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| \/ | .-. .-. .--.
| |( )( )| |
' ' `-' `-' ' `-
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|.--..-. .--. .-.,. . . | . | . .
|| ( ) | |( || | | | | | | |
'' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--|
| ;
' `-'
| Copyright 2008 -- DetroitDJ |
| Version - 2.3.1 |
| Updated: 09/13/2008 |
| FAQ/Guide |
| |
| Note: the latest version of |
| this file will ALWAYS be at |
| www.gamefaqs.com/console/ |
| wii/file/933022/53688 |
| |
| Other places are permitted to |
| show this FAQ - however, most |
| don't automatically update, |
| and I only update my FAQ on |
| GameFAQs - so, if you don't |
| see something, check that |
| URL to see if there's a newer |
| version of this file. |
| |
``___________|_______________________________|___________``
`|```````````````````````````````````````````````````````|`
`|` `|`
````|` File Contents `|````
----+-------------------------------------------------------+----
````|`1> The Particulars . . . . . . . . . . `|````
`|` `|`
`|` A> Release Data . . . . . . . . . . `|`
`|` (Game Release Data, FAQ Release Info) `|`
`|` B> Game Summary . . . . . . . . . . `|`
`|` (Plot Outline, New Features) `|`
`|` `|`
`|`2> Around the Island . . . . . . . . . `|`
`|` `|`
`|` A> Welcome to the Island . . . . . . . `|`
`|` (Getting Started, Locations, Mechanics) `|`
`|` B> Passing the Time, Filling Your Wallet. . `|`
`|` (Farming, Mining, Foraging, Fishing) `|`
`|` `|`
`|`3> Home Sweet Home: Your Ranch . . . . . . `|`
`|` `|`
`|` A> Your Character . . . . . . . . . `|`
`|` (Mechanics, Customization, Rucksack) `|`
`|` B> Your Property . . . . . . . . . `|`
`|` (House, Coop, Barn, Stable, Field) `|`
`|` C> Farming . . . . . . . . . . . `|`
`|` (Mechanics, Crops) `|`
`|` D> The Animals . . . . . . . . . . `|`
`|` (Livestock, Wild Animals, Products) `|`
`|` E> Tools . . . . . . . . . . . . `|`
`|` (Upgrading Tools, Non-Upgradeable Tools) `|`
`|` `|`
`|`4> Going Out: The Village . . . . . . . `|`
`|` `|`
`|` A> Characters . . . . . . . . . . `|`
`|` (Bachelors, Bachelorettes, The Rest) `|`
`|` B> Places and Shops . . . . . . . . `|`
`|` (Tailor, Carpenter, General Store, etc.) `|`
`|` C> Festivals and Events . . . . . . . `|`
`|` (Festivals, Markets, Anniversary) `|`
`|` `|`
`|`5> As the Days Go By . . . . . . . . . `|`
`|` `|`
`|` A> Making Friends and Wooing Mates . . . `|`
`|` (Raising Affection, Heart Events) `|`
`|` B> Family Life . . . . . . . . . . `|`
`|` (Proposing, Marriage, Your Child) `|`
`|` C> Return of the Goddess . . . . . . . `|`
`|` (The Quilt, the Rainbows, the Tree) `|`
`|` `|`
`|`6> Step-by-Step: Walkthroughs . . . . . . `|`
`|` `|`
`|` A> Overall Walkthrough and Checklist . . . `|`
`|` (All the Big Events) `|`
`|` B> Reviving the Goddess Walkthrough . . . `|`
`|` (Key Deadlines for the Goddess) `|`
`|` C> Getting Started Walkthrough . . . . . `|`
`|` (Getting Off to a Good Start) `|`
`|` `|`
`|`7> Reference Guides `|`
`|` `|`
`|` A> Calendars . . . . . . . . . . . `|`
`|` (Festivals, Birthday, Overall) `|`
`|` B> Lists . . . . . . . . . . . . `|`
`|` (Prices, Gifts, Market Goods, Recipes) `|`
`|` C> Miscellaneous . . . . . . . . . `|`
`|` (P.Berries, Mines/Fishing/Foraging/Jobs) `|`
`|` D> FAQ . . . . . . . . . . . . . `|`
`|` (Answered and To-Be-Answered FAQs) `|`
`|` `|`
`|`8> The Three C's . . . . . . . . . . `|`
`|` `|`
`|` A> Copyright . . . . . . . . . . . `|`
`|` B> Credits . . . . . . . . . . . `|`
````|` C> Contact Information . . . . . . . `|````
----+-------------------------------------------------------+----
````|```````````````````````````````````````````````````````|`````
`|` `|`
`|` `|`
`````````|```````````````````````````````````````````````````````|`````````
`---------+-------------------------------------------------------+---------`
`| The Ultimate Quick-Find Search |`
`| |`
`| There are far too many topics in Harvest Moon to list them all in one |`
`| giant table of contents; so instead, if you're looking for a specific |`
`| topic, just find it in the table below and Ctrl+F for the code |`
`| listed to the right to jump straight down to that section. |`
`| |`
`| Note if you're new to Harvest Moon and want a general introduction, |`
`| the first section "Around the Island" is your place. These quick-find |`
`| codes are for those looking for specific information on certain topics. |`
`| |`
`| |`
`| Bachelors and Bachelorettes |`
`| Anissa [ANI] | Candace [CAN] | Gill [GIL] | Jin [JIN] |`
`| Phoebe [PHO] | Luna [ROM] | Chase [CHI] | Calvin [CAL] |`
`| Kathy [KAT] | Renee [LEN] | Julius [JUL] | Luke [LUK] |`
`| Maya [MAI] | Selena [SHE] | Toby [TAO] | Owen [OSE] |`
`| |`
`| Making Friends/Wooing a Mate |`
`| Affection [AFF] | Heart Events [HEV] | Proposing [PRO] |`
`| |`
`| Reawakening the Goddess |`
`| Quilt [QUI] | The 5 Rainbows [RAI] | The Goddess Tree [GST] |`
`| |`
`| Animals |`
