Command & Conquer Red Alert 2: Yuri's Revenge PC Cheats
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Command & Conquer Red Alert 2: Yuri's Revenge PC cheats
Verified Cheats: 34
Submitted Cheats: 17
Below you will find cheats for Command & Conquer Red Alert 2: Yuri's Revenge. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Command & Conquer Red Alert 2: Yuri's Revenge PC Cheat List
View Printable VerionLooking for Command & Conquer Red Alert 2: Yuri's Revenge cheat codes? Then look no further! ( Command & Conquer Red Alert 2: Yuri's Revenge cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for your PC games. Whatever you're looking for, it can all be found here. Check back often to find more cheats for Command & Conquer Red Alert 2: Yuri's Revenge.
on red alert 2 if you want steal an opponents money all you have to do is click on his con yard and press h and this will take half an opponents money
*** The following trick only works for Yuri's side. First, you
must have 2 allies, one Soviet and one Allied. Next, build
everything you can build including Cloning Vats. Train a Yuri Prime.
Since you have Cloning Vats, you will have two. Send one to your
Allied allies and use Force Control to take control of their
Construction Yard (hold [Ctrl] and click on it). While the Yuri
Prime is still controlling the Construction Yard, build every thing
you can with the Allies. Now, repeat the entire process again with
the other Yuri Prime on your allied Soviets.
In the Soviet mission where you are on the moon, the Cosmonauts cost
$600. Use the following trick to get cheaper Cosmonauts. Build a lot
of Barracks and sell a few. The barracks cost $500 and give you a
cosmonaut, saving you $100. If you need a few others, building a lot
of Barracks will increase the rate at which they are trained. You
have plenty of money for this mission -- build many Cosmonauts and
attack the bases. The Psychic Towers and Masterminds cannot affect
them since they are an air unit.
Build a War Factory and sell it. You should get 4 Cosmonauts,
which will save $400 dollars. However, you will get money from
selling the War Factory for a savings of $1400. Make sure to have a
primary War Factory before doing this.
If you infiltrate the Soviet Battle Lab with a Spy you will get
Chrono Ivans. You can use regular Ivans for this as well. You need
3 to 4 Ivans and Chrono Legionnaires, Hook bombs to the
Legionairres, then Chrono them to the enemy's base where they
explode, causing severe damage to nearby buildings. Make several
Legionnaires to cause more damage.
You can play as Yuri for this to work. Build a Allied IFV, or
capture one if Yuri. Place a Crazy Ivan inside to build a low scale
Demolition Truck. It still makes the radiation and explosion, but on
a smaller scale.
Send a Crazy Ivan into a Flak Track and it will act just like a
Demolition Truck when it explodes.
Usually, you cannot hit Soviet submarines and Yuri's boomers because
they are undetectable underwater. Rather than just building
destroyers or other ships, find where the submarines or boomers are
use [Ctrl] + Left Mouse Button to attack wherever desired. They will
suddenly appear, and you can use other units to attack.
Information in this section was contributed by Frank Herrera.
Hint: Get rid of the Soviet Black Elite Guard around the Kremlin:
The most annoying part of any mission in the game is when the enemy
stations tanks as guards. To get rid of them, build a Chronosphere.
This strategy works especially well against the Black Guard. First,
build a Chronosphere, then find a target (in this case a Black Guard
tank). Once the Chronoshift is ready, select a vehicle that is
stationary. Activate the 1st part of the Chronoshift, then scroll
over to the lake and activate the 2nd part of the Chronoshift
over the water. The tank, in this case a Black Guard Apocalypse,
will appear in the water and sink into the lake and never return.
This reserves your tanks for a later attack.
If playing as the Allies on the last mission, there are 4
3-stripe Apocalypse Tanks as the last line of defense. These can
easily destroy the largest of attacks from normal troops. Get about
4 Spies and go to the top right corner. You will find a base with
Telsa Defenses. Get a few Harriers to the Nuke Power Station just
below and across from that base to put them down. There may be some
Dogs, so put in a few Grizzlies to kill them. Put a Spy into the
Barracks, War Factory and Soviet Battle Lab. Also, put a Spy into
one of their Ore Refineries below to steal many credits. Get a few
Psychic Commandos, another Spy, and Mirage and Prism Tanks outside
the final base. Send the Spy into the closest Power Station or
Nuclear Power Station and the Telsas will be down. Crush the Red
Soviets, but you should find that even your veteran units (due to
the Spies going into the War Factories and Barracks) are no match.
Get the Psychic Commandos to take them over and help you take out
the rest of the forces.
If playing as the Soviets on the 2nd to last mission, build about
4 Close Sentry guns and a Telsa Coil powered by a lot of Telsa
Troopers to the right top side of your base. Have some Apocalypse
Tanks guard the left. Make a Service Depot for Terror Drones. You
may also want to build 4 more War Miners. Make about 10 Kirov
Airships and send them to Yuri headquarters, which you can see at
the very left top side of the map. There will be many Flak Troopers
and Flak Turrents, so expect to see many losses. At least one Kirov
should get through and destroy the headquarters with a few bombs.
On the last Allied mission, build the Soviet Radar and Chrono in an
Allied MCV. Once the MCV is Chronoed in, destroy it with the Prism
tank and Grizzly tank and move the remaining forces to the left side
of the screen. Repeat this until a sufficient force is built up and
attack Yuri's bases. All of the tanks will be free. To make it
easier, build a Nuke Silo and destroy the Psychic Dominator and
Genetic Mutator. Alternatively, use the nuke 3 times to destroy
the Psychic Dominator and use 6 Kirov Airships to destroy the
Genetic Mutator.
When playing as Libya in a map with water, create an Amphibious
Transport. Now, build 4 Demolition Trucks. Order a Crazy Ivan to
plant a bomb on one and send it into the Amphibious Transport.
Repeat the steps with the other 3 Demolition Trucks. Next, have
the Amphibious Transport enter the enemy base. If the enemy has base
defenses, just leave the transport in the middle of the base to be
killed. If the enemy does not have base defenses, deploy the
Amphibious Transport when it is in the middle of the base. Either
way, the result is a devastating explosion with the power of a
nuclear missile.
This trick requires a Magnetron and 2 other vehicles. First, align
the vehicles so that all 3 are in a straight line. Next,
activate the Magnetron so that it is targeting the vehicle farthest
from it in the line. When the 1st vehicle is just about to pass
over the 2nd one, press S to stop the Magnetron. The 1st
vehicle will fall on top of the 2nd one, destroying them both.
You can use this trick to kill infantry, and you will not lose the
tank. *** This trick may be difficult to complete.
First, you need to have 2 allies, one Allied and one Soviet. After
building a Cloning Vat, build a Yuri Prime. With the Cloning Vat you
will get 2 of them. Send each of your Yuri Primes to both of your
allies' Construction Yard. After building a Psychic Dominator,
Nuclear Silo, and Weather Storm, wait until they are all ready. When
they are, and you know where your enemy's construction yard is
located, launch all of them one after another as quick as possible.
This will cripple your enemy's base.
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Command & Conquer Red Alert 2: Yuri's Revenge PC FAQs, Walkthroughs, Howto's and Guides
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