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Sid Meier's Civilization Revolution NDS cheats
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Sid Meier's Civilization Revolution NDS cheats |
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Sid Meier's Civilization Revolution Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc
Sid Meier's Civilization Revolution NDS Cheat List
Cheats and hints for Sid Meier's Civilization Revolution NDS. Here at Cheat Masters, we provide you with the latest and most popular cheats for Sid Meier's Civilization Revolution. Come back often for other cheat codes for your NDS games. Check out new cheats for all your favorite games.
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by: Toebin
These tips work well on other platforms for Civilization I hope they help with your NDS game play!
Building Your Population
It is recommend that you build your population as early as you can, since even if you only have a handful of cities with 31 population in the capital, you'll be able to generate enough research and gold to win the Tech or Economic victory conditions.
At 31 population, each population will generate 1 Production and 8 Resources (Research/Gold), giving you 248 research per turn (without Libraries and Universities).
Catapults & Early-Era Armies
If you see that an enemy army or catapult is heading your way, your first instinct is to head them off - IGNORE THAT INSTINCT. LET them come to you. All catapult and early era armies will only have ONE Movement cost, which will mean that unless they are on a road, they will have to be left undefended for a turn.
Normally you will notice that a Catapult/Catapult Army is accompanied by an Archer Army, so what you need to do is get TWO of your offensive units (more if there are more than two armies/catapults heading your way) to be two tiles away. Then wait for them to come near to your tile. At this point attack all the units on the tile.
Your own Horses and Catapult armies will work great for this strategy. It is also highly recommend that you try to get the upgrade that allows an extra movement AFTER they've attacked for both units. This will mean that after attacking you can go back into your own territory, and heal/wait for the next set of armies. Doing this you can slowly advance, into the enemy territory defeating their units before they can even attack.
TIP: If they are occupied by Knights, try to leave a weak spot in one of your cities, since the AI habitually seems to head for that weak spot. Use this to your advantage by attacking them when they're just behind you (blocking their path will result in them attacking you, so always go for the offensive, and never be defensive).
Japanese & One Tile Cities
When playing as the Japanese, find a piece of land that only has ONE ground tile, that is surrounded by ocean and ONLY ocean. Build a city here. YOU DO NOT NEED TO PROTECT THIS CITY, since the AI cannot possibly attack it unless they can land somewhere on the tile, which they wont be able to do.
Aircraft also cannot take cities, so your pretty safe. Now, the city itself will not produce anything BUT science/gold and will grow exponentially because it'll be getting a food source from the sea/ocean. On top of that, what you need to do is, RUSH the production for Courthouse when you have the option, and RUSH build a wall so some other AI doesn't flip it (though you'll be told long before hand that there's a chance of a flip). With a courthouse, you'll be using all your population on beakers, and when your population goes above something like 12-13, you'll start producing some actual production. At this point simply build libraries and universities (rush them if you have the gold).
This one city is a gold mine, since it can't be taken by any means besides flipping (which the wall protects against) and it'll produce continuous amounts of research or gold each turn. Put a great leader in the city, and you'll be amazingly rich/knowledgeable.
Also build a Harbor in the city as soon as you can, since harbours give +1 food from tiles, which will mean that your city will grow even faster.
If you are short on money, use the first few turns to get gold instead of research, but after you've built a courthouse and harbour (with that money), your population growth should be incredibly high. Enough for you to be able to put up buildings without any other resource tile.
This can also be done with another civ, however, you need to get the Harbor first, since without it, the city wont grow (The Japanese have special begining bonus).
Tips For Win On Deity
For a sure bet win on Deity difficulty, you need to play the 'Beta Centuari' Scenario as the Mongols. In this scenario, you'll notice a large amount of Barbarians and they are pretty much everywhere.
So at the start of the game, fortify your unit and start creating another Modern Infantry/Tank/Artillery - please note that in this scenario you start with ALL of the technologies, and Technology victory is disabled.
With this unit start taking down all of the Barbarian huts, since the Mongols have the special ability to turn Barbarian Huts into Cities when captured, in a couple of turns you'll notice that you have close to 5-6 new cities where your opposing civs will usually only have the one or two (the quicker you go around converting these barbarian huts the better).
Near the end game, you may have some problem with cities with large armies of Modern Infantry. The best way to deal with them is a combination of Battleship Fleets on the side (for +27 Naval Support) and armies of Artillery that have City Infiltration. Using Spies to destroy fortifications is also very helpful. Sending in multiple bombers to deal heavy damage before you deal the final blows can also help (not to be done if your against the Aztecs who heal themselves after each victory).
Each time you convert a city you should also switch it from producing Research beakers into Gold. This will increase your Gold Reserves significantly.
Also note that you should NOT build the Library unless you have absolutely nothing else to build.
If your city is next to a civs, then you should build a Wall before anything else, and the Hollywood Wonder as well (so that they don't). This will stop your cities from being flipped via Culture.
Bombs Away - Nuke Em Boys!
When using Nukes, you should keep your units a minimum of two tiles away from the enemy city that you are about to bomb, otherwise you'll find that your units will also take a hit, since Nukes will destroy everything in the city (and unless it's a capital, the city itself) and do major damage to the units AROUND the city.
