain there and go through the four menus (Setup, Character, Other
Options, Challenges) to find the challenge to complete. Have that
player select it and press A until the "...Waiting" screen appears.
Then, have player one press A on the created scenario, followed by
Start. The created scenario will begin. Win the scenario and you
will have the challenge that was selected beforehand completed.
Go to advanced setup. Have one player load a custom saved game while
another player picks a certain challenge. Once the player picks the
challenge and clicks "OK" the other player should pick a saved game.
Both players should press Start. When you play, you will be playing
the saved game, but it will count as a star for challenges.
Information in this section was contributed by Xtremelp.
Go to the challenge screen in multi-player mode. Create a game with
a meat sim in Area 52 and one kill. Save the game. Press Start on
controller two. Have player one go to the challenge screen and press
A. The game will ask you to accept the challenge, Do not stay at
that screen. Have player two load the saved challenge then load it
and accept the challenge. The challenge will start with th
There is a slightly hidden area in the multi-player level "Complex"
that is very easy to reach. Just look for a small area in the wall
that has metal grates on three sides. You can climb up one of the
sides. Then, run on the roof over to an item in the opposite corner
(Item #5).
Think of the main room in Complex that has two big ramps and a
sniper window looking in. If you ever feel cornered, just run under
a ramp, as though you were trying to climb up the ramp from the
back. It looks like you are going to have to duck down to fit, but
at the last second you will magically pop up on top of the ramp,
which will disorient your opponent enough to let you turn around and
run off up the ramp.
Have one human player take control of Joanna and another human
player take control of a guard. Have the player as the guard kill
the other guards for Joanna to easily pass the level The other
guards will not shoot back - they will just run away if they are not
killed.
This is difficult to do. If you can disarm Trent before he shoots
you, shoots the president, or runs away, you will use his own custom
built DY357-LX.
Go to Elvis before completing any objectives. He will hand over a
mine to you.
Play the level under the Agent difficulty setting. Note: In the Air
Force One level, make the jet bike go into the hole it goes to be
dropped off at the next level, which should speed you up. Start the
level and find the jetbike quickly. Get on the jetbike and go to
where you sound the distress beacon, killing the two guards on the
way. Take their Avengers and sound the distress beacon. Then, take a
path to where you snipe the Presidential Clone. When you get there,
there will be many guards in your way. Snipe the clone and get of
your bike. After that, find a big path that should lead you to where
Trent and the President are located. Blow up the sentries and
quickly disarm Trent before he shoots the President. The gun you
took is Trent's Golden Magnum. It will help you kill the many guards
that will be on your trail. Then, take the path out of the cavern to
Elvis' ship, killing guards on the way if they shoot at you.
To defeat Cassandra and the woman in the red, knock both of then out
by switching your unarmed attack from punch to disarm. Then, exit
the level. This can be done under any difficulty setting.
Start the level and go to where the cheese is located. Go down there
and shoot a rocket (or grenade) at the opposite wall from the
ladder. A hole will appear, leading to Cassandra's office.
When you are on top of the building, first kill the guards that are
on the lower level of the roof. Once that is done, lean over the
edge and shoot at the cars. One or two bullets will make the car
explode. Note: Enable the "Unlimited ammo" or other of gun cheats to
avoid wasting ammunition.
Begin the level under the "Perfect Agent" difficulty setting. When
the person that logs in the computer with the files comes out, let
him "escape" for awhile. He will eventually lead you to a room with
the gun. Its secondary function will be useful at the first floor.
You will need Cassandra's keycard to get this gun. Get in her office
and pick up the grenade. Throw it (or any other explosives, if you
have any) in one of the right corners in the room. One of the walls
there will have a hole in it. Look inside to find the gun. The wall
that will blow up is the one with a man carved in it.
The best way to get this hidden gun is with cloaking. Take out the
first five troops (do not worry about the ones at the stairs) with
head shots. Do not miss, or they will know that you are there. If
you pull it off, the fifth one behind the couch will have the
magnum.
Do a quick lap around the lab with the isotope, to pick up some
mines. Unless you have cheats enabled, be prepared to take damage.
Information in this section was contributed by BUCKEYETA.
In the area with the radioactive isotope, send the Camspy around the
back of the circular hallway to see an ammo box. If you go in as
Joanna around the hallway quickly, your screen will only be blurry.
You will get one proximity mine, which you can use outside the door
of the room that you have to download the password to get to Dr.
Carrol.
On the second level of the solo missions, there is a secret item
called a "Shield Tech Item". To get it, go to the room with the
troopers (before the hall with the sentry turrets). Look around the
room. There will be a smaller restricted door. Go inside and
continue until you reach the end. You will se a wall like the one
Dr. Caroll was in. Walk through it when it opens, and the item will
be on the table. The shield will help you get past the turrets in
that hallway if you have low life.
The best way to get your hands on these is to use a cloaking device,
since you need to be stealthy. Shoot the first guard without being
seen. Let the yellow robot take you in and shoot the glass to drop
down. Blast the next two guards, and do not give them a chance to
notice you. If you do it all undetected, a computer down there will
open the white weapon compartment.
Enable the "Invisibility" cheat and sneak up behind a guard sitting
at a desk. Plant a Remote Mine on the base of his chair. Walk away
from the guard and detonate the mine. The guard will be launched
many feet into the air, and possibly through the roof.
Find a guard then take any and all ammunition, guns, or any other
weapon you can find around you and him, so that he cannot roll
around and pick them up. Become unarmed and enter disarm mode. Press
Z to take his gun. He will stand there with his hands in the air and
say similar to , "I don't like this anymore", or "I give up, don't
hurt me". Note: You cannot take them as hostages. Basically what
this does is makes them worthless. Even if other guards are around,
they will not fight anymore.
While in any of the dataDyne missions, either from the roof or from
a broken window (windows can be shot out), aim for the passing
vehicles and blow them up.
Get to the point in co-op mode where you see Dr. Carrol. Have player
one stay behind while aiming the Far Sight. The player one screen
will be in X-ray aiming mode. Have player two go into the room and
while the intermission scene is playing. The cut scene will then be
in X-ray mode.
One of the cloaked guards behind the first four doors will drop the
mines if you can kill him before Elvis does. However, under the
"Perfect Agent" setting, you will get them no matter who hits him.
From the start, use your High-Impact Calisto conservatively
throughout the entire level to save all pistol ammo for the Double
Phoenix. The Phoenix will appear at the large gap after destroying
all five pillars. When you reach the Boss, persistently fire
explosive rounds at him. When he fires a rocket, it will explode in
his face. Also, he will not have time to summon more Skedar. Knock
out all the shards and kill them.
Use the following trick to defeat the Skedar Leader without the
Phoenixes. Attach the target amplifiers to all of the pillars, but
instead of blowing up the other ones, just play through the rest of
the level. When you reach to the suspended animation Skedar army,
defeat them and pick up all of their Maulers. Then, go to the Skedar
Leader and select the Mauler. Switch it to charge-up shot. When he
bends down to recharge his shield, shoot the prongs on the big
symbol behind him, starting with the bottom ones. It should take
about one blast to destroy each prong. Once the last big prong is
destroyed, it will fall down and skewer him. This makes it easier to
unlock the R-Tracker and All Guns cheats.
Use the following trick to upgrade your character easily. Set up a
Capture The Case game with eight meat sims on your team. Set all
weapons to remote mines and have the case in the bathroom on the
Facility. Have all the sims to guard the case. Place one mine in
between the sims, one mine on the ammunition case, one on the other
ammunition case, and two on each door (one on each side of the
door). Leave the doors open and run down the hall. Blow up the mine
and it should keep doing that until you quit. Note: Set the time and
scores to no limit.
Set one weapon slot to the combat knives. Kill someone with the
poison knives. While they are falling to the ground, keep filling
them up with the poison knives. When they revive, they will keep
taking damage until they are dead.
When playing King Of The Hill mode, follow the simulants to the hill
Inside of G5 building, use the punch to defeat the cloaked guards to
get a crossbow. You can get some arrows back if you return to the
place that you kill the guard.
