

Fallout 3 PS3 Cheats
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Fallout 3 PS3 cheats
Verified Cheats: 33
Submitted Cheats: 34
Below you will find cheats for Fallout 3. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Fallout 3 PS3 Cheat List
View Printable VerionLooking for Fallout 3 cheat codes? Then look no further! ( Fallout 3 cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for your PS3 games. Whatever you're looking for, it can all be found here. Check back often to find more cheats for Fallout 3.
The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world map. Since you will encounter many Death Claws, you may want to set the difficulty to "Very Easy" before exploring this area. On the southern-most street Old Orney is a manhole. Use it to access the sewers. As you make your way through the sewers, you will come across a ladder on your left. Keep moving past it and a downed Brotherhood of Steel Initiate will be on the ground. You can take the armor from the corpse. Here's the kicker: it talks! Oh, and it auto-administers Med-X when your limbs are damaged.
Description: technique to save Action Points (AP) used in VATS.
How to: If you are feeling confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS, but don not fire. You will retain your AP but still be aiming at the part of the enemy's body in question that you were in VATS. If you shoot quickly enough, you should still strike the desired area without having to expend any AP whatsoever.
Description: Carrying too much stuff and find yourself encumbered? Try this trick.
How to: You know how you can search downed enemies’ corpses for the goods they carry? Well, you can also place your own goods onto the corpse. Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe you have killed, and then go back at a later date to get your stuff back. This is a great way to never become encumbered.
Description: The game’s 5 Mutant Behemoths locations.
Location: Evergreen Mills, Galaxy News Radio, Jury Station, Takoma Industrial, and The Capitol Building.
Description: In the Publishing wing of Hubris Comics, some terminals will allow you to play a text-based adventure (ala Zork: The Great Underground Empire) called Reign of Grelok (beta). The objective of this game is to kill Grelok, for which there is no physical reward. Study up on your text-based adventures before venturing out on your quest: Use the commands N S E W for directions, and use basic terms to speak to people. Don't forget to swear!
How to: If you are having trouble carrying with over-encumbrance, this cool trick could help you tote around some extra gear. First go through and clear an area of enemies, then grab (Click the right analog stick) a 55 gallon drum. They are ubiquitous in most areas. Fill up the drum by physically picking up items and dropping them in and you will have an instant "shopping cart" for all your stuff. You can even fast travel with it -- but when you appear at your destination the drum falls to the ground and you have to pick it all back up again. *** Updates / DLC may disable this! Try using body parts instead (but Fast Travel still will not work).
Head due north from the MDPL-13 Power Station and you will soon find a small mountain. On the east side of this mountain you will pick up a Recon Craft Theta radio signal. This will occur when you are just a bit north of an imaginary horizontal line through Greener Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed house and you will soon come across the source of the signal just west of that: a downed flying saucer. Its pilot can be found below the open cockpit (beware the radiation!). Near the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical hits frequently and is the bane of Behemoths. You will find ammo for it randomly throughout the wasteland if you are lucky, so use the ammo you'v got sparingly!
Fawkes Super Sledge: When you 1st meet Fawkes after freeing him from the locked door, talk to him and trade equipment with him. He will already have an item called the Fawkes Super Sledge in his inventory which you can take from him.
The Break: The Break is a unique pool cue which can be found laying on top of the pool table outside of "Eulogy's Crib" in the middle of Paradise Falls.
Board Of Education: The Board Of Education is a unique nail board located in one of the abandoned shacks in the "Clifftop Shacks" area just outside of the Oasis. It is laying next to a skeleton lying on one of the beds.
Junders' Valid Points: Junders' Valid Points are a set of unique spiked knuckles. They can be obtained from the body of Junders Plunkett after you kill him. his hideout is located inside Arlington Cemetery and is on the top of a hill. (*** if you have enough good karma and have the note stating he is a wanted man, his dead body will also contain his finger which can be redeemed for a nice 1000 cap reward. If you do not have the note is can be found on the body of a dead Regulator on the steps of the nearby metro station).
Butch's Toothpick : Slightly more powerful switchblade, can be gotten from Butch after the Trouble at the Home Front quest. Kill him or ask him to follow you.
Vampire's Edge : This sword is locked in a hard locked cabinet named "sword cabinet" in Vance's room upstairs in Meresti Station.