Sid Meier's Civilization Revolution Cheats
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Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
It is just that easy, just create a simple account

View the current contest at
Cheat Masters ContestDo you have some Sid Meier's Civilization Revolution cheats we do not have yet? Just create an simple account
and submit answers to visitors questions. You can also submit cheats, hints and tips that you know for more points. Each vote you get earns you points. The member with the highest points for Sid Meier's Civilization Revolution is the Cheat Master.Members will also be emailed when their question is answered, have less banners, have favorit links, enter free game contests, and much more!
You can also find out more help for Sid Meier's Civilization Revolution in our
Cheats ForumAre you a blogger? Want to read the latest news and gaming scoop? Then you should visit our blog --> CheatMaster's Blog
by: Toebin
These tips work well on other platforms for Civilization I hope they help with your NDS game play!
Building Your Population
It is recommend that you build your population as early as you can, since even if you only have a handful of cities with 31 population in the capital, you'll be able to generate enough research and gold to win the Tech or Economic victory conditions.
At 31 population, each population will generate 1 Production and 8 Resources (Research/Gold), giving you 248 research per turn (without Libraries and Universities).
Catapults & Early-Era Armies
If you see that an enemy army or catapult is heading your way, your first instinct is to head them off - IGNORE THAT INSTINCT. LET them come to you. All catapult and early era armies will only have ONE Movement cost, which will mean that unless they are on a road, they will have to be left undefended for a turn.
Normally you will notice that a Catapult/Catapult Army is accompanied by an Archer Army, so what you need to do is get TWO of your offensive units (more if there are more than two armies/catapults heading your way) to be two tiles away. Then wait for them to come near to your tile. At this point attack all the units on the tile.
Your own Horses and Catapult armies will work great for this strategy. It is also highly recommend that you try to get the upgrade that allows an extra movement AFTER they've attacked for both units. This will mean that after attacking you can go back into your own territory, and heal/wait for the next set of armies. Doing this you can slowly advance, into the enemy territory defeating their units before they can even attack.
TIP: If they are occupied by Knights, try to leave a weak spot in one of your cities, since the AI habitually seems to head for that weak spot. Use this to your advantage by attacking them when they're just behind you (blocking their path will result in them attacking you, so always go for the offensive, and never be defensive).
Japanese & One Tile Cities
When playing as the Japanese, find a piece of land that only has ONE ground tile, that is surrounded by ocean and ONLY ocean. Build a city here. YOU DO NOT NEED TO PROTECT THIS CITY, since the AI cannot possibly attack it unless they can land somewhere on the tile, which they wont be able to do.
Aircraft also cannot take cities, so your pretty safe. Now, the city itself will not produce anything BUT science/gold and will grow exponentially because it'll be getting a food source from the sea/ocean. On top of that, what you need to do is, RUSH the production for Courthouse when you have the option, and RUSH build a wall so some other AI doesn't flip it (though you'll be told long before hand that there's a chance of a flip). With a courthouse, you'll be using all your population on beakers, and when your population goes above something like 12-13, you'll start producing some actual production. At this point simply build libraries and universities (rush them if you have the gold).
This one city is a gold mine, since it can't be taken by any means besides flipping (which the wall protects against) and it'll produce continuous amounts of research or gold each turn. Put a great leader in the city, and you'll be amazingly rich/knowledgeable.
Also build a Harbor in the city as soon as you can, since harbours give +1 food from tiles, which will mean that your city will grow even faster.
If you are short on money, use the first few turns to get gold instead of research, but after you've built a courthouse and harbour (with that money), your population growth should be incredibly high. Enough for you to be able to put up buildings without any other resource tile.
This can also be done with another civ, however, you need to get the Harbor first, since without it, the city wont grow (The Japanese have special begining bonus).
Tips For Win On Deity
For a sure bet win on Deity difficulty, you need to play the 'Beta Centuari' Scenario as the Mongols. In this scenario, you'll notice a large amount of Barbarians and they are pretty much everywhere.
So at the start of the game, fortify your unit and start creating another Modern Infantry/Tank/Artillery - please note that in this scenario you start with ALL of the technologies, and Technology victory is disabled.
With this unit start taking down all of the Barbarian huts, since the Mongols have the special ability to turn Barbarian Huts into Cities when captured, in a couple of turns you'll notice that you have close to 5-6 new cities where your opposing civs will usually only have the one or two (the quicker you go around converting these barbarian huts the better).
Near the end game, you may have some problem with cities with large armies of Modern Infantry. The best way to deal with them is a combination of Battleship Fleets on the side (for +27 Naval Support) and armies of Artillery that have City Infiltration. Using Spies to destroy fortifications is also very helpful. Sending in multiple bombers to deal heavy damage before you deal the final blows can also help (not to be done if your against the Aztecs who heal themselves after each victory).
Each time you convert a city you should also switch it from producing Research beakers into Gold. This will increase your Gold Reserves significantly.
Also note that you should NOT build the Library unless you have absolutely nothing else to build.
If your city is next to a civs, then you should build a Wall before anything else, and the Hollywood Wonder as well (so that they don't). This will stop your cities from being flipped via Culture.
Bombs Away - Nuke Em Boys!
When using Nukes, you should keep your units a minimum of two tiles away from the enemy city that you are about to bomb, otherwise you'll find that your units will also take a hit, since Nukes will destroy everything in the city (and unless it's a capital, the city itself) and do major damage to the units AROUND the city.
Sid Meier's Civilization Revolution Cheats
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