You can get this under the "Special Agent" and "Perfect Agent"
difficulty settings only. If you placed your mine on the highest
blocked up door on the last level, then head up there very quickly
and get the bombs right next to the exit.
Select your custom character in multi-player mode. Make sure there
are only two human players. Select tranquilizer weapons as all the
weapons. Start the game and have player two hide in a corner, facing
the corner. Have player one get a tranquilizer and find player two.
Player one should shoot the whole "clip" into player two's neck.
Player two will die. End game and player one should have the 4
stars: Accuracy, Killmaster, Survivor and Headshot.
Go to advanced setup and turn on one hit kills and enable another
human player. Set all the weapons to Farsights and set the limits of
the game to one kill. Then, just run and pick up a gun, hold B to
switch the settings to target locator, and hold R to aim for the
head. With one shot, the game is over and you will earn all four
medals.
In Area 52, go to the room with the metal door and metal windows.
Stand in the middle and look towards the door. You should see a line
in the bricks to the right and left of the door (use the higher
one). Aim equal to that height at the door. Next, aim in the door
opening but slightly to the right, so when someone (mainly sims)
opens the door, you can shoot them in the head. Note: Sometimes they
enter towards the left.
In the Facility level, one of the rooms down the hallway has a large
pillar to the right when you enter. You can climb up the pillar and
set camp, especially if radar is off. You will have a perfect
headshot to players who do not know about it.
During a multi-player game with Remote Mines, preferably against
many simulants, have your teammate come over to you. Place some
mines on his/her body. If it is a simulant, have him/her attack the
enemy, and if it is a human have them attract a large group of
enemies. To avoid a kill penalty when your teammate dies, have your
teammate fight as many enemies as possible at once then as soon as
he dies, detonate. You will not be penalized for a negative kill --
getting killed is better than "suiciding" or team-killing and you
can take out many enemies at once.
To kill Skedar in one or two shots, shoot the small snake-like thing
hanging out the back of their head.
Since you really cannot get a headshot with the primary mode of the
combat knife, hit them in the back instead. Doing this results in a
lot more damage, and will usually kill a 100% health opponent.
When you wake up, walk toward the door about two steps to make the
first scientist pull a gun, then steal it. Play through the rest of
the mission until you pass the next three doors. Make sure you have
some Psychosis ammunition. Turn right, kill the two guards with
Dragons and the guard with 1000% life. Two DY-LXs will appear to
take you out. Under the Agent difficulty setting his accuracy is
about 30-45% -- take your time to shoot him in his chest. This does
not phase him as much as a limb or head shot. Under the Special
Agent difficulty setting be more aware because he has 1200% life and
50-60% accuracy -- dodge and shoot. Under the Perfect Agent
difficulty setting, he has 1500% life and 90-100% accuracy -- sneak,
peek and shoot.
For an easy path through Maian SOS, instead of killing the man with
the two DY357-LXs, shoot him in the chest with the Psychosis gun so
he will not limp, He will run, with you killing anyone who gets
close enough to him before they have a chance to shoot you.
Use the following trick to get a slight advantage when in the
multi-player mode with your friends. Certain guns use the same ammo,
such as pistols. Some of those guns have a larger clip than others,
such as the Mauler. Switch to that gun and collect all of the ammo
you can possibly get (it helps to get doubles). When done, switch to
another gun with a smaller clip, such as any of the Falcon 2's, the
Phoenix, or the Magsec 4. You will have more ammo than you usually
would. This also works with Cyclones, Laptop Guns, CMP150s, Callisto
NTGs, and RCP 120s, as well as Devastators and the grenade mode of
the Superdragon.
On the first floor where all the guards have CMP150S, find a guard
that has two CMP150S and shoot her in the hand. She will drop her
gun from that hand. Collect the gun she dropped and wait. Once she
recovers and gets ready to shoot again, she will have two CMP150s
again. Repeat this to get more ammunition for that weapon.
Keep moving -- standing still makes you an easy target for
automatic weapons
When playing against sims (Meat, Easy, or Normal varieties), shoot
weapons and ammo boxes out of their normal respawn locations then
collect them. The weapon or ammo will respawn where you picked it
up. Simulants will think that it has been picked up and pass it by
without looking.
When with your back to a corner and low health, arm a grenade or
N-Bomb by holding Z. Run at your opponent -- there is a chance you
can also kill him.
When using cloaking devices, go for easy kills by using combat
knives. Slashing with the knives will allow you to stay cloaked
but give you a chance to get in some damage.
The larger your character, the faster you go. Mr. Blonde is the
fastest and the aliens are the slowest. The best character to use
is a Maian soldier with Biotecnition head.
If you are holding double guns you will take double damage.
When playing "one hit kills" in multi-player mode set your
handicap all the way down (10) to get more experience points and
gain levels faster.
When in the Warehouse in multi-player mode, fall through the hole
that has item 5 next to it. When you look up past the hole (where
another item 5 is present), there will be a question mark grating
with an ammo box on top. You can also use the sniper rifle to zoom
in on it, or the Farsight to x-ray through. There does not seem to
have an entrance to it and you cannot shoot through it to knock down
the box.
One of the guards in the gangplank-like area will give up his double
silenced Falcon 2s if you are unusually stealthy. You will get them
if you can stop him before he or any of his shipmates set off the
alarm.
When you have completed all objectives besides number 3 (to find
Elvis), go near the room where Elvis is located. Stand so that you
do not pass through the doorway. Take out the CMP150 on secondary
fire and target Elvis. Go through the doorway, wait about 4 or 5
seconds, then fire. If you done correctly, you will complete
objective 3 and Elvis will be dead. When you throw the box to Elvis
in the intermission scene, he will not be there.
Set all the weapons to Callisto, four Simulants to perfect, and the
stage to the Facility (in advanced setup). Then, keep restarting
your game until you start in the airducts or somewhere nearby. Make
sure no simulants are near you. Get the Callisto next to the urinal
in the bathroom and place yourself against the door. Set the gun to
high impact shells. When someone tries to open the door they will
not be able to because you should be against it. You will be able to
shoot them repeatedly through the doors without giving them a
chance, because the game will not let them restart in the airducts.
Keep doing this until your rank is as high as it will go (level 1).
Information in this section was contributed by StnCldAkra.
An easier way to level up in multi-player mode is do all the same
things as explained above, but use the Farsight XR-20. It has x-ray
vision which makes it easier to get kills and medals.
This trick requires two human players, and eight of the best
Simulants available. Exploding weapons, Callisto, or FarSight work
best. Have player two order all Simultants to stand close by. This
works best in locations with doors. Have player two and Simulants
gather outside your door. Player two should walk up to you and the
Simulants will follow. Open the door for exploding weapons and shoot
through the door if using Callisto or FarSight.
After you complete objective one there should be two "fake" pillars
remaining. Use a wall hugger from your devastator and blow them up.
At the place where drop into ravine or canyon you should pick up a
single phoenix, but it will instead be a double phoenix. Save it to
use inside the shrine.
The first chasm that you reach can be jumped across. Run over the
left corner of the ladder on your side.
In the last stage of the standard missions in Perfect Dark are a
series of quick and fierce Skedar equipped with mauler pistols.
There is a way to quickly and easily defeat them before they can
become a deadly challenge. To do this trick, save two Devastator
rounds until that point. Also, be sure to pick up the two Slayer
Rockets that two Skedar guards tried to kill you with earlier.
Combined, this is four rounds of explosive weaponry. When you first
arrive in the Skedar suspended animation room, set the Devastator on
"grenade launch" and blast two pairs of the Skedar suspended
animation tanks. Next, use the two Slayer rounds to eliminate
another pair of Skedar suspended animation tanks. The resulting
explosions should have killed all of the Skedar before they can
react to your presence. If not, just open the suspended animation
tanks and shoot them -- before the aliens awaken. Note: This will
help you along in earning the "All weapons" cheat on the "Perfect
Agent" difficulty setting on that level.
Go all the way through the room where the army attacks you, open the
door, and go through it to enter the small room. Close the door,
stand away from it, and wait for about a minute. The Skedar do not
seem to understand the concept of opening doors, so they will not
enter that little room. After waiting for about a minute or more,
pull out your Devastator and fire a grenade at the door on wall
hugger mode. The grenade will drop, explode, and destroy the army
without you ever seeing it. It is much easier than taking the army
on, and it saves a lot of health for the Boss.
