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| Sid Meier's Civilization Revolution Achievements (X360) | Rating: 92% |
Achievement - Points - How To
640K Ought to be Enough - 30 - Win a Technology Victory on at least King difficulty
80% of Success is Showing Up - 5 - Accumulate culture to unlock a famous person
A Great Wind is Blowing - 15 - Win as a Russian civilization
A Knight Without Fear or Blame - 15 - Win as an Arab civilization
A Penny Saved is a Penny Earned - 20 - Win an Economic Victory
A Revelation of Man - 20 - Win a Cultural Victory
A Short Life of Glory - 15 - Win as a Greek civilization
Absolute Power is Kind of Neat - 25 - Win without changing governments on King difficulty or higher
All Others Must Fail - 15 - Win as a Mongolian civilization
An Indomitable Will - 15 - Win as an Indian civilization
Before all Else, Be Armed - 5 - Earn a special unit ability in combat
Blood and Iron - 15 - Win as a German civilization
Buy the Ticket, Take the Ride - 3 - Make contact with another civilization
Citizen of the World - 45 - Win a Cultural victory on Deity difficulty
Culture is Worth a Little Risk - 9 - Build a Wonder of the World
Curse of the Drinking Class - 25 - Develop a city to produce 200 resources per turn
Destroyer of Worlds - 30 - Win all types of victories (Domination, Technology, Cultural, and Economic)
Difficulties Mastered - 30 - Win a victory with each civilization
Embiggens the Smallest Man - 30 - Win a Cultural Victory on at least King difficulty
Fair and Softly Goes Far - 15 - Win as a Spanish civilization
Flower and Song - 15 - Win as an Aztec civilization
Good Afternoon, Doctor Jones - 9 - Discover an ancient artifact
Have Fun Storming the Castle - 20 - Win a Domination Victory
Here's Looking at You, Kid - 45 - Unlock all famous persons
Home is Where One Starts From - 3 - Construct a special building
I Will Not Be Triumphed Over - 15 - Win as an Egyptian civilization
Ideas Control the World - 20 - Win a Technology Victory
Imagination Rules the World - 15 - Win as a French civilization
Indistinguishable From Magic - 45 - Win a Technology victory on Deity difficulty
Let a Hundred Flowers Bloom - 15 - Win as a Chinese civilization
Napalm in the Morning - 3 - Defeat an enemy unit
Once More Unto the Breach - 5 - Combine three identical units into an army
One Mistress and No Master - 15 - Win as an English civilization
Organized Knowledge - 25 - Develop a city to produce 200 science per turn
Playing the Game - 45 - Win an Economic victory on Deity difficulty
Power Never Takes a Back Step - 25 - Win with only one city on at least King difficulty
Scientia Potentia Est - 3 - Complete development of any technology
Such Joy Ambition Finds - 45 - Win a Domination victory on Deity difficulty
That We May Live in Peace - 25 - Win the game by year 1000 AD on King difficulty or higher
The Fruit of Labor - 5 - Build a second city in a game
The Guy Who Signs the Checks - 30 - Win an Economic Victory on at least King difficulty
The Root of All Evil - 25 - Develop a city to produce 200 gold per turn
The Universal Brotherhood of Man - 25 - Develop a city to produce 100 culture per turn
The Will to Win is Everything - 25 - Win 20 battles with one unit
This World is a Harsh Place - 15 - Win as an African civilization
Veni Vidi Vici - 15 - Win as a Roman civilization
Vi Victa Vis - 30 - Win a Domination Victory on at least King difficulty
Victory Over Lesser Men - 15 - Win as a Japanese civilization
We the People - 15 - Win as an American civilization
What is the City But the People? - 25 - Grow a city to size 20 |
| By: Toebin(684) | Views: 485 |
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| Tips and Tactics for Game Play | Rating: 92% |
Building Your Population
It is recommend that you build your population as early as you can, since even if you only have a handful of cities with 31 population in the capital, you'll be able to generate enough research and gold to win the Tech or Economic victory conditions.
At 31 population, each population will generate 1 Production and 8 Resources (Research/Gold), giving you 248 research per turn (without Libraries and Universities).