`| Quick Reference [LVS] | Cows [COW] | Chickens [CHK] |`
`| Sheep [SHP] | Goats [GOT] | Ducks [DUK] |`
`| Ostriches [OST] | Silkworms [SLK] | Horse [HRS] |`
`| |`
`| Shops |`
`| Brownie Ranch [BRO] | Souffle Farm [SOF] | Carpenter's Shop [CAR] |`
`| General Store [SUP] | Tailor Shop [TAL] | Blacksmith Shop [BLA] |`
`| |`
`| Tools |`
`| Axe [AXE] | Hammer [HAM] | Sickle [SIC] |`
`| Water Can [WAT] | Fishing Pole [FSP] | Upgrading [UPG] |`
`| |`
`| Miscellaneous |`
`| Crops [CRO] | Trees [FSP] | Festivals [UPG] |`
`| Rucksack [RUC] | Stamina [STA] | Television [TLV] |`
`| |`
`| Crops |`
`| Preparation [PRP] | | Mechanics [MEC] |`
`| Spring Crops [SPR] | Summer Crops [SUM] | Fall Crops [FAL] |`
`| Winter Crops [WNT] | Trees [TRE] | Field Items [FIT] |`
`| |`
`| References |`
`| Goddess Items [GIT] | Gifts [GIF] | Power Berries [POW] |`
`| Sale Prices [SLP] | Seasonal Market [MAR] | Mines [MIN] |`
`| Buy Prices [BYP] | Recipes [REC] | Foraging [FOR] |`
`| FAQ [FAQ] | Part-Time Jobs [PTJ] | Fishing [FIS] |`
`---------+-------------------------------------------------------+---------`
`````````|```````````````````````````````````````````````````````|`````````
`|` `|`
`|` `|`
```````|```````````````````````````````````````````````````````|```````
`-------+-------------------------------------------------------+-------`
`| Quick-Find Guide for Crops [CRO] |`
`| |`
`| If you're here specifically for crops, below are some quick-find |`
`| keywords to jump straight to your topic. To jump straight to the |`
`| crops section as a whole, search for < FRM > without the spaces. |`
`| |`
`| Basic Topics |`
`| Choosing A Field {CYF} | Soil Quality {SQU} | Buying Seeds {BYS} |`
`| Crop Formations {CRF} | Stamina {STA} | Fertilizer {FER} |`
`| |`
`| Spring |`
`| Crops Herbs/Flowers |`
`| Turnip {TUR} | Potato {POT} | Green Herb {GHB} | Hyacinth {HYA} |`
`| Breadfruit {BRE} | Flax {FLA} | Lavender {LAV} | Tulip {TUL} |`
`| Strawberry {STR} | Cabbage {CAB} | Moondrop {MON} | |`
`| |`
`| Summer |`
`| Crops Herbs/Flowers |`
`| Watermelon {WAT} | Onion {ONI} | Blue Herb {BHB} | Pansy {PAN} |`
`| Honeydew {HYD} | Corn {COR} | Sunflower {SUN} | Pinkcat {PKC} |`
`| Tomato {TOM} | Cocoa {COC} | Hibiscus {HIB} | Lily {LIL} |`
`| | | Begonia {BEG} | |`
`| |`
`| Fall |`
`| Crops Herbs/Flowers |`
`| Sp. Pepper {SPP} | Rice {RIC} | Purp. Herb {PHB} | Red Herb {HYA} |`
`| Carrot {CAR} | Yam {YAM} | Cosmos {CMS} | M. Glory {MNG} |`
`| Be. Pepper {BPP} | Eggplant {EGP} | Blue Mist {BLM} | Rose {ROS} |`
`| Spinach {SPN} | Pumpkin {PUM} | Chrysanthemum {CHR} |`
`| |`
`| Winter |`
`| Buckwheat {BCK} | Snowflake {SNW} | Yell. Herb {YHB} | Gr. Bell {GRB} |`
`| |`
`| Trees |`
`| Apple {APP} | Cherry {CHR} | Chestnut {CHS} | Grape {GRP} |`
`| Orange {ORA} | Hali {HAL} |`
`| |`
`| Other Items |`
`| Honey {HON} | Pontata Roots {PON} | Blueberry {BLB} | Perfume {PER} |`
`| Clam {CLM} | Fancy Seashell{FSS} | Veryberry {VRB} | Mushroom {MUS} |`
`| Coral {CRA} | Bamboo Shoot {BBS} | Toadstool {TOD} | Seashell {SES} |`
`| Pearl {PEA} | Black Pearl {BPE} | Pineapple {PIN} | Seaweed {SEW} |`
`| Banana {BAN} | Sea Urchin {SEU} | Dyed Yarn {DYN} | Coconut {CCN} |`
`-------+-------------------------------------------------------+-------`
```````|```````````````````````````````````````````````````````|```````
`|` `|`
`|` `|`
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | The Particulars | / /
\ \ | | / /
\ \| "Excellence is in the details. Give attention to the |/ /
\ | details and excellence will come." -Perry Paxton | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Release Data |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \___________________________________________________________________________
| |
| Game Release Data |
| ___________________________________________________________________________|
| /
|/ Genre : Simulation (Farming)
| Developer : Marvelous Interactive
| Publisher : Natsume
| Distributor : Nintendo
| System : Nintendo Wii
| Official Title : Harvest Moon: Tree of Tranquility (English)
| : Bokujou Monogatari: Yasuragi no Ki (Japan)
| Release Date : June 7th, 2007 (Japan)
| : September 16th, 2008 (US) (projected)
| ESRB Rating : E
|
|\
| \___________________________________________________________________________
| |
| FAQ Release Information |
| ___________________________________________________________________________|
| /
|/Detailed release information on acceptable use of this FAQ can be found
| under the Copyright section in this FAQ.
|
| First of all, let me say this. This Harvest Moon game is HUGE - there's
| likely as much information on this game as all previous Harvest Moons put
| together. Every feature, from recipes to furniture to fishing and foraging,
| exists again in this game, but is exponentially deeper and more involved.
| If I'd known how much there was to this game when I started, I wouldn't
| have dared to try to write a FAQ about it. But here I am.