Note: You must have the twin Phoenixes to do this trick. Just before
you go into the room with the Skedar Army, step into the doorway
just enough that you can see the end row of tanks, but so you do not
force them out. Shoot an explosive shell at each one of the visible
tanks until you hear a roar. Then, bring up your Callisto NTG on
High impact Shells mode and walk up to the tanks one by one. Shoot
the Skedar through the green doors. For some reason while they are
in their tanks one head shot will kill them. If they open, they are
at full health. When that is finished, pull out your double
Phoenixes on explosive shells and walk into the Boss room. Watch the
Boss closely. If he lifts his staff above his head, watch the
corners near him -- either a big or a small Skedar will appear and
come after you. If the boss disappears, move around without
stopping. If you stop, the Boss will uncloak next to you and hit you
with his staff. Also watch for him to go to the left or right on his
platform and hold still. Quickly shoot him with the Phoenix with an
explosive round because he is trying to shoot a Slayer rocket at
you. It will explode if you shoot the Phoenix at him just as he
launches it. It will deplete his shield and he will go to sit on his
throne beneath the shrine. He will recharge his shield, but this
takes the shield off the shrine itself. Shoot the bottom row of
spikes on the shrine and one will break. Then, the Boss will get up
and run around again. The next time he sits down again, shoot the
spike across from the first one you destroyed. Then, the next times
he sits down, destroy the next row of spikes and finally the main
spike that points straight up. It will fly up into the air and run
itself into the Skedar leader's head.
Kill the first few guards when you enter where the invisible bridge
was located. Watch out for the Skedars with Slayers. When you get to
the Boss, do not go in. Instead, stay there and he will not do
anything.
The temple level in multi-player mode is the only level where you
can fire a Slayer Rocket anywhere. In the main room, there are holes
in the tops of the walls and a hole in the floor that can be used to
get around any door that may be closed. If you set the weapons to
include the Laptop Gun you can become invincible by using the Sentry
and waiting on the respawn point of the Slayer. Note: The Slayer is
impressive and can shoot down other rockets, patriot missile-style
However, it can also be shot down itself by automatic weapon fire.
Play the mission under the Special Agent or Perfect Agent difficulty
setting with the laptop gun (or after enabling the "All guns in
solo" cheat). Start the level against the dataDyne guard. If you do
not have the "Invincible", "Supershield", or "Jo shield" cheats
enabled, run behind the wall. Equip your laptop gun, set it as a
sentry turret, and throw it in the middle of the holograph room. The
dataDyne guard will die, then Johnathon will be mauled by it as he
plays with his magnum, and Trent Easton will do the same.
Collect all the weapons in the solo missions and achieve a Bronze
rating or higher for each weapon at Firing Range.
To complete the Duel mission in under 1:00, use the following trick.
Enable the "All weapons" and "Invincible" codes. Start a duel and
when it begins, take out your Remote Mines. After that, go near your
opponent but not too close or he will run at you. Start throwing all
the Remote Mines that you have. If you run out of Remote Mines, use
Proximity Mines, and use a few with the Remote Mines already
attached to him. When the mines start detonating, they should kill
all three of your opponents with the message "Well done! you were
too quick for him." You can also use anything that explodes, as well
as a laptop gun as a sentry.
When you have earned the duel mode, you face Jonathan in the
"Special Agent:" and "Perfect Agent" difficulty settings. Defeat him
easily by finishing a easy level, such as dataDyne Central in co-op
mode with friendly-fire disabled. Go to the duel and Jonathan cannot
shoot you. However, he can kick so keep yourself at a distance. You
cannot shoot him either, unless you use the aimer. This works more
than once, so you do not have to complete another mission every time
you face him.
To complete the mission under the Perfect Agent difficulty setting,
use a laptop gun and set it up it the middle of the room. Note: This
will not unlock the gold star on the mission board.
Play with a friend in cooperative mode. Go to the Maian SOS level
and kill the man with the two Golden Magnums. Have one player get
one Gold Magnum and the one player get the other one. One person
should have one Gold Magnum and the other should have two. Note:
This is more fun with the "Unlimited ammunition" cheat enabled.
Complete the Carrington Villa Hostage One level with a
time less than 2:30 under the Special Agent difficulty setting.
Complete the Area 51 Infiltration level with a time
less than 5:00 under the Special Agent difficulty setting.
Complete the dataDyne Central: Extraction level with a
time less than 2:03 under the Agent difficulty setting or load a
Perfect Dark Game Boy Color version file.
Complete the Area 51; Escape level with a time less
than 3:50 under the Agent difficulty setting.
Complete the Deep Sea: Nullify Threat level under the
Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Air Force One: Anti-Terrorism level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Complete all solo missions under the Special Agent or
Perfect Agent difficulty settings.
Complete the dataDyne Central: Defection level with a
time less than 1:30 under the Special Agent difficulty setting.
Complete the challenges in single player mode to unlock
new multi-player levels and weapons.
Complete all solo missions under the Agent, Special
Agent, or Perfect Agent difficulty settings.
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Complete all solo missions under the Perfect Agent
difficulty setting.
Complete the Crash Site: Confrontation level under the
Agent, Special Agent, and Perfect Agent difficulty settings.
Alternately, successfully complete all solo missions in under the
Perfect Agent difficult setting.
Complete the Attack Ship: Covert Assault level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Go to the level Pelagic ll level. As soon as you start, Elvis should
be there. Turn around, shoot him, and kill him. Pick up his Phoenix.
You will fail the mission, but the Phoenix will now be unlocked.
Complete the Chicago: Stealth level with a time less
than 2:00 under the Perfect Agent difficulty setting.
As soon as you start, punch out the guard and the CIA agent. Run
through the door to the FBI agent and punch him out. Run to the
alleyway on the right. Punch out the guard and the two CIA agents.
Pause game play and take out your gun. Kill the FBI agent through
the door. Push the dumpster on the wall to reveal the explosive
canisters. Shoot the canisters and blow them up. When the dumpster
is blown up, take the white briefcase. Shoot the guards. Run through
the door. Run through the door on your immediate left. Throw a
Tracer Bug on the Limo. Go to the storm drain. Get the Remote Mine.
Run back to the room with the fire escape. Go to the fire escape and
kill the two guards. Throw a Remote Mine on the door. Run to the
bottom of the fire escape. Make sure there are no guards nearby,
then take out your Bomb Spy. Move your Bomb Spy to the car port.
Blow up the guards with the Bomb Spy. Run to the carport to complete
the mission.
Complete the DataDyne Research-Investigation mission
with a time less than 6:30 under the Perfect Dark difficulty
setting.
Complete the Skedar Ruins: Battle Shrine level under
the Agent, Special Agent, and Perfect Agent difficulty settings or
load a Perfect Dark Game Boy Color version file.
Complete the dataDyne Central: Extraction level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Start up a multi-player game and select a character body. Then,
press Up to select a head. When choosing a head you will see a
Asian-looking male head who is really Shigeru Miyamoto, the creator
of Mario and Link.
Complete the dataDyne Research: Investigation level
under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Complete the Area 51: Infiltration level under the
Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the G5 Building: Reconnaissance level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Carrington Villa: Hostage One level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Area 51: Escape level under the Agent,
Special Agent, and Perfect Agent difficulty settings.
Complete the Carrington Institute: Defense level with a
time less than 1:45 under the Agent, Special Agent, and Perfect
Agent difficulty settings.
Complete the Air Base: Espionage level under the Agent,
Special Agent, and Perfect Agent difficulty settings.
Complete the Crash Site: Confrontation level with a
time less than 2:50 under the Agent difficulty setting.
To do this easily, strafe/run forwards towards the distress beacon.
As you approach, shoot the left then the right trooper in the back
with your Falcon 2. Pick up the K7 off the right trooper and turn on
the beacon. About turn and pick up the other K7. Run straight ahead
and turn right at the corner. Keep running as you shoot the three
men coming towards you. At the junction, turn right and run down the
ice slope. Pause, select the K7, and turn on your President scanner.