Catapults & Early-Era Armies
If you see that an enemy army or catapult is heading your way, your first instinct is to head them off - IGNORE THAT INSTINCT. LET them come to you. All catapult and early era armies will only have ONE Movement cost, which will mean that unless they are on a road, they will have to be left undefended for a turn.
Normally you will notice that a Catapult/Catapult Army is accompanied by an Archer Army, so what you need to do is get TWO of your offensive units (more if there are more than two armies/catapults heading your way) to be two tiles away. Then wait for them to come near to your tile. At this point attack all the units on the tile.
Your own Horses and Catapult armies will work great for this strategy. It is also highly recommend that you try to get the upgrade that allows an extra movement AFTER they've attacked for both units. This will mean that after attacking you can go back into your own territory, and heal/wait for the next set of armies. Doing this you can slowly advance, into the enemy territory defeating their units before they can even attack.
TIP: If they are occupied by Knights, try to leave a weak spot in one of your cities, since the AI habitually seems to head for that weak spot. Use this to your advantage by attacking them when they're just behind you (blocking their path will result in them attacking you, so always go for the offensive, and never be defensive).
Japanese & One Tile Cities
When playing as the Japanese, find a piece of land that only has ONE ground tile, that is surrounded by ocean and ONLY ocean. Build a city here. YOU DO NOT NEED TO PROTECT THIS CITY, since the AI cannot possibly attack it unless they can land somewhere on the tile, which they wont be able to do.
Aircraft also cannot take cities, so your pretty safe. Now, the city itself will not produce anything BUT science/gold and will grow exponentially because it'll be getting a food source from the sea/ocean. On top of that, what you need to do is, RUSH the production for Courthouse when you have the option, and RUSH build a wall so some other AI doesn't flip it (though you'll be told long before hand that there's a chance of a flip). With a courthouse, you'll be using all your population on beakers, and when your population goes above something like 12-13, you'll start producing some actual production. At this point simply build libraries and universities (rush them if you have the gold).
This one city is a gold mine, since it can't be taken by any means besides flipping (which the wall protects against) and it'll produce continuous amounts of research or gold each turn. Put a great leader in the city, and you'll be amazingly rich/knowledgeable.
Also build a Harbor in the city as soon as you can, since harbours give +1 food from tiles, which will mean that your city will grow even faster.
If you are short on money, use the first few turns to get gold instead of research, but after you've built a courthouse and harbour (with that money), your population growth should be incredibly high. Enough for you to be able to put up buildings without any other resource tile.
This can also be done with another civ, however, you need to get the Harbor first, since without it, the city wont grow (The Japanese have special starting bonus).
Tips For Win On Deity
For a sure bet win on Deity difficulty, you need to play the 'Beta Centuari' Scenario as the Mongols. In this scenario, you'll notice a large amount of Barbarians and they are pretty much everywhere.
So at the start of the game, fortify your unit and start creating another Modern Infantry/Tank/Artillery - please note that in this scenario you start with ALL of the technologies, and Technology victory is disabled.
With this unit start taking down all of the Barbarian huts, since the Mongols have the special ability to turn Barbarian Huts into Cities when captured, in a couple of turns you'll notice that you have close to 5-6 new cities where your opposing civs will usually only have the one or two (the quicker you go around converting these barbarian huts the better).
Near the end game, you may have some problem with cities with large armies of Modern Infantry. The best way to deal with them is a combination of Battleship Fleets on the side (for +27 Naval Support) and armies of Artillery that have City Infiltration. Using Spies to destroy fortifications is also very helpful. Sending in multiple bombers to deal heavy damage before you deal the final blows can also help (not to be done if your against the Aztecs who heal themselves after each victory).
Each time you convert a city you should also switch it from producing Research beakers into Gold. This will increase your Gold Reserves significantly.
Also note that you should NOT build the Library unless you have absolutely nothing else to build.
If your city is next to a civs, then you should build a Wall before anything else, and the Hollywood Wonder as well (so that they don't). This will stop your cities from being flipped via Culture.
Bombs Away - Nuke Em Boys!