|
| This guide has taken a crapton of work to put together. I've written guides
| before, but never one nearly this enormous. Putting together a guide like
| this is like a month of full-time work - which is especially interesting to
| try to pull off while attending graduate school. So if you find this guide
| helpful, I'd really appreciate hearing it.
|
| A huge portion of the information contained in this guide has been obtained
| from the Japanese copy of the game, and thus some of this information may
| change when the American version arrives. Special thanks go to all my friends
| possessing copies of the Japanese version for their help in accumulating the
| wealth of data possessed in this guide.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Version History:
|
| 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial
| property options, added Flax Yarn and Silk Thread to the Animal Products
| list, finished reformatting everything with a colon in it, added birthdays
| to the character list (not sure why it took so long, I've had the birthday
| list for ages), and temporarily dropped the Animals section, pending a
| major overhaul.
|
| 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the
| market festivals, added in Classic Controller controls, added more detail on
| the map screen, added in the unlockable areas, added a note on the weather,
| and started reformatting some of the colon lists.
| File Size: 378KB, 368897 characters, 40890 words, 153 pages
|
| 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the
| versioning system to something a bit more systematic. First digit are major
| versions, second digit represents minor updates, third digit represents tiny
| fixes. Like this one! Credit for the versioning system suggestion goes to
| KilanderSolari.
| File Size: 353KB, 345045 characters, 37831 words, 143 pages
|
| 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a
| couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes
| section, and a few translation fixes. Up next are Taylor's Seeds listings
| and stall listings for all the Festival stalls.
| File Size: 353KB, 344344 characters, 37725 words, 143 pages
|
| 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types
| of fish, as well as some translation corrections.
| File Size: 336KB, 327405 characters, 35589 words, 137 pages
|
| 2.00 (09/02/2008): A minor redesign (the double lines on the left looked
| great in Notepad, but not so good in Firefox and IE), added a question to the
| FAQ, elaborated a bit on how specifically the stamina and fatigue system
| works and nearly completed the Farming section of the guide. The Farming
| section is one of the largest sections there will be in this guide (thus the
| +.40 in this latest release's version number), and currently comprises 66129
| of this guide's 314682 characters (21%) - or, in more sensical terms, 33 of
| this guide's 133 printed pages. The official BradyGames guide has only 176
| pages, and that's with pictures. Aren't you glad you're here instead?
| File Size: 324KB, 315737 characters, 34451 words, 134 pages
|
| 1.60 (08/28/2008): Changed several names to reflect the newly confirmed
| names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena,
| Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to
| Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene,
| Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha
| to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota),
| added some birthdays, added to the General Store price list, corrected the
| price of land plots, removed the farm rank requirements from the
| General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn,
| renamed the 'Supermarket' the 'General Store', renamed 'Southern Island'
| to 'Toucan Island', included names for West and East Gull Island, and
| renamed Koron to Collin.
| File Size: 272KB, 266227 characters, 27926 words, 101 pages
|
| 1.50 (08/26/2008): Additonal information on the initial state of the house
| and on gemstone appraisals, added in the names of the sprites, added in a
| reference list of the goddess items, wrote the final sequence of
| reawakening the goddess, added usage information on tools, added a note
| about the Hot Spring, added some information on upgrading tools, and
| finally added the non-upgradeable tools section.
| File Size: 268KB, 262393 characters, 27322 words, 99 pages
|
| 1.40 (08/22/2008): Completed the controls and informational screens
| section, changed some names to their Americanized translations (Miori to
| Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and
| Thyme to Taylor), added in a couple notes on Day Flow, added "Basic
| Information" section, added some Power Berries, and added info on the 00
| Makers.
| File Size: 253KB, 247955 characters, 25470 words, 94 pages
|
| 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon
| popularity poll into the FAQ and another FAQ about the Harvest Moon series,
| included the Recipe Guide (also posted separately on GameFAQs), fixed
| a couple notes about ostriches, added to the Plot Outline and Getting
| Started section, fixed some things in the Goddess section, added in the
| starting plots, and added in the 'Controls and Other Basic Information
| section'. Also, experimenting with some different layouts on a couple later
| sections since the vertical bar appears so differently in-browser than it
| does in Notepad.
| File Size: 245KB, 239636 characters, 24319 words, 91 pages
|
| 1.20 (08/16/2008): Finished most of the shop price lists and added some new
| information on recipes. Up next should be the recipes list.
| File Size: 206KB, 201029 characters, 20941 words, 76 pages
|
| 1.15 (08/15/2008): Added several shop price lists and began work on the
| recipe guide; shop price lists will be completed by version 1.20.
| File Size: 202KB, 197617 characters, 20488 words, 75 pages
|
| 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation
| easier, added produce to the Souffle Farm list and added a Supermarket
| price list.
| File Size: 194KB, 190089 characters, 19680 words, 72 pages
|
| 1.00 (08/11/2008): Lots of new information (too much new stuff to list it
| all) and a major, major redesign. At this point, every section is complete
| (although there's certainly stuff to add all over the place when I come
| across it) except for the Reference and Walkthrough sections, which will be
| next (though neither will be complete until the English version is
| released). Contributions are always welcome, by the way.
| File Size: 187KB, 182407 characters, 19070 words, 69 pages
|
| 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains
| significant data that has been released, as well as a framework to fill
| in once the game arrives. Please note, this guide will undergo
| significant changes once the game is released states-side.
| File Size: 67KB, 58996 characters, 9877 words, 27 pages
|
|\
| \___________________________________________________________________________
| |
| Future Plans |
| ___________________________________________________________________________|
| /
|/As information becomes more and more available, there will be numerous
| additions to this guide. Particularly in-depth sections, in addition to
| the standard information, will include:
|
| - Profit analysis for different crops (finding the most profitable crops).
|
| - Profit analysis of the different animals, including sale of animals
| bred animals.
|
| - Detailed guide for stamina usage.
|
| - Thorough festival guides.
|
| - Comprehensive fishing and mining guides.
|
| - The most ridiculously awesome recipes guide you've ever seen.
|
| - Anything else you can think of to request.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Game Summary |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest
| Moon game for the Nintendo Wii (although Magical Melody was re-released
| for Wii in Europe and Australia). Gameplay requires use of the WiiMote and
| a Nunchuk.