Run into the dark and take the right hand turn. Run straight towards
the light in the distance. The clone should be in the clearing. Keep
running as you waste him and the blondes. Follow the tunnel and head
for the far wall. Go into the small hole in the wall and follow the
tunnel. As you emerge, there will be two robots in front of you and
two more around the corner on the right. Waste them and shoot Trent
in the back to make him run. Run past the President and up the path.
Turn right at the first hole in the wall and get through the tunnel.
On the other side, run slightly to the right and under the big arch,
then turn slightly left again and straight to Elvis. The President
should follow shortly in time to unlock the cheat
Complete the Air Base Espionage level with a time less
than 3:11 under the Special Agent difficulty setting.
Complete the Pelagic LL Exploration level with a time
less than 7:07 under the Special Agent difficulty setting.
Complete the Air Force One: Anti Terrorism level with a
time less than 3:55 under the Perfect Agent difficulty setting.
Complete the Datayne Research Investigation level under
the Perfect Agent difficulty setting with a time less than 6:30.
Complete all solo missions under the Perfect Agent
difficulty setting.
To get into the "Agents only" area at the game's website at
www.carringtoninstitute.com, enter "solaris" as a username and
"pal32ver21z" . In the "Restricted" area of the game's
website at www.datadyne.com, enter "JamesTann07" as a username and
"8CR31D29" .
Complete the Area 51 Rescue level under the Agent,
Special Agent, and Perfect Agent difficulty settings.

Complete the Attack Ship: Covert Assault level with a
time less than 5:17 under the Special Agent difficulty setting.
Complete the Skedar Ruins: Battle Shrine level with a
time less than 5:31 under the Perfect Agent difficulty setting or
load a Perfect Dark Game Boy Color version file.
Complete the game under the "Agent" difficulty setting
to change the introduction sequence.
Complete the game under any difficulty setting to
change the title screen.
Complete the Chicago Stealth level under the Agent
difficulty setting.
Complete the dataDyne Central: Defection level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Win all golds on the firing range to unlock the PP9I, CC13, KLO1313,
KF7 Special, ZZT, DMC, and RC-P45.
Complete the G5 Building: Reconnaissance level with a
time less than 1:40 under the Agent difficulty setting or load a
Perfect Dark Game Boy Color version file. Enable the "Unlimited
ammunition" code as well to have the cloak last indefinitely.
Deploy the camspy just outside where it has to go, but leave it
there. Place the door decoder where it goes, then immediately switch
to the Camspy and fly it in the room. Watch the entire cinema. By
the time it is done, the safe door will be completely open, and the
wait time will not be added to your mission time.
When you begin, you will be in a room with two cloaked guards.
Finish them quickly and take the last guard's keycard. Go through
the door and kill the guard that should be waiting for you outside.
Go into the next garage bay and the lights will go out when you
reach the glass dividers. The four guards in there need to be
eliminated, and you will need the last guard's keycard. Eliminate
the next four guards quickly so they cannot hit the alarm. Go to
where you need to launch the Camspy for Objective 1. Go down as far
as you can and get into the overhead duct work. Just before you jump
down and surprise the guards that are waiting, launch the Camspy but
do not send it in yet. Jump down and kill the guards before they hit
the alarm and go to where the safe is located. When you put the door
decoder on the machine, immediately switch to the Camspy and send it
in. You will hear a voice saying "Intruder alert, all security to
the vault" while the intermission sequence starts. Watch the entire
sequence and when it is over the vault will be unlocked and open.
Grab Dr. Caroll and leave the room, blasting through the guards. You
will then hear Daniel Carrington tell you to stand back to blast
open the door. Go through to end the level.
Complete the Chicago: Stealth level under the Agent,
Special Agent, or Perfect Agent difficulty settings.
Note: When this cheat is enabled in solo mode, the guards' weapons
will be twice as big.
Complete the Area 51: Rescue level with a time less
than 7:59 under the Perfect Agent difficulty setting.
Complete the Pelagic LL: Exploration level under the
Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Carrington Institute: Defense level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Deep Sea: Nullify Threat with a time less
than 7:27 under the Perfect Agent difficulty setting.
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Cheat Masters ContestUse the following trick to hide your screen to prevent ambushes in
multi-player mode. Hold R and press C-Down(2) to duck all the way
down. When you are low to the ground, hold R + C-Down to hide your
screen. Try to duck even lower when you are as low as you can get.
Turn off radar to add to the fun.
Take care of both NSA lackeys (one at the escalator and the other at
the freight elevator) and the last one at the station before
subverting security, you will get two magnums.
Instead of going through the lasers and trying to get to the ladder,
go around the lasers until you reach a location with enemies that
shoot at you. There will be a elevator here. Take the elevator up,
then turn right and go up the stairs until you reach a shuttle. This
will start you outside the double doors, before the stairs.
For an even easier way to get into Air Force One, use the following
steps. Enter the elevator near the safe contains the evidence. You
will go down all the way, but if you immediately close the doors at
the bottom, you will go to the floor above -- which will take you
directly to the entrance to Air Force One. However, if you have
anyone following you, they may keep pushing the elevator button. If
they push it once, you should push it once, either as you are going
down or when you are at the bottom. Or, just try to kill all the
guards following you.
Once you have gone into the first elevator (that moves diagonally),
go down the corridor. There should be a computer with words
scrolling down it. If you blow this up, the lasers in the big square
hall should malfunction and flash on and off, allowing you pass
through. Kill the guards first, as they will shoot at you and push
you into the flashing lasers.
Two guards at the base of the staircase have keycards. Get them and
open the doors on both sides of the room for the Cyclones.
If you manage to put Elvis in the hiding place in less than 36
seconds, you will see an ammo box with the three mines.
Go back in the operating room. Next to the fumigated surgeons are
the guns. Make it quick though, or you will end up like them.
Behind a fence near the tunnel to the place you place your comms
rider will be a Rocket Launcher. Throw a grenade to blow up the
mines near it. You can also use the small crawlspace.
Information in this section was contributed by BUCKEYETA.
Hint: Area 51: Rescue: Double silenced Falcon 2s:
In the Area 51: Rescue level, go up the first ramp and turn right.
Go to the stack of crates in the corner. Behind it, instead of where
a crate should be, will be a blue object. Shoot it and get the
Falcon 2.
Leave the crate, then shoot the three guards, One will come at you
(in front of you), one will come around the corner, and the other
one will be at the same place as the first. Next, get out of the
hallway and turn right in between the stack of large creates. Go to
the end then turn right. You will see an area where a crate is out
of the stack. There is a drum barrel in that spot. Shoot it and duck
inside to get your other Falcon. Watch out for other guards.
When the conversation about who will be left behind to open the
hanger doors begins, immediately go to one of the consoles that open
one of the hanger doors. Doing this will prevent Joanna from
volunteering for the job. Keep pressing B until the console message
says "Outer hanger door open". Quickly run to the other console and
press B again. The level will then be completed -- you will not need
to get on the hoverbike and escape, and a lot of time will be saved.
The key to doing this in time is to quickly initiate the
conversation with Jonathan and Elvis.
Go up the first elevator and turn right. Go to the locked door and
wait awhile. A man will open it. Follow him to the elevator. Go up
the elevator and keep going through the doors until you get to a
large, brown room. Look around to find a bench with the phoenix.
Instead of going through the trouble of taking the crate to the X,
get a Dragon, throw it near the X, and shoot it. You will not be
injured if you are far away, and it saves time. Do not shoot the
crate at the beginning, or you will fail the mission.
There is another way to get through the wall in the Area 51: Rescue
mission without using the bomb crate. Throw your Dragon onto the
ground with the proximity self-destruct on. Back away and use you
pistol to blow up the gun, causing the way to break open. There will
be another, more powerful, gun once you get inside.
There are three ways to blow up the hole in Area 51. One way is
bringing up the crate -- it is a lot of trouble and if someone
shoots it while you are holding it, you will get hurt. Another way
is to throw your Dragon by the crack and shooting it. The best way
is to get the Phoenix. Go up the first elevator and turn to the
right. Follow the lab technician to the elevator and kill him when
he ducks. Go through the elevator and the three doors. Once you get
to the large room, pick up the Phoenix on the edge.