The Shocker: Found in the flooded metro, the Shocker is a more powerful power fist(24 damage if 100% repaired).
Occam's Razor: Occam's Razor is an augmented combat knife found on the CO in the very bottom of Ft. Bannister.
Eugene: Eugene is an improved Minigun which can be given to you by your choice after completing the side quest Reilly's Rangers. Reilly rewards you for helping them you have a choice between Eugene and armor.(tip: choose Eugene)
The Strike: In the slaver camp of paradise falls (you may have to go there in the main quest), on a pool table outside in the main are (outside the shops Eulogy Jones' pad and the slave cages)there will be an augmented version of the pool cue. Beware of slavers, people with good karma.
Highwayman's Friend: In Canterbury Commons, located in the far middle east part of the world map, you will find a Tire Iron called the Highwayman's Friend. The weapon is on a shelf in the back room of Dominic and Machete's house.
Terrible Shotgun: In Evergreen Mills (NE of Girdershade) There you will discover a raider hangout including full bar and brothel. A fellow named Smiling Jack resides here and will not shoot you. Kill him for the Terrible Shotgun, a souped up Combat Shotgun.
Experimental MIRV: This gun is a unique variation of The Fat Man that shoots 8 mini nukes at once. It is the most powerful weapon in the game and can be found on a table in a secret room in the armory of the National Guard Depot. There is a computer that asks for a 4 digit passcode. The passcode can only be found by piecing together the Keller Family Holotapes. It comes with 5 mini nukes.
The Infiltrator: This high powered Sniper Rifle can only be found in The Pitt add-on. In the Arena, beat the final challenger and search his body for the Infiltrator.
PS3 Cheat by: Cheat Masters
The Vengeance: In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and be prepared for many a Deathclaw encounter. In the southeastern corner of the caves is a pool of blood under a column of rock. In this pool there is a heap of gore with the Vengeance, an overpowered Laser Gatling Gun.
Waser Wifle: After getting access to Little Lamplight, you will find a child named "Biwwy" who will sell you the Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the Child at Heart Perk, you can get it for free (choose "You said you didn’t need it, why not just give it to me for free?").
Abe Lincoln’s Repeater Rifle: Enter the Museum of Natural History and go to the lower levels. In the Museum Offices, there is a central room with a gun case. Lincoln’s Repeater Rifle is here, a strong Hunting Rifle that uses .44 rounds.
The Kneecapper: In Girdershade, in the southwest corner of the world map, the town letch, Ronald, has a Sawed-Off Shotgun named the Kneecapper. You’ll have to kill him to get it, passively (via a pissed off radscorpion) or actively (a shot to the head).
Terrible Shotgun: In Evergreen Mills, in the southwest corner of the world map, you will find a heavily protected raider hideout, including a Super Mutant Behemoth. Inside the center building is a series of caves where the raiders have set up a brothel and a bar. One of these raiders won’t attack you, and his name is Smiling Jack. He’s a trader, but you should trade him a bullet to the head for his Terrible Shotgun, a better Combat Shotgun.
The Firelance: One random event while exploring the capitol wastes is an inexplicable explosion. Head to this area to find the Firelance, a souped-up Alien Blaster and some scattered ammo (which glows and is easier to find at night).
Jack the Ripper: This upgraded Ripper can be found at the lower-middle of the S-shaped map of the Deathclaw Sanctuary. It’s on a dead Enclave Officer in a pile of bodies, next to a giant ant.
Sydney's 10mm "Ultra" SMG:Inside or just the outside Museum of History in Downtown DC you will find a Super Mutant-fighting Ghoul named Sydney. She asks for help defending the area from Super Mutants. You can help her and if she dies, take her "Ultra" SMG -- or just kill her and steal it.
A3-21's Plasma Rifle: In the "Replicated Man" sidequest, do not to turn Harkness in to Dr. Zimmer. Instead speak with Harkness and chose to unlock his repressed memories. Once you do this, speak with him again and tell him that he should not kill Dr. Zimmer, but instead tell him to run away. He will thank you and give you his old (albeit more-powerful) Plasma Rifle! You may be able to kill him for it too.