|
| Although the specific plotline for the different Harvest Moon games
| differs, Tree of Tranquility retains the same general goals as previous
| Harvest Moon games. You play the role of a farmer, given the task of
| running a farm. As part of this task, you grow and sell crops and raise
| animals to sell their products (milk for cows, eggs for chickens, etc.).
| In addition to these goals, you also interact with the villagers, both for
| commercial purposes (buying seeds, selling products, etc.) and social
| reasons. Festivals play a key role in the game, giving your character a
| chance to socialize and meet the neighbors. You even can meet and woo one
| of the local bachelors or bachelorettes, get married and have children.
|\
| \___________________________________________________________________________
| |
| Plot Outline |
| ___________________________________________________________________________|
| /
|/As mentioned, the "plot" of Harvest Moon games tends to change from
| edition to edition.
|
| In Tree of Tranquility, the plot objective (like in Magical Melody) is to
| reawaken the Harvest Goddess. This is performed by helping the Harvest
| Sprites create rainbows and collecting certain "badges". Once all the
| rainbows are created, the Harvest Goddess will reawaken, and the game
| continues indefinitely. A more complete plot outline can be found in the
| "Getting Started" section below (note that after the opening sequences,
| the plot is mostly fluidly determined by how you play, and therefore there
| is no overall summary).
|
| You'll also have the opportunity at one point to discontinue your current
| game and start over as your child, while keeping your animals, items and
| money. Unfortunately, though, the villagers don't react to you any
| differently, and your character sprite is the same. You can even marry your
| new character's mother from your previous play-through. Creepy.
|
|\
| \___________________________________________________________________________
| |
| New Features |
| ___________________________________________________________________________|
| /
|/As has become traditional in the Harvest Moon franchise, each iteration of
| the game introduces several new features. Some features carry over into
| subsequent games, some do not. Here are some the new additions to this
| game, as well as features from certain previous games that are present in
| ToT:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Brand New Features
|
| All-New Livestock: Goats, Ducks, Ostriches and Silkworms.
| All-New Crops and Flowers: Including rice and a half-dozen new flowers.
| Character Customization: The ability to modify your character's clothing.
| Villager Appearances: Villagers change clothing based on their settings.
| New Game+: Ability to play as your own player's child.
| Stay Up Past 6AM: No more is your character sent to bed at 5:50AM.
| Motion Controls: Obvious for a Wii game, but tool use and other actions are
| executed by motion controls rather than buttons.
| More Robust Family: Your spouse actually does something (wife makes you
| lunch, husband activity is uncertain), and your child can help on the
| farm.
| Wild Animal Adoption: Your character has the ability to adopt wild animals.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Returning Features
|
| Multiple Land Plots (MM): the ability to buy new land plots, as well as
| choose the initial location of your farm.
| Crop Quality (MM, AWL): different crops are of different quality depending
| on multiple factors; better crops sell better.
| House Customization (MM): in addition to simply having multiple house
| "levels", there are added layers of house customization, from furniture
| to new rooms.
| Different-Look Children (AWL): Different children actually look different.
| Play as Boy or Girl (MM): You'll choose your character's gender at the
| beginning of the game.
| Trees (MM, AWL): In addition to standard crops, you can also plant trees
| that stay grown and reproduce fruit every year.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Improvements
|
| The most notable improvement comes in character interaction. Although full
| details are not yet known, character dialog is expected to differ more,
| and the general social framework is expected to be more realistic.
| Hopefully, your husband/wife won't say the same thing all day.
|
|\
| \___________________________________________________________________________
| |
| Controls and Other Basic Information |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Basic Information
|
| Let's get down to the over-detailed basics. In Harvest Moon, you play a
| farmer. You run around, do chores, talk to people, give gifts, grow crops
| and raise animals. You can play as a boy or a girl, but to avoid s/he and
| other annoying gender-neutral terms, I'll most likely refer to the
| character as a 'he'.
|
| Your character stays the same the entire game: this is you. He can do a
| variety of actions, like walking, talking and using tools. He can hold
| either items or tools. Items can be given or thrown away, whereas tools
| can be used. He can only hold one item or tool at a time.
|
| He can run or walk according to how much the control stick is tilted.
| He can talk to people by going up to them and pressing A. If he has an item
| when he talks to a person, he'll automatically give it to them. If he has
| a tool, he'll show it to them, but he might also use it on them - and yes,
| they react. Don't do that.
|
| You can pick things up in the game. Just walk up to them and press A to
| pick them up. On your back is the world's most space-efficient backpack,
| able to hold dozens of items at a time, including all your tools.
|
| I think that about covers it. If you don't see something here, feel free
| to ask.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Controls
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote/Nunchuk Button Controls
|
| A Button : Talk, pick up items, choose options from menus, examine objects,
| : and use your currently equipped tool (hold down before release to
| : charge).
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| A and B : Press together to whistle.
| C Button : Press to open rucksack, hold to open info screens, described
| : below.
| Z Button : Confirm field square selection.
| + Button : Open the map screen, described below.
| - Button : View controls.
| D-Pad : Select items and objects from your rucksack (left/right), control
| : the camera (down).
| Joystick : Move (run by tilting all the way, walk by tilting slightly).
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote Motion Tool Controls
|
| These controls are only applicable when the corresponding tool is equipped.
|
| Watering: Hold the WiiMote upright (think of a watering can handle) to
| charge, then tilt to the side (not to the front) to pour.
|
| Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge,
| then quickly drop it to horizontal.
|
| Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it
| here to charge, then drop it back down to horizontal to hoe.
|
| Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it
| back towards you (vertical), then back towards the screen (horizontal) to
| cast. Hold the WiiMote vertical for longer in the middle to charge.
|
| Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the
| nunchuk as fast as you can.
|
| Ringing the Bell: Shake the WiiMote back and forth.
|
| Less standard tools (milkers, shears, etc.) do not currently have active
| movement controls, though they have been rumored to have been added for the
| English version.