Others have talked about how to make the hole without using the
crate, but it is false -- that you cannot complete your mission
objective if you blow up the crate. You can use the crate to take
out the three men around the corner where you begin -- plus you will
get to see "Objective Incomplete" in green when you do blow up the
hole.
Use the Fly-by-Wire rocket to obtain this. When you get up in the
elevator with Elvis coming up as well, keep going straight so you
can find it and crank it up.
Some players may have noticed that doing some things in some parts
of Perfect Dark affect what happens in later levels. This fact will
help you get some help from Jonathan in the Carrington Institute
mission. To get some help from Jonathan in that mission, begin by
going back to the Area 51: Escape level. At the very end of the
level, Jonathan will run to open the hangar doors. Before he reaches
the metal ramp, run and stand on the ramp before he gets to it. If
this is done correctly, Joanna will tell Jonathan to escape with the
alien. After you have opened the doors via the control panels, you
will have to escape Area 51 from a second exit. If you can complete
the stage this way, Jonathan will repay you by standing by Dr.
Carrington's office in the Special Agent difficulty setting and
shoot enemies, as you use the laser to open the safe.
If you get the Devastator (save all hostages on top floor), you can
just blow up the information.
Information in this section was contributed by lma3and1.
Hint: Carrington Villa: Devastator Grenade launcher:
Destroy all the crates in the beginning on the level. Then, when you
get to the Villa, take out the Sniper on the wall above you. Next,
move on to the helipad. There are three crates, one has a shield.
Pick it up, then shoot each crate. The grenade launcher will appear
from the one that explodes. Note: You only will have six rounds for
the weapon.
Once the agent with the keycard has opened the door to the room that
Carrington is in, the mission is over. However, if you want to see
what is inside, play the level in a cooperative multi-player match.
Have the agent with the keycard open the door, but block its path so
that it does not open all of the way. The door opens toward you --
slowly back up with the door only enough to keep it open for the
other agent to get in. Only one agent at a time may explore.
In the tunnel caves that you have to move through after saving the
negotiator, there are stacked gray boxes. Blow them up to get ammo
boxes for the CMP150.
Disarm a guard and he will usually pull out a Falcon 2. Shoot the
guards in the leg after they have been disarmed, and they will
either surrender or will run off, leaving a small blood trail
behind. Knock the guards out and they will still move on the floor
when you punch them. When they have been shot, then they will just
lay still.
At the helipad (with a sniper guarding it), you should find some
more cargo. Shoot the left one for the Devastator.
If you eliminate the sniper guarding the helipad in under 38
seconds, he will drop twin CMP150s. This is almost impossible to
achieve under the "Perfect Agent" difficulty setting.
Look in the bathroom when playing under the "Perfect Agent"
difficulty setting, where a shield would be under the "Agent"
difficulty setting. You should find a sniper rifle at that location.
Go by the limo and you will see a pair of doors. Go through them and
down the ramps. Disarm the guard and he will open up the locked
doors leading to a room with a pole on a table and a bar.
.
Enable any or all the cheat codes. Get to the area where you destroy
the box to get the Bombspy. Destroy the box with any explosive and
walk over the white suitcase that appears. Then, open the door by
the limousine to go down the ramp to get into the Pond Punk. Kill
the guards by any method. Use the Farsight to see through the locked
door that lets you enter the Pond Punk. Fire a shot besides the man
standing inside. He will open the door to try and kill you -- kill
him. Then, go to your left and enter the restroom. Walk to the last
stall all the way at the end of the restroom. Equip the Bombspy. Fly
it into that stall, then press Start to unequip the Bombspy. Walk
all the way back and leave the Pond Punk by yourself. Once the doors
close you will see that you cannot get back inside by pressing B.
Press Start again, equip the Bombspy, and fly it to the door. Press
B to open it. Then, fly the Bombspy back to where it was and unequip
it. You can now walk yourself back inside the Pond Punk.
.
Enter the Pond Punk Club, which is the room next to the limo. When
you enter, be careful of the man that is down the ramp -- pick him
off quietly to prevent alarming the other guards in the room below.
Now, stand outside the door and equip your Falcon 2 scope. Open the
door and fire your guns to alarm the guards in the locked room. When
the door opens, you will notice that you are in a strip club. Run to
your left to the bar and get your Falcon 2.
Go to where the dumpster and the explosive barrels are located. Move
the dumpster next to the barrels. Blow it up and get the Bombspy.
Information in this section was contributed by Mark Couch.
You can use the Bombspy to create an alternate diversion other than
reprogramming the taxi. Fly it over to the end of the level where
the guards are located. When they are all around it, detonate the
bombspy and you will complete the objective. Note: This will not
work out perfectly every time.
The Bombspy in Chicago is essential to reaching your target time on
Perfect level. Once you get used to using it, you will prefer not to
reprogram the taxi. The game does not allow you to complete the
final objective until all of the guards around the freight elevator
are dead. If you miss one (or two) with your Bombspy, find him, kill
him, and you will be in the clear. The important thing to destroy is
the control box in front of the freight elevator. When a guard
touches that, you will fail the mission.
Enter the room with the oil drums and the dumpster. Knock out the
two CIA agents if you must, but you have to push the dumpster as
close as possible to the drums. Shoot the cans until they explode to
get a briefcase with the Bombspy. There are more hints...
You have to open the steps leading up to the entrance on Special
Agent. If you go down an alley in the area where the steps are
located, there is a skip. Place your Remote Mine on it, then blow it
up. There is a Bombspy inside.
Have player one select "Combat Simulator" and choose "Advanced
Setup". Have player two press Start. Have player one select "Load
Settings" on the advanced setup menu, but do not select any setup
yet -- just remain at the "Load Game Settings" menu. Have player two
select the challenge to be completed in the advanced setup menu.
Then, have player two press Start until the green "...and waiting"
screen appears. Have player one select the desired game settings in
the "Load Game Settings" menu. Note: You must have a custom or
pre-made setup -- you cannot alter it after it is loaded. Player one
can drop out or join the game -- it does not matter, however,
staying in will give you two stars instead of just one. This trick
can also be used to get the three or four player challenges.
Go to the Combat Simulator with two controllers. Have player one
create a simple scenario, such as one kill in one minute against a
meatsim. Save that scenario and go to "Load Settings". Highlight the
new scenario but do not press any buttons. Have player two (who
should have the advanced menu on screen) press Right until the list
of challenges is displayed. Do not leave the advanced setup menus.
Remain there and go through the four menus (Setup, Character, Other
Options, Challenges) to find the challenge to complete. Have that
player select it and press A until the "...Waiting" screen appears.
Then, have player one press A on the created scenario, followed by
Start. The created scenario will begin. Win the scenario and you
will have the challenge that was selected beforehand completed.
Go to advanced setup. Have one player load a custom saved game while
another player picks a certain challenge. Once the player picks the
challenge and clicks "OK" the other player should pick a saved game.
Both players should press Start. When you play, you will be playing
the saved game, but it will count as a star for challenges.
Information in this section was contributed by Xtremelp.
Go to the challenge screen in multi-player mode. Create a game with
a meat sim in Area 52 and one kill. Save the game. Press Start on
controller two. Have player one go to the challenge screen and press
A. The game will ask you to accept the challenge, Do not stay at
that screen. Have player two load the saved challenge then load it
and accept the challenge. The challenge will start with th
There is a slightly hidden area in the multi-player level "Complex"
that is very easy to reach. Just look for a small area in the wall
that has metal grates on three sides. You can climb up one of the
sides. Then, run on the roof over to an item in the opposite corner
(Item #5).
Think of the main room in Complex that has two big ramps and a
sniper window looking in. If you ever feel cornered, just run under
a ramp, as though you were trying to climb up the ramp from the
back. It looks like you are going to have to duck down to fit, but
at the last second you will magically pop up on top of the ramp,
which will disorient your opponent enough to let you turn around and
run off up the ramp.
Have one human player take control of Joanna and another human
player take control of a guard. Have the player as the guard kill
the other guards for Joanna to easily pass the level The other
guards will not shoot back - they will just run away if they are not
killed.
