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Sid Meier's Civilization Revolution NDS Cheats
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Sid Meier's Civilization Revolution NDS cheats


Verified Cheats: 1
Submitted Cheats: 7

Below you will find cheats for Sid Meier's Civilization Revolution. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Sid Meier's Civilization Revolution NDS Cheat List

Cheat Masters's cheats and cheat codes for Sid Meier's Civilization Revolution. We have the latest and most popular cheat codes, hints and tips for Sid Meier's Civilization Revolution. New cheats are added almost daily.


Tips and Tactics for Game Play

NDS Cheat by: Toebin
These tips work well on other platforms for Civilization I hope they help with your NDS game play!

Building Your Population

It is recommend that you build your population as early as you can, since even if you only have a handful of cities with 31 population in the capital, you will be able to generate enough research and gold to win the Tech or Economic victory conditions.

At 31 population, each population will generate 1 Production and 8 Resources (Research/Gold), giving you 248 research per turn (without Libraries and Universities).

Catapults & Early-Era Armies

If you see that an enemy army or catapult is heading your way, your 1st instinct is to head them off - IGNORE THAT INSTINCT. LET them come to you. All catapult and early era armies will only have ONE Movement cost, which will mean that unless they are on a road, they will have to be left undefended for a turn.

Normally you will notice that a Catapult/Catapult Army is accompanied by an Archer Army, so what you need to do is get TWO of your offensive units (more if there are more than 2 armies/catapults heading your way) to be 2 tiles away. Then wait for them to come near to your tile. At this point attack all the units on the tile.

Your own Horses and Catapult armies will work great for this strategy. It is also highly recommend that you try to get the upgrade that allows an extra movement AFTER they've attacked for both units. This will mean that after attacking you can go back into your own territory, and heal/wait for the next set of armies. Doing this you can slowly advance, into the enemy territory defeating their units before they can even attack.

TIP: If they are occupied by Knights, try to leave a weak spot in one of your cities, since the AI habitually seems to head for that weak spot. Use this to your advantage by attacking them when they are just behind you (blocking their path will result in them attacking you, so always go for the offensive, and never be defensive).

Japanese & One Tile Cities

When playing as the Japanese, find a piece of land that only has ONE ground tile, that is surrounded by ocean and ONLY ocean. Build a city here. YOU DO NOT NEED TO PROTECT THIS CITY, since the AI cannot possibly attack it unless they can land somewhere on the tile, which they wont be able to do.

Aircraft also cannot take cities, so your pretty safe. Now, the city itself will not produce anything BUT science/gold and will grow exponentially because it'll be getting a food source from the sea/ocean. On top of that, what you need to do is, RUSH the production for Courthouse when you have the option, and RUSH build a wall so some other AI doesn't flip it (though you will be told long before hand that there's a chance of a flip). With a courthouse, you will be using all your population on beakers, and when your population goes above something like 12-13, you will start producing some actual production. At this point simply build libraries and universities (rush them if you have the gold).

This one city is a gold mine, since it can not be taken by any means besides flipping (which the wall protects against) and it'll produce continuous amounts of research or gold each turn. Put a great leader in the city, and you will be amazingly rich/knowledgeable.

Also build a Harbor in the city as soon as you can, since harbours give +1 food from tiles, which will mean that your city will grow even faster.

If you are short on money, use the 1st few turns to get gold instead of research, but after you've built a courthouse and harbour (with that money), your population growth should be incredibly high. Enough for you to be able to put up buildings without any other resource tile.

This can also be done with another civ, however, you need to get the Harbor first, since without it, the city wont grow (The Japanese have special begining bonus).

Tips For Win On Deity

For a sure bet win on Deity difficulty, you need to play the 'Beta Centuari' Scenario as the Mongols. In this scenario, you will notice a large amount of Barbarians and they are pretty much everywhere.

So at the start of the game, fortify your unit and start creating another Modern Infantry/Tank/Artillery - please note that in this scenario you start with ALL of the technologies, and Technology victory is disabled.

With this unit start taking down all of the Barbarian huts, since the Mongols have the special ability to turn Barbarian Huts into Cities when captured, in a couple of turns you will notice that you have close to 5-6 new cities where your opposing civs will usually only have the one or 2 (the quicker you go around converting these barbarian huts the better).

Near the end game, you may have some problem with cities with large armies of Modern Infantry. The best way to deal with them is a combination of Battleship Fleets on the side (for +27 Naval Support) and armies of Artillery that have City Infiltration. Using Spies to destroy fortifications is also very helpful. Sending in multiple bombers to deal heavy damage before you deal the final blows can also help (not to be done if your against the Aztecs who heal themselves after each victory).

Each time you convert a city you should also switch it from producing Research beakers into Gold. This will increase your Gold Reserves significantly.

Also note that you should NOT build the Library unless you have absolutely nothing else to build.

If your city is next to a civs, then you should build a Wall before anything else, and the Hollywood Wonder as well (so that they don't). This will stop your cities from being flipped via Culture.

Bombs Away - Nuke Em Boys!

When using Nukes, you should keep your units a minimum of 2 tiles away from the enemy city that you are about to bomb, otherwise you will find that your units will also take a hit, since Nukes will destroy everything in the city (and unless it's a capital, the city itself) and do major damage to the units AROUND the city.

Sid Meier's Civilization Revolution Cheats


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Sid Meier's Civilization Revolution 292645How do you get nuces? Answers: 5
Sid Meier's Civilization Revolution 307894Whats a good starting strategy for the 1st 10 turns? AI always captures my city as Lincoln in emperor mode. Answers: 1
Sid Meier's Civilization Revolution 364812How do you mine and work? Answers: 0
Sid Meier's Civilization Revolution 419411How does the whole resource thing work? It has never bothered me and I'm not sure how it works, I never seem to run out so whats the point in it? Answers: 2
Sid Meier's Civilization Revolution 566063Can you unlock the barbarians to play as if you can how? Answers: 0
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