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Classic Controller Controls
|
| A Button: Talk, pick up items, choose options from menus, examine
| objects and use your currently equipped tool (hold down
| before relase to charge).
| B Button: Get out latest tool, put away current tool, cancel in a menu.
| X Button: Open rucksack view.
| Y Button: Open informational screens, described below.
| Right Joystick: Controls camera.
| Left Joystick: Move (run by tilting all the way, walk by tilting slightly).
| Right Shoulder: Open map screen, described below.
| Left Shoulder: Confirm field square selection.
| + Button: Open the map screen, described below.
| - Button: View controls.
| D-Pad: Select items and objects from your rucksack.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Saving
|
| Saving the game is done at the nightstand next to your bed. To save, simply
| press A while standing next to the nightstand and choose where you'd like
| to save the game. Note that unlike in some past Harvest Moon games, you are
| not required to go to bed once you've saved.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Informational Screens
|
| Bringing up the menu (pressing the + button) introduces you to a sequence
| of several informational screens with details about your farm, your
| relationships and your tools. Which screen you're on is represented by the
| icon on the wheel of icons in the top left; you can navigate amongst the
| screens by using the D-Pad (for some stupid reason), and the control stick
| to navigate within a screen.
|
| Silo : Overall status screen. Displays general farm information (farm
| : name, house level, amount of animal feed on hand, number of
| : each animal), character information (name, birthday, general
| : information), and tool skill levels.
|
| Heart : Relationships with both livestock, pets, livestock and the
| : villagers (measured out of 10 hearts). Also features the new
| : creepy Harvest Moon stalker utility, which will tell you where a
| : particular villager is at any time (select their name to find
| : out:
|
| Rucksack : Identical to the rucksack screen.
|
| Chest : Recipes for individual rainbows, if obtained, and progress through
| : the Goddess quest.
|
| Tools : All your financial information, including total money, money per
| : season, and money gathered through each method.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Map Screen
|
| The map screen initially displays a broad map of the area you are in - if
| you're inside a building, it shows the area that contains that building.
| Included in this map is a list of the pets and characters currently in the
| area, as well as icons on the map showing the precise location of the
| characters.
|
| Above this main screen is a broader map of the entire island. Here you can
| select a particular area to view it in greater detail.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Trashing Items
|
| In past Harvest Moon games, a major problem was that if you were holding
| an item and accidentally pressed A (either just by slipping or by trying to
| give a gift and the person moving at the last second), it would get thrown
| on the ground and disappear.
|
| Tree of Tranquility has fixed this annoyance. If you try to throw an item
| away (meaning press A when not facing a person or the shipping box), you'll
| receive a confirmation screen, which gives you the option of either
| throwing it away, or putting it in your backpack. And even then, if you
| throw it away by accident, you'll have a momentary opportunity to pick it
| up again.
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Around the Island | / /
\ \ | | / /
\ \| "Oh, it's a snug little island! |/ /
\ | A right little, tight little island!" -Thomas Dibdin | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Welcome to the Island |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \___________________________________________________________________________
| |
| Getting Started |
| ___________________________________________________________________________|
| /
|/Welcome to the game! And welcome to the village, the island, and the world
| of Harvest Moon. If you're new to Harvest Moon, this section will help to
| to get you up-to-speed on some of the mechanics of the game as a whole. If
| you consider yourself a seasoned vet, though, skip down to the next section
| (Home Sweet Home: Your Ranch, search for HSH), as this section will mostly
| re-hash what you likely already know (or could easily figure out). If
| you'd rather go it on your own without step-by-step help (which you really
| won't need for this part of the game), just remember this one thing: take
| your time and don't be afraid to try things out. After all, this is the
| tutorial part of the game - you're not going to screw anything up, and your
| decisions here won't echo throughout the game.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| In The Beginning...
|
| As the game opens up, you'll quickly receive a short back story for how
| your character arrived on the island. It seems that there's a farm on the
| island, and you're interested in taking over and revitalizing it! So you
| travel on a ship to the island; the ship captain will ask you questions
| on the way.
|
| The way you answer the questions early in the game will, obviously,
| determine various characteristics about your character, such as your name
| and birthday. For your birthday, you won't be able to choose the specific
| date for your birthday, but rather a season and a relative time during that
| season. This is to ensure you don't pick the same birthday as another
| villager, or one on a festival day. The date of your birthday is relatively
| unimportant, though I like to pick a birthday that meets two criteria:
| later in the year, so that I've made some friends by the time the birthday
| rolls around, and during a time period where there are not festivals, to
| break up the monotony a bit. In Tree of Tranquility, your friendships don't
| impact your birthday celebration, so the first criteria is rather
| irrelevant. If you're like me and want your birthday to fall in a period of
| eventlessness, I recommend mid-summer and early fall. Both these result
| in birthdays during two-week no-festival times.
|
| Interestingly enough, in Tree of Tranquility you also get to choose some
| favorite dishes, similar to how the villagers each have their own
| preferences. What you choose doesn't make too much of a difference to the
| rest of the game, however.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Disaster Strikes!
|
| What? A typhoon in a simple farming game? It must be a clever plot device!
| Just enough of a storm to knock you out and make you dream an
| unrealistically vivid dream - well, isn't that just incredibly convenient.
| It seems either you're schizophrenic or there's a Harvest Goddess
| somewhere that needs your help. You have two choices: check into a mental
| hospital to see about those voices in your head, or try to help her out.
| And it seems the clinic on the island is tragically ill-equipped to deal
| with your particular brand of mental illness, so let's try to help her,
| shall we? (And in case you're reading this and (a) aren't playing the game
| yet and (b) can't detect sarcasm, no, you don't actually get to make that
| choice - you're helping her whether you like it or not.)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Welcome to Your New Home
|
| When you awaken, you'll be on the island, and your character will finally
| respond to that weird nub thing on the nunchuk. Oh, right, it's called
| a joystick. Run downstairs and a scene will play out - at the end of it,
| you'll get three options: tour the town with the mayor, tour the town
| on your own, or sit around twiddling your thumbs (meaning no tour at all).
| If this is your first time playing (which it probably is, considering you
| read this much of this section), I recommend touring with the mayor. This
| guide will describe most places, but nothing is as effective as a hands-on
| tour. Plus, you'll also get an overview of the controls - those tend to
| come in handy.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Earning Your Way
|
| After the tour, you're sentenced to two days of slave labor at Souffle
| Ranch. Work there until Spring 4, helping out around the ranch and meeting
| people in the process.