This is difficult to do. If you can disarm Trent before he shoots
you, shoots the president, or runs away, you will use his own custom
built DY357-LX.
Go to Elvis before completing any objectives. He will hand over a
mine to you.
Play the level under the Agent difficulty setting. Note: In the Air
Force One level, make the jet bike go into the hole it goes to be
dropped off at the next level, which should speed you up. Start the
level and find the jetbike quickly. Get on the jetbike and go to
where you sound the distress beacon, killing the two guards on the
way. Take their Avengers and sound the distress beacon. Then, take a
path to where you snipe the Presidential Clone. When you get there,
there will be many guards in your way. Snipe the clone and get of
your bike. After that, find a big path that should lead you to where
Trent and the President are located. Blow up the sentries and
quickly disarm Trent before he shoots the President. The gun you
took is Trent's Golden Magnum. It will help you kill the many guards
that will be on your trail. Then, take the path out of the cavern to
Elvis' ship, killing guards on the way if they shoot at you.
To defeat Cassandra and the woman in the red, knock both of then out
by switching your unarmed attack from punch to disarm. Then, exit
the level. This can be done under any difficulty setting.
Start the level and go to where the cheese is located. Go down there
and shoot a rocket (or grenade) at the opposite wall from the
ladder. A hole will appear, leading to Cassandra's office.
When you are on top of the building, first kill the guards that are
on the lower level of the roof. Once that is done, lean over the
edge and shoot at the cars. One or two bullets will make the car
explode. Note: Enable the "Unlimited ammo" or other of gun cheats to
avoid wasting ammunition.
Begin the level under the "Perfect Agent" difficulty setting. When
the person that logs in the computer with the files comes out, let
him "escape" for awhile. He will eventually lead you to a room with
the gun. Its secondary function will be useful at the first floor.
You will need Cassandra's keycard to get this gun. Get in her office
and pick up the grenade. Throw it (or any other explosives, if you
have any) in one of the right corners in the room. One of the walls
there will have a hole in it. Look inside to find the gun. The wall
that will blow up is the one with a man carved in it.
The best way to get this hidden gun is with cloaking. Take out the
first five troops (do not worry about the ones at the stairs) with
head shots. Do not miss, or they will know that you are there. If
you pull it off, the fifth one behind the couch will have the
magnum.
Do a quick lap around the lab with the isotope, to pick up some
mines. Unless you have cheats enabled, be prepared to take damage.
Information in this section was contributed by BUCKEYETA.
In the area with the radioactive isotope, send the Camspy around the
back of the circular hallway to see an ammo box. If you go in as
Joanna around the hallway quickly, your screen will only be blurry.
You will get one proximity mine, which you can use outside the door
of the room that you have to download the password to get to Dr.
Carrol.
On the second level of the solo missions, there is a secret item
called a "Shield Tech Item". To get it, go to the room with the
troopers (before the hall with the sentry turrets). Look around the
room. There will be a smaller restricted door. Go inside and
continue until you reach the end. You will se a wall like the one
Dr. Caroll was in. Walk through it when it opens, and the item will
be on the table. The shield will help you get past the turrets in
that hallway if you have low life.
The best way to get your hands on these is to use a cloaking device,
since you need to be stealthy. Shoot the first guard without being
seen. Let the yellow robot take you in and shoot the glass to drop
down. Blast the next two guards, and do not give them a chance to
notice you. If you do it all undetected, a computer down there will
open the white weapon compartment.
Enable the "Invisibility" cheat and sneak up behind a guard sitting
at a desk. Plant a Remote Mine on the base of his chair. Walk away
from the guard and detonate the mine. The guard will be launched
many feet into the air, and possibly through the roof.
Find a guard then take any and all ammunition, guns, or any other
weapon you can find around you and him, so that he cannot roll
around and pick them up. Become unarmed and enter disarm mode. Press
Z to take his gun. He will stand there with his hands in the air and
say similar to , "I don't like this anymore", or "I give up, don't
hurt me". Note: You cannot take them as hostages. Basically what
this does is makes them worthless. Even if other guards are around,
they will not fight anymore.
While in any of the dataDyne missions, either from the roof or from
a broken window (windows can be shot out), aim for the passing
vehicles and blow them up.
Get to the point in co-op mode where you see Dr. Carrol. Have player
one stay behind while aiming the Far Sight. The player one screen
will be in X-ray aiming mode. Have player two go into the room and
while the intermission scene is playing. The cut scene will then be
in X-ray mode.
One of the cloaked guards behind the first four doors will drop the
mines if you can kill him before Elvis does. However, under the
"Perfect Agent" setting, you will get them no matter who hits him.
From the start, use your High-Impact Calisto conservatively
throughout the entire level to save all pistol ammo for the Double
Phoenix. The Phoenix will appear at the large gap after destroying
all five pillars. When you reach the Boss, persistently fire
explosive rounds at him. When he fires a rocket, it will explode in
his face. Also, he will not have time to summon more Skedar. Knock
out all the shards and kill them.
Use the following trick to defeat the Skedar Leader without the
Phoenixes. Attach the target amplifiers to all of the pillars, but
instead of blowing up the other ones, just play through the rest of
the level. When you reach to the suspended animation Skedar army,
defeat them and pick up all of their Maulers. Then, go to the Skedar
Leader and select the Mauler. Switch it to charge-up shot. When he
bends down to recharge his shield, shoot the prongs on the big
symbol behind him, starting with the bottom ones. It should take
about one blast to destroy each prong. Once the last big prong is
destroyed, it will fall down and skewer him. This makes it easier to
unlock the R-Tracker and All Guns cheats.
Use the following trick to upgrade your character easily. Set up a
Capture The Case game with eight meat sims on your team. Set all
weapons to remote mines and have the case in the bathroom on the
Facility. Have all the sims to guard the case. Place one mine in
between the sims, one mine on the ammunition case, one on the other
ammunition case, and two on each door (one on each side of the
door). Leave the doors open and run down the hall. Blow up the mine
and it should keep doing that until you quit. Note: Set the time and
scores to no limit.
Set one weapon slot to the combat knives. Kill someone with the
poison knives. While they are falling to the ground, keep filling
them up with the poison knives. When they revive, they will keep
taking damage until they are dead.
When playing King Of The Hill mode, follow the simulants to the hill
Inside of G5 building, use the punch to defeat the cloaked guards to
get a crossbow. You can get some arrows back if you return to the
place that you kill the guard.
You can get this under the "Special Agent" and "Perfect Agent"
difficulty settings only. If you placed your mine on the highest
blocked up door on the last level, then head up there very quickly
and get the bombs right next to the exit.
Select your custom character in multi-player mode. Make sure there
are only two human players. Select tranquilizer weapons as all the
weapons. Start the game and have player two hide in a corner, facing
the corner. Have player one get a tranquilizer and find player two.
Player one should shoot the whole "clip" into player two's neck.
Player two will die. End game and player one should have the 4
stars: Accuracy, Killmaster, Survivor and Headshot.
Go to advanced setup and turn on one hit kills and enable another
human player. Set all the weapons to Farsights and set the limits of
the game to one kill. Then, just run and pick up a gun, hold B to
switch the settings to target locator, and hold R to aim for the
head. With one shot, the game is over and you will earn all four
medals.
In Area 52, go to the room with the metal door and metal windows.
Stand in the middle and look towards the door. You should see a line
in the bricks to the right and left of the door (use the higher
one). Aim equal to that height at the door. Next, aim in the door
opening but slightly to the right, so when someone (mainly sims)
opens the door, you can shoot them in the head. Note: Sometimes they
enter towards the left.
In the Facility level, one of the rooms down the hallway has a large
pillar to the right when you enter. You can climb up the pillar and
set camp, especially if radar is off. You will have a perfect
headshot to players who do not know about it.
During a multi-player game with Remote Mines, preferably against
many simulants, have your teammate come over to you. Place some
mines on his/her body. If it is a simulant, have him/her attack the
enemy, and if it is a human have them attract a large group of
enemies. To avoid a kill penalty when your teammate dies, have your
teammate fight as many enemies as possible at once then as soon as
he dies, detonate. You will not be penalized for a negative kill --
getting killed is better than "suiciding" or team-killing and you
can take out many enemies at once.