Smugglers End: Once you gain access to the Brotherhood Citadel you can take, search or lockpick anything that you want. When you are in the Solar room you can lockpick the Elder Lyons safe (if your lockpick skill is high enough) and find 300 caps, other misc. items and Smugglers End, a powerful laser pistol.
O1' Painless rifle: In the Republic of Dave, in the northeast corner of the world map, kill Dave to get his key and access to his safe. Inside is the Ol' Painless Rifle. Contr
Xuanlong Assault Rifle: This powerful Chinese Assault Rifle is located on the body of Jiggs in the diner ner the Jury Street Metro Station. This location can be discovered via the Museum of Technology mini quest, Jiggs' Loot.
Reservist's Rifle: This is dropped by the Drifter in Dickerson Tabernacle Chapel (upper west of world map). It is an augmented sniper rifle.
Victory Rifle: This augmented Sniper Rifle is in a Very Hard locker in the Sniper Shack to the west of Rockbreaker's Last Gas (Middle west of worldmap).
Protectron's Gaze: The Mechanist has this augmented laser pistol. Get it by giving him the Antagonizer's costume. *** this results in negative Karma.
Miss Launcher: This powerful missile launcher also is 5 WG less in weight than its normal counterpart. Find it in the storage room in the lower level of Fort Independence.
Zhu-Rong v418 Chinese Pistol: Found in the east wing of L.O.B. Enterprises in a Very Hard Locked case on a desk upstairs, the Zhu-Rong is a pistol that will ignite flammable substances.
Blackhawk: The augmented Scoped .44 Magnum can be obtained from Agatha after completing both Agatha's song and an additional Sheet Music fetch quest (in the Springvale school). You must request a reward from here in the dialog tree for this.
The Burnmaster: In the very bottom of Falls Church/Mason St. Metro you will find a radiated ghoul camp; here you will find the Burnmaster, an improved Flamer.
Stabhappy: Stabhappy is an upgraded Combat Knife in the "Raid Shack", a house of Raiders. Just head directly East from the Bethesda Ruins and you will see a fenced in house called the Raid Shack. Kill the Raiders inside and one of them carries Stabhappy!
Fisto!: In the MDPL-13 power station, enter the door on the right. You will be in an office and on the table in the center of the room is Fisto! the upgrade to the Power Glove. Beware of Ghouls.
PS3 Cheat by: Cheat Masters
If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence. get yourself to Fort Independence with a lot of Scrap Metal in your inventory. Speak with Protector Casdin and tell him you have got junk you would like to give him. In return, he will offer up 5.56mm Rounds, Frag Grenades, RadAways, and Stimpaks, and you can choose which you want. Now, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector. Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.
PS3 Cheat by: viapurico
Go to a town called Big Town, its south east of moonbeam outdoor cinema and north west of Megaton. Find a woman called Bittercup, be kind to her during the dialogue sequences and she will mention that she came to Big Town with a man called Pappy.
You can find Pappy in the last house on the left side of town. Chat to him and you will be given a Speech percentage option. Select this option and even if you fail, the option doesnt dissapear thus allowing you to keep asking the question and keep gaining XP (although the percentage of the question does drop everytime you get a failed attempt it never drops to zero. it dropped to 43% in my case).
I leveld up from 3 to 7 in around 20 minutes.
Be careful as you leave though as there may be super mutants wandering around outside.
I wrote this review again because I wasnt registered and didnt realise I could gain points with a good review.
I am Danox, AKA viapurico, honestly.
Hope this little secret helps, happy gaming -)
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Fallout 3 PS3 FAQs, Walkthroughs, Howto's and Guides
| FAQ Title | Rating | ||
![]() | Skill/Equipment/Collectible Guide | ShadowsDieAway | ![]() |
![]() | World Map | ShadowsDieAway | ![]() |
![]() | Achievement Guide | omegamustard | ![]() |
![]() | Fallout 3: Very Hard Mode Guide | CheatMaster | ![]() |
![]() | Trophy Guide | omegamustard | ![]() |
Fallout 3 PS3 Game Saves, Trainers and other files
| File Title / Description | Type | Rating | |
![]() | | Saved Game | ![]() celicakinglv2 |
Questions/Answers: 122 [ View All]
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Game Info








Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec® engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.