|
| On Day 1 (Spring 2, Spring 1 was your travel day), you'll be weeding,
| and watering. You'll earn your Watering Can for the weeding, just in time to
| be used for the watering that follows. After that, you'll plant strawberries
| to be harvested the next day.
|
| On Day 2 (Spring 3), you'll be harvesting those ridiculously rapidly growing
| strawberries that you planted the day before, then taking some around town in
| a not-so-subtle way to force you to learn the village area. There are three
| strawberries to give to each of three villagers: Gill, the Mayor's son; Jin,
| the village doctor; and Yolanda, the cook at Sundae Inn. Given that the
| purpose of this exercise is to find your way around the village, I won't tell
| you where they are. That might also be because I don't know yet, but even
| when I do, their locations will only be provided here as a last resort.
|
| On Day 3 (Spring 4), you're free at last - the Mayor will offer you one of
| three land plots. For more information on which plot to choose, see the
| Initial Location section, under Your Property (search for < YPR > without
| the spaces). And if you'd like to see that section moved here, let me
| know - I couldn't decide where it belonged.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Free At Last
|
| Now that you have your property, you're pretty much on your own. You're
| given 300G and a bag of potato seeds for your service at the farm. The
| sections below will detail the different options you have, but there's no
| longer any specific tasks you must complete each day. Harvest Moon is one
| of the most open-ended games around - so have fun and make your own life.
| If you really, really need help getting started (meaning if you tried once
| and failed), see the Getting Started walkthrough (search for < GSW >
| without the spaces.
|
| Before you go though, just a few general tips on the first few days:
|
| - Get the fishing rod. It's free - just go by the Fishing Co. to pick it up
| from Toby.
|
| - Make the first rainbow soon. It'll likely take a fair amount of your early
| money to get the first home extension, the Oven and the ingredients, but
| it's worth it: when you make the first rainbow, almost a dozen villagers
| move to the village the following season. But in order to make the first
| rainbow, you need an apple, which can only be gotten at the Spring market
| or in the Fall: so if you don't make it the first Spring those villagers
| won't arrive until winter. For information on how to do this, see the
| Reawakening the Goddess section (search for < GOD > without the spaces).
|
| - Forage when you're out. You'll often find yourself passing herbs and other
| items that can be sold in your daily routine - pick these and sell them
| for some quick additional money.
|
| - Don't be a workaholic. Chances are you'll enjoy the social part of the
| game far more than the farming and ranching, so make a little time each
| day to go around and talk to people.
|
| That's about it - have fun! The rest of this section will cover the basics
| to living and working in the village. You'll find all this stuff out on
| your own, but if you want to get ahead of the game, keep reading.
|
|\
| \___________________________________________________________________________
| |
| Locations |
| ___________________________________________________________________________|
| /
|/The village is divided into several large areas; these areas will be
| further explained later in this guide. But for now, knowing the broad
| groups should help you find your way around this brave new world.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your Farm
|
| Be it ever so humble, there's no place like home. Initially, your farm sure
| qualifies for the label "humble" - a house, a field, and little else. But
| have no fear, with your help (and maybe a little of mine) your humble abode
| will soon be a bustling commercial hub.
|
| The three key things to note on your farm at this point are your house,
| your field and the shipping box. While the house and field may be fairly
| self-explanatory (or if they aren't, read on), the shipping box may be the
| most crucial: anything you put in here will be sold by the next morning.
| This is how you make money - put goods in the shipping bin. You'll find
| later that there are also shipping bins available in the barn and chicken
| coop for convenience.
|
| At the beginning of the game, you'll be given the option of where you would
| like to put your initial farm, with three locations to choose from. For
| information on the benefits and drawbacks of each plot, see under Your
| Property (search for < YPR > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Village Area
|
| The hustling, bustling town center of the island. Well, it will be, at
| least. Early on it can be fairly quiet - new villagers arrive as the game
| progresses. Eventually, the village area will be the central commercial
| location for buying seeds, buying clothes, celebrating festivals, meeting
| the villagers, and pretty much everything else you could think of doing
| in a small town such as this. Play your cards right, and you'll eventually
| have your wedding in the church nearby.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Beach
|
| The beach to the southwest (well, and just west, and just south - it is an
| island, after all) is home to a fishing pier, soft sands, seashells and
| the occasional fun-in-the-sun festival. Beyond that, though, it's a fairly
| quiet area that you likely won't be visiting on a daily basis.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Woodlands
|
| The woodlands, to the northeast of the main area of the island, serve as a
| midpoint between the bustling town center and the mountain peaks that
| overlook the island. Here you'll find numerous wild animals as well as some
| great spots to forage for herbs, mushrooms and either goodies for sale or
| cooking. You'll also find several stumps and logs to jump for lumber for
| use in your eventual home expansions. And don't forget about the peaceful
| stream running through, there are certainly some notable fish jumping
| around in there.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Mountain
|
| And finally, up beyond the woodlands lies the mountain. Here you'll find
| more foraging and animals, but more notably you'll find the mines where
| you can dig (well, hammer) for precious stones and ores. Some festivals
| occur up here as well, though it's notable that certain areas of the
| mountain will be unaccessible until you complete certain other tasks.
|
| The mountain area also contains the Hot Spring - a single dip in the
| Hot Spring will completely restore your stamina, but you can only utilize
| the Hot Spring once per day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Other Islands
|
| If you look at a map, you'll see there are three small islands off the
| coast to the south. These islands are home to some of the Harvest Sprites,
| key characters in your quest to reawaken the Harvest Goddess that has
| left the island.
|
| The two islands directly south are named East and West Gull Island; the
| island further to the east is named Toucan Island. This island is
| especially notable, as Selena arrives from here and there is a small inn
| on the island, selling rare seeds and fruits. You'll gain access to these
| islands as you progress through the goddess quest.
|
|\
| \___________________________________________________________________________
| |
| Unlockable Areas |
| ___________________________________________________________________________|
| /
|/Unlike several Harvest Moon games, all areas aren't initially accessible in
| Tree of Tranquility. Instead, certain areas will only unlock after a certain
| amount of time has passed, or after you've completed a certain task.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Brownie Ranch Area
|
| Brownie Ranch is the home to all your ranching needs: buying animals,
| animal feed, and all the animal caretaking tools. It is also the home of
| Kathy, Renee, Cain, Hannah and Gray.
|
| But unfortunately, at the beginning of the game, it's blocked by a giant
| boulder. You'd think someone would take care of that, wouldn't you?