To kill Skedar in one or two shots, shoot the small snake-like thing
hanging out the back of their head.
Since you really cannot get a headshot with the primary mode of the
combat knife, hit them in the back instead. Doing this results in a
lot more damage, and will usually kill a 100% health opponent.
When you wake up, walk toward the door about two steps to make the
first scientist pull a gun, then steal it. Play through the rest of
the mission until you pass the next three doors. Make sure you have
some Psychosis ammunition. Turn right, kill the two guards with
Dragons and the guard with 1000% life. Two DY-LXs will appear to
take you out. Under the Agent difficulty setting his accuracy is
about 30-45% -- take your time to shoot him in his chest. This does
not phase him as much as a limb or head shot. Under the Special
Agent difficulty setting be more aware because he has 1200% life and
50-60% accuracy -- dodge and shoot. Under the Perfect Agent
difficulty setting, he has 1500% life and 90-100% accuracy -- sneak,
peek and shoot.
For an easy path through Maian SOS, instead of killing the man with
the two DY357-LXs, shoot him in the chest with the Psychosis gun so
he will not limp, He will run, with you killing anyone who gets
close enough to him before they have a chance to shoot you.
Use the following trick to get a slight advantage when in the
multi-player mode with your friends. Certain guns use the same ammo,
such as pistols. Some of those guns have a larger clip than others,
such as the Mauler. Switch to that gun and collect all of the ammo
you can possibly get (it helps to get doubles). When done, switch to
another gun with a smaller clip, such as any of the Falcon 2's, the
Phoenix, or the Magsec 4. You will have more ammo than you usually
would. This also works with Cyclones, Laptop Guns, CMP150s, Callisto
NTGs, and RCP 120s, as well as Devastators and the grenade mode of
the Superdragon.
On the first floor where all the guards have CMP150S, find a guard
that has two CMP150S and shoot her in the hand. She will drop her
gun from that hand. Collect the gun she dropped and wait. Once she
recovers and gets ready to shoot again, she will have two CMP150s
again. Repeat this to get more ammunition for that weapon.
Keep moving -- standing still makes you an easy target for
automatic weapons
When playing against sims (Meat, Easy, or Normal varieties), shoot
weapons and ammo boxes out of their normal respawn locations then
collect them. The weapon or ammo will respawn where you picked it
up. Simulants will think that it has been picked up and pass it by
without looking.
When with your back to a corner and low health, arm a grenade or
N-Bomb by holding Z. Run at your opponent -- there is a chance you
can also kill him.
When using cloaking devices, go for easy kills by using combat
knives. Slashing with the knives will allow you to stay cloaked
but give you a chance to get in some damage.
The larger your character, the faster you go. Mr. Blonde is the
fastest and the aliens are the slowest. The best character to use
is a Maian soldier with Biotecnition head.
If you are holding double guns you will take double damage.
When playing "one hit kills" in multi-player mode set your
handicap all the way down (10) to get more experience points and
gain levels faster.
When in the Warehouse in multi-player mode, fall through the hole
that has item 5 next to it. When you look up past the hole (where
another item 5 is present), there will be a question mark grating
with an ammo box on top. You can also use the sniper rifle to zoom
in on it, or the Farsight to x-ray through. There does not seem to
have an entrance to it and you cannot shoot through it to knock down
the box.
One of the guards in the gangplank-like area will give up his double
silenced Falcon 2s if you are unusually stealthy. You will get them
if you can stop him before he or any of his shipmates set off the
alarm.
When you have completed all objectives besides number 3 (to find
Elvis), go near the room where Elvis is located. Stand so that you
do not pass through the doorway. Take out the CMP150 on secondary
fire and target Elvis. Go through the doorway, wait about 4 or 5
seconds, then fire. If you done correctly, you will complete
objective 3 and Elvis will be dead. When you throw the box to Elvis
in the intermission scene, he will not be there.
Set all the weapons to Callisto, four Simulants to perfect, and the
stage to the Facility (in advanced setup). Then, keep restarting
your game until you start in the airducts or somewhere nearby. Make
sure no simulants are near you. Get the Callisto next to the urinal
in the bathroom and place yourself against the door. Set the gun to
high impact shells. When someone tries to open the door they will
not be able to because you should be against it. You will be able to
shoot them repeatedly through the doors without giving them a
chance, because the game will not let them restart in the airducts.
Keep doing this until your rank is as high as it will go (level 1).
Information in this section was contributed by StnCldAkra.
An easier way to level up in multi-player mode is do all the same
things as explained above, but use the Farsight XR-20. It has x-ray
vision which makes it easier to get kills and medals.
This trick requires two human players, and eight of the best
Simulants available. Exploding weapons, Callisto, or FarSight work
best. Have player two order all Simultants to stand close by. This
works best in locations with doors. Have player two and Simulants
gather outside your door. Player two should walk up to you and the
Simulants will follow. Open the door for exploding weapons and shoot
through the door if using Callisto or FarSight.
After you complete objective one there should be two "fake" pillars
remaining. Use a wall hugger from your devastator and blow them up.
At the place where drop into ravine or canyon you should pick up a
single phoenix, but it will instead be a double phoenix. Save it to
use inside the shrine.
The first chasm that you reach can be jumped across. Run over the
left corner of the ladder on your side.
In the last stage of the standard missions in Perfect Dark are a
series of quick and fierce Skedar equipped with mauler pistols.
There is a way to quickly and easily defeat them before they can
become a deadly challenge. To do this trick, save two Devastator
rounds until that point. Also, be sure to pick up the two Slayer
Rockets that two Skedar guards tried to kill you with earlier.
Combined, this is four rounds of explosive weaponry. When you first
arrive in the Skedar suspended animation room, set the Devastator on
"grenade launch" and blast two pairs of the Skedar suspended
animation tanks. Next, use the two Slayer rounds to eliminate
another pair of Skedar suspended animation tanks. The resulting
explosions should have killed all of the Skedar before they can
react to your presence. If not, just open the suspended animation
tanks and shoot them -- before the aliens awaken. Note: This will
help you along in earning the "All weapons" cheat on the "Perfect
Agent" difficulty setting on that level.
Go all the way through the room where the army attacks you, open the
door, and go through it to enter the small room. Close the door,
stand away from it, and wait for about a minute. The Skedar do not
seem to understand the concept of opening doors, so they will not
enter that little room. After waiting for about a minute or more,
pull out your Devastator and fire a grenade at the door on wall
hugger mode. The grenade will drop, explode, and destroy the army
without you ever seeing it. It is much easier than taking the army
on, and it saves a lot of health for the Boss.
Note: You must have the twin Phoenixes to do this trick. Just before
you go into the room with the Skedar Army, step into the doorway
just enough that you can see the end row of tanks, but so you do not
force them out. Shoot an explosive shell at each one of the visible
tanks until you hear a roar. Then, bring up your Callisto NTG on
High impact Shells mode and walk up to the tanks one by one. Shoot
the Skedar through the green doors. For some reason while they are
in their tanks one head shot will kill them. If they open, they are
at full health. When that is finished, pull out your double
Phoenixes on explosive shells and walk into the Boss room. Watch the
Boss closely. If he lifts his staff above his head, watch the
corners near him -- either a big or a small Skedar will appear and
come after you. If the boss disappears, move around without
stopping. If you stop, the Boss will uncloak next to you and hit you
with his staff. Also watch for him to go to the left or right on his
platform and hold still. Quickly shoot him with the Phoenix with an
explosive round because he is trying to shoot a Slayer rocket at
you. It will explode if you shoot the Phoenix at him just as he
launches it. It will deplete his shield and he will go to sit on his
throne beneath the shrine. He will recharge his shield, but this
takes the shield off the shrine itself. Shoot the bottom row of
spikes on the shrine and one will break. Then, the Boss will get up
and run around again. The next time he sits down again, shoot the
spike across from the first one you destroyed. Then, the next times
he sits down, destroy the next row of spikes and finally the main
spike that points straight up. It will fly up into the air and run
itself into the Skedar leader's head.