When using Nukes, you should keep your units a minimum of two tiles away from the enemy city that you are about to bomb, otherwise you'll find that your units will also take a hit, since Nukes will destroy everything in the city (and unless it's a capital, the city itself) and do major damage to the units AROUND the city. |
| By: Toebin(684) | Views: 1,196 |
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| Tip for "Power Never Takes a Back Step" Achievement | Rating: 78% |
To get the Achievement for winning with one city play as the Russians, who get a map to start with. This should help you get a couple barbarian villages fast hopefully with tech or a galley. Russians also get bonuses for plains food to grow your city, guards units and half price riflemen for defense, and half price spies to demolish buildings, stop tech launches, and kidnap great people later. This can be crucial to preventing a neighbor getting a tech victory.
Ideally you're on a peninsula or island that's easily defended, but if you find yourself surrounded by 3 cultures you may want to start with a new map. Two or less you can manage.
You'll want to rush masonry to get a free city wall. If you do it right you can just turtle up with a vet warrior army and skip the archers going straight to riflemen. The other players will usually leave you alone for quite some time, so build your infrastructure up first before going tipping your hand- you should almost never have a balanced city output, pick a specific item and go all out for it. Don't build any offensive units unless you absolutely have to. Focus on archers, riflemen, and infantry but don't waste resources even on more than 1 army of these unless there is an imminent threat.
Go for an economic win and rush certain techs to get your banks going. Make sure you get the Trade Fair of Troyes and East India Company wonders, as they'll boost your bling to high levels. After each economic milestone, spend a little cash to rush the next building you need (courthouse and harbor are important) and then focus your city back on gold with the occasional exception for a tech rush.
Towards the end you may want to get a factory as it will cut the World Bank construction time in half. Everyone will come for you when you're almost done, so hide out behind your wall and only attack when artillery units are on your doorstep. Don't forget your half price spies which can steal huge amounts of gold (1500+ pieces per infiltration) to push you past the 20k mark and kidnap great people to halve your building costs. Patrol your shore with cruiser units if possible, and if you need to don't hesitate to spend a ton of gold rushing defensive units before you build the bank. Good luck! |
| By: Guest | Views: 610 |
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| Tips on picking Civilizations | Rating: 53% |
Most people will have trouble with picking the right civilization. So this is to them. They say "Which of these Civs are the best to use?" Well, I have made a number list to tell the best to least just to help these guys out.
1. Aztects (Can heal themselves after battle will come in handy later on. Also starts the game with wealth of gold)
2. Germany (Troops are veterens when you create them)
3. Spain (Starts with the reasearch "Navigation" already complete. BIG HELP.)
4. America (Has a great person to start out with Great to help start first research item)
5. England (Has the best defense with the longbow archers. Starts out knowing monarchy.)
6. Mongolia (Can convert Barbarian Cities into their own)
7. Zulu (Great combat overrun increase for their warriors)
8. Japenese (Has the research "Ceremonial Burial" completed. Probably best research to know to start game)
9. Romans (Have more great people and starts the game with code of laws)
10. French (Has a cathedral already built in main city. BIG HELP.)
11. Egyptians (Starts with Ancient Wonder. Also NO special units)
12. Greece (Starts out with a courthouse. All I have to say)
13. Russia (Has a local area map, useful in game but not that useful)
14. Arabs (Starts out with the research "Religion" already completed)
15. India (Starts out with not being affected by monarchy, but not a great help)
16. China (Starts out with the research "Writing" already completed) |
| By: Guest | Views: 747 |
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| Win a technology victory deity | Rating: 43% |
| Go to lighting round and pick the greeks. Change your government to democracy then build libarys and pikeman. try to get settlers to build at least 2 more citys. dont build anything esle until you get navigation. then build a gallon and find atlantis. |
| By: Guest | Views: 419 |
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| "Power Never Takes a back Step" another easy way of getting it | Rating: 20% |
Again using the Beta Centurai Scenario and the Mongols. You can easily take over babarian camps which will be converted to your civilisation but they don't void the achievement, allowing you to have lots of powerful cities to get you through the game.
In the early stages, ensure you build lots of naval units to transport troops to babarian camps located on small islands because these are less likely to be attacked |
| By: Guest | Views: 607 |
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| Easy way 2 win a domination victory | Rating: 11% |
| When the game first starts charge any hostile units or citys......they wont have any advanced units and should be easy 2 defeat...(Make sure you get archers before you attack any other civilization) |
| By: Guest | Views: 634 |
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