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| More information on upgrading tools comes later, but what you need to know
| for this is that the hammer reaches level 3 strictly through use - you don't
| need to upgrade it at all. But, it takes a ton of uses to level the hammer
| to level 3.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day by using your hammer to level it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shortcut to Mine
|
| At the beginning of the game, the hilltop area and the mine area border each
| other, but yet aren't accessible directly from one another: a log blocks the
| way.
|
| Unlike the boulder in front of Brownie Ranch, moving the log (which, as
| you later learn, is actually a root) only requires you to talk to people.
| After examining the log, you'll be required to talk to several people in
| order: Gill, Bo, Dale and Luke. After you've spoken to all four, the root
| will be removed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island
|
| Toucan Island is unlocked by completing the first rainbow, and is probably
| the most significant unlockable area.
|
| Unlike the other areas unlocked by rainbows, Toucan Island is not directly
| accessible through the rainbow. Instead, unlocking the first rainbow simply
| starts the Ferry back running, and the Ferry takes you to the island. This
| Ferry also ushers new characters onto the island.
|
| Given that the Ferry is required to access the island, Toucan Island is only
| accessible while the Ferry is running. Fortunately, it's open almost all the
| time (6:00AM to 10:00PM), but is closed on Mondays.
|
| Toucan Island is the home to several new characters: Sue and Samson run the
| inn on the island, while Selena is their daughter (but spends most of her
| time on the main island). The inn on the island also sells several new and
| rare seeds, and certain items found on the beach can't be found anywhere
| else, like pearls, bananas and coconuts.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| West Gull Island
|
| West Gull Island is also unlocked by completing the first rainbow. It's
| accessible directly by walking over the rainbow.
|
| Unlike Toucan Island, West Gull Island introduces no new characters. Its
| only features are a few fruits (grapes, oranges) and the third rainbow tree.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| East Gull Island
|
| East Gull Island has even fewer features than West Gull Island: its only
| practical purpose is as a new fishing spot.
|
| East Gull Island is actually the destination of the third rainbow tree
| (Collin's, the yellow one). However, it's also where you find the second
| sprite's badge (the item that creates the rainbow), so it must be accessed
| before the second rainbow is created.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mt. Gelato Base and the Goddess Spring
|
| The base of Mt. Gelato is accessible once you get the second sprite's (Ben,
| the blue one) badge from East Gull Island. While it doesn't introduce any
| new characters, it's the home of several adoptable pets, some new forageable
| items, and most notably, the second mine and the goddess spring.
|
| The mine is fairly straightforward, but the spring might present some
| trouble. At first, it isn't accessible either - a big bear blocks the path.
| In order to get past the bear, you have to befriend her. And call this bear
| 'Winnie', 'cause it sure does like Honey. Feed it Honey to eventually get
| past it (and remember, Honey may be hard to grow on your farm, but can be
| purchased from Brownie Ranch).
|
| Once you befriend the bear, you can access the goddess spring and its first
| treasure: a power berry, the sparkle on the ground.
|
| Once you've access the base of Mt. Gelato the first time, you can create
| a shortcut back to the main island so you don't have to walk up the rainbow
| every time. There's a boulder between Mt. Gelato and the hilltop area, but
| there's no room to smash it from the hilltop side (thus why you haven't
| smashed it yet), but it can be smashed from the Mt. Gelato side.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mt. Gelato Peak and Tree Top
|
| The final unlockable area is the top of Mt. Gelato, accessed by completing
| the fourth rainbow (Alan's, the red one). The only thing here is the fifth
| and final sprite - completing his rainbow leads to the top of the tree,
| where you'll discover there's much more to do before the goddess tree is
| revived. But that's a topic for another section.
|
| For information on the rainbows, see the goddess section (search for < GOD >
| without the spaces).
|
|\
| \___________________________________________________________________________
| |
| Day Flow |
| ___________________________________________________________________________|
| /
|/One of the key details that separates Harvest Moon from the vast majority
| of other video games in the world is that time actually flows as you play.
| Whenever you're not inside your own house (where time mysteriously stops),
| you'll find that time is continuously progressing. The exact ratio is:
|
| 10 Real-Time Seconds = 10 Game-Time Minutes
|
| Or, essentially, one second real-time is one minute in the game. It's a
| pretty easy conversion.
|
| You'll wake up each morning promptly at 6AM, regardless of when you went
| to bed, though the longer you sleep, the more stamina you'll recover; see
| the Character Mechanics section for more information (search for [ STA ]
| without the spaces).
|
| Time is critical in the game. Depending on the time of day, different
| characters are in different spots - for example, a character might take
| a stroll in the morning before going to work, then spend the evenings at
| the beach. The time of day will dictate where you can find them.
|
| Time of day also plays a role in store opening and closings; stores aren't
| open all hours of the day, they have hours just like in real life. Make
| sure to plan accordingly or you might find yourself arriving at a store
| after it's closed for the night.
|
| Just as time flows through the day, the days change also. Just like in our
| real world, there are 7 days in a week, with 4 weeks in each month and 4
| months in each year. The day of the week impacts the game just like time
| of day does: some stores will be closed on certain days, and some villagers
| will have specific routines for specific days. For example, a villager
| might go to the church on Sundays, but work the rest of the days of the
| week.
|
| Certain days of the year will also have specific events, like festivals.
| Festivals typically occur on a specific day, at a specific place, at a
| specific time, so make sure you're there at that time to take part in the
| festivities.
|
| The four months in the game go along with the four seasons: Fall, Winter,
| Spring and Summer. The months significantly impact your routine: certain
| crops will only grow in certain seasons, for example. Weather patterns
| change from season to season as well - hurricanes are possible in the
| summer, whereas blizzards are a constant threat in the winter. And don't
| forget, you can't leave the cows and sheep outside to graze in the winter
| because the grass doesn't grow.
|
|\
| \___________________________________________________________________________
| |
| Weather |
| ___________________________________________________________________________|
| /
|/Weather plays an important role in Tree of Tranquility. Depending on the
| weather outside, you may find that you don't need to water crops for the
| day, but that you should also avoid heavy labor to reduce the chance of
| getting sick. Don't worry if you don't understand some of the things this
| section is referring to yet, though - you will as you play the game.
|
| Weather falls into six different categories, with different weather types
| happening in certain seasons. An interesting note about the weather in this
| game is that the other islands (West Gull Island, East Gull Island and Toucan
| Island) are always sunny, even during typhoons and blizzards.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sunny
|
| Appears as... a bright, sunny, clear day.
| Happens in... all seasons
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (except in winter).
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cloudy
|
| Appears as... a cloudy, gray, overcast day.
| Happens in... all seasons
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (except in winter).
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainy
|
| Appears as... rain, with wet ground, muted music and rain sounds.
| Happens in... Spring, Summer and Fall.
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants... don't grow in winter, so forget them.
| Animals... should be kept inside (as they should all winter long).
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Spring, Summer and Fall (mostly Summer).
| Plants... don't need to be watered, but might be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Villagers... will avoid going outside at all costs (although you can).
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| and try to stay indoors to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter
| Plants... don't need to be watered, but almost certain will be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| and try to stay indoors to avoid getting sick.
|
| Note : unlike in past Harvest Moon games, though, you CAN leave the house
| : during a the worst weather patterns (typhoons and blizzards). There
| : may be consequences to how long you spend outside though.
|
|\
| \___________________________________________________________________________
| |
| The Daily Routine |
| ___________________________________________________________________________|
| /
|/As the game goes on, tasks to be completed will separate themselves out
| into two groups: tasks to be completed once (or once-in-a-while), and tasks
| to be completed daily. Tasks to be completed once are tasks like planting
| crops (which you plant, then water for a few days before they grow), buying
| certain tools, and breeding animals. These are tasks where completing them
| once has implications for several days or weeks afterwards.
|
| The other type of task is daily tasks. These are tasks that can or need
| to be completed every day for maximum impact. Some of them might need to be
| completed every day to avoid consequences (e.g. feeding animals, watering
| plants), whereas others can be completed once a day to reap rewards (e.g.
| giving gifts, brushing animals).
|
| As you progress in the game, try to settle into a daily routine of
| tasks you want to complete every day. Below is a list of such actions that
| could become part of your routine.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chores
|
| Watering the Plants: when you're growing crops (which should be most of
| the time), make sure to water them on every non-rainy day. If you miss
| a day, it will take one day longer for the crop to eventually produce
| the final fruit/vegetable. If you miss several days in a row, the plant
| may die altogether. For more information, see the Farming section.
|
| Taking Care of the Animals: this is a pretty broad category and largely
| dependent on what, if any, animals you have. But some tasks under this
| heading that can be done once you have the corresponding animals are:
| - Feeding the chickens/ducks/ostriches
| - Feeding the cows/sheep/goats
| - Brushing the cows/sheep/goats/horse
| - Talking to the cows/sheep/goats/horse
| - Collecting the eggs
| - Collecting milk
| - Take animals outside/put animals inside (depending on the weather)
| For more information, see the Animals section.
|
| Extra Money-Making: if you have the time and need the money, there are
| other activities that can be done every day to get extra items to ship
| or give. These activities are things like Mining (see Mining section),
| Foraging (see Foraging section), Fishing (see Fishing section) or
| working part-time jobs (see, you guessed it, Part-Time Jobs).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Socializing
|
| Giving Gifts to Villagers: villagers are so vain, they probably think this
| guide is about them. The chief way of making friends (and wooing mates)
| is giving gifts, so try to make giving gifts part of your daily routine
| (note: not giving gifts to EVERYONE every day, but a few gifts per day).
| These can be things you find (like flowers and herbs), products from
| your farm, or things you buy. Check the Villagers section for more
| information on what each villager likes and where you can find them.
|
| Giving Gifts to Possible Mates: basically the same as above, but you may
| want to put a special focus on giving your beloved a gift every day to
| help woo him/her faster. Again, check the Villagers section for
| information on what each bachelor and bachelorette likes.
|
| Giving Birthday Presents: and again, basically the same as above, but you
| receive an extra friendship boost for giving a villager a gift on their
| birthday, so you might try to make it a point of giving every villager
| a gift on their special day. The Villagers section has every birthday
| listed, and the reference section has a calendar of just birthdays.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Passing the Time, |/ /
\ | Filling Your Wallet | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Although it's oftentimes the social scene that people are most interested
| in, the chief objective of any Harvest Moon game is to build a prosperous
| farm - or, in Tree of Tranquility, to be prosperous in general. There are
| numerous ways to spend your time and make money in Harvest Moon: Tree of
| Tranquility; below you'll find an overview of each one.
|
|\
| \___________________________________________________________________________
| |
| Farming |
| ___________________________________________________________________________|
| /
|/Farming is where it all begins, in more ways than one. It's the cornerstone
| of the game's early development (although cows later take the crown as most
| profitable), and it's likely to take the largest portion of your in-game
| time.
|
| The concept behind farming is simple: plant crops, water them daily, and
| wait for them to grow. When they mature, pick the fruit or vegetable from
| them and sell it (or give it, or use it in a recipe - whatever you'd like
| to do, though the majority of your crops will likely end up getting sold).
|
| In planting crops, there are a couple aspects to pay attention to. First
| of all, pay attention to seasons. Different crops grow in different
| seasons. If you try to plant a crop in the wrong season, the seeds will be
| buried in the ground and never sprout. And if a crop is still growing when
| the season ends, it'll be dead by the next morning - so take special care
| when planting crops and pay attention to their growth times (for example,
| don't plant a crop that takes 6 days to grow after the 22nd day of the
| 28-day month).
|
| Secondly, there are two types of crops: there are one-time sprouting crops
| and there are re-growing crops. One-time crops are