Kill the first few guards when you enter where the invisible bridge
was located. Watch out for the Skedars with Slayers. When you get to
the Boss, do not go in. Instead, stay there and he will not do
anything.
The temple level in multi-player mode is the only level where you
can fire a Slayer Rocket anywhere. In the main room, there are holes
in the tops of the walls and a hole in the floor that can be used to
get around any door that may be closed. If you set the weapons to
include the Laptop Gun you can become invincible by using the Sentry
and waiting on the respawn point of the Slayer. Note: The Slayer is
impressive and can shoot down other rockets, patriot missile-style
However, it can also be shot down itself by automatic weapon fire.
Play the mission under the Special Agent or Perfect Agent difficulty
setting with the laptop gun (or after enabling the "All guns in
solo" cheat). Start the level against the dataDyne guard. If you do
not have the "Invincible", "Supershield", or "Jo shield" cheats
enabled, run behind the wall. Equip your laptop gun, set it as a
sentry turret, and throw it in the middle of the holograph room. The
dataDyne guard will die, then Johnathon will be mauled by it as he
plays with his magnum, and Trent Easton will do the same.
Collect all the weapons in the solo missions and achieve a Bronze
rating or higher for each weapon at Firing Range.
To complete the Duel mission in under 1:00, use the following trick.
Enable the "All weapons" and "Invincible" codes. Start a duel and
when it begins, take out your Remote Mines. After that, go near your
opponent but not too close or he will run at you. Start throwing all
the Remote Mines that you have. If you run out of Remote Mines, use
Proximity Mines, and use a few with the Remote Mines already
attached to him. When the mines start detonating, they should kill
all three of your opponents with the message "Well done! you were
too quick for him." You can also use anything that explodes, as well
as a laptop gun as a sentry.
When you have earned the duel mode, you face Jonathan in the
"Special Agent:" and "Perfect Agent" difficulty settings. Defeat him
easily by finishing a easy level, such as dataDyne Central in co-op
mode with friendly-fire disabled. Go to the duel and Jonathan cannot
shoot you. However, he can kick so keep yourself at a distance. You
cannot shoot him either, unless you use the aimer. This works more
than once, so you do not have to complete another mission every time
you face him.
To complete the mission under the Perfect Agent difficulty setting,
use a laptop gun and set it up it the middle of the room. Note: This
will not unlock the gold star on the mission board.
Play with a friend in cooperative mode. Go to the Maian SOS level
and kill the man with the two Golden Magnums. Have one player get
one Gold Magnum and the one player get the other one. One person
should have one Gold Magnum and the other should have two. Note:
This is more fun with the "Unlimited ammunition" cheat enabled.
Complete the Carrington Villa Hostage One level with a
time less than 2:30 under the Special Agent difficulty setting.
Complete the Area 51 Infiltration level with a time
less than 5:00 under the Special Agent difficulty setting.
Complete the dataDyne Central: Extraction level with a
time less than 2:03 under the Agent difficulty setting or load a
Perfect Dark Game Boy Color version file.
Complete the Area 51; Escape level with a time less
than 3:50 under the Agent difficulty setting.
Complete the Deep Sea: Nullify Threat level under the
Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Air Force One: Anti-Terrorism level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Complete all solo missions under the Special Agent or
Perfect Agent difficulty settings.
Complete the dataDyne Central: Defection level with a
time less than 1:30 under the Special Agent difficulty setting.
Complete the challenges in single player mode to unlock
new multi-player levels and weapons.
Complete all solo missions under the Agent, Special
Agent, or Perfect Agent difficulty settings.
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Complete all solo missions under the Perfect Agent
difficulty setting.
Complete the Crash Site: Confrontation level under the
Agent, Special Agent, and Perfect Agent difficulty settings.
Alternately, successfully complete all solo missions in under the
Perfect Agent difficult setting.
Complete the Attack Ship: Covert Assault level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Go to the level Pelagic ll level. As soon as you start, Elvis should
be there. Turn around, shoot him, and kill him. Pick up his Phoenix.
You will fail the mission, but the Phoenix will now be unlocked.
Complete the Chicago: Stealth level with a time less
than 2:00 under the Perfect Agent difficulty setting.
As soon as you start, punch out the guard and the CIA agent. Run
through the door to the FBI agent and punch him out. Run to the
alleyway on the right. Punch out the guard and the two CIA agents.
Pause game play and take out your gun. Kill the FBI agent through
the door. Push the dumpster on the wall to reveal the explosive
canisters. Shoot the canisters and blow them up. When the dumpster
is blown up, take the white briefcase. Shoot the guards. Run through
the door. Run through the door on your immediate left. Throw a
Tracer Bug on the Limo. Go to the storm drain. Get the Remote Mine.
Run back to the room with the fire escape. Go to the fire escape and
kill the two guards. Throw a Remote Mine on the door. Run to the
bottom of the fire escape. Make sure there are no guards nearby,
then take out your Bomb Spy. Move your Bomb Spy to the car port.
Blow up the guards with the Bomb Spy. Run to the carport to complete
the mission.
Complete the DataDyne Research-Investigation mission
with a time less than 6:30 under the Perfect Dark difficulty
setting.
Complete the Skedar Ruins: Battle Shrine level under
the Agent, Special Agent, and Perfect Agent difficulty settings or
load a Perfect Dark Game Boy Color version file.
Complete the dataDyne Central: Extraction level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Start up a multi-player game and select a character body. Then,
press Up to select a head. When choosing a head you will see a
Asian-looking male head who is really Shigeru Miyamoto, the creator
of Mario and Link.
Complete the dataDyne Research: Investigation level
under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Complete the Area 51: Infiltration level under the
Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the G5 Building: Reconnaissance level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Carrington Villa: Hostage One level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Complete the Area 51: Escape level under the Agent,
Special Agent, and Perfect Agent difficulty settings.
Complete the Carrington Institute: Defense level with a
time less than 1:45 under the Agent, Special Agent, and Perfect
Agent difficulty settings.
Complete the Air Base: Espionage level under the Agent,
Special Agent, and Perfect Agent difficulty settings.
Complete the Crash Site: Confrontation level with a
time less than 2:50 under the Agent difficulty setting.
To do this easily, strafe/run forwards towards the distress beacon.
As you approach, shoot the left then the right trooper in the back
with your Falcon 2. Pick up the K7 off the right trooper and turn on
the beacon. About turn and pick up the other K7. Run straight ahead
and turn right at the corner. Keep running as you shoot the three
men coming towards you. At the junction, turn right and run down the
ice slope. Pause, select the K7, and turn on your President scanner.
Run into the dark and take the right hand turn. Run straight towards
the light in the distance. The clone should be in the clearing. Keep
running as you waste him and the blondes. Follow the tunnel and head
for the far wall. Go into the small hole in the wall and follow the
tunnel. As you emerge, there will be two robots in front of you and
two more around the corner on the right. Waste them and shoot Trent
in the back to make him run. Run past the President and up the path.
Turn right at the first hole in the wall and get through the tunnel.
On the other side, run slightly to the right and under the big arch,
then turn slightly left again and straight to Elvis. The President
should follow shortly in time to unlock the cheat
Complete the Air Base Espionage level with a time less
than 3:11 under the Special Agent difficulty setting.
Complete the Pelagic LL Exploration level with a time
less than 7:07 under the Special Agent difficulty setting.
Complete the Air Force One: Anti Terrorism level with a
time less than 3:55 under the Perfect Agent difficulty setting.
Complete the Datayne Research Investigation level under
the Perfect Agent difficulty setting with a time less than 6:30.
Complete all solo missions under the Perfect Agent
difficulty setting.
To get into the "Agents only" area at the game's website at
www.carringtoninstitute.com, enter "solaris" as a username and
"pal32ver21z" . In the "Restricted" area of the game's
website at www.datadyne.com, enter "JamesTann07" as a username and
"8CR31D29" .
Complete the Area 51 Rescue level under the Agent,
Special Agent, and Perfect Agent difficulty settings.
Have some fun with Cheat Master's Arcade
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CheatMaster's Store - CheatMasters ... Master of Perfect Dark--updated

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Perfect Dark--updated TOP QUESTIONS
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Cheats for Perfect Dark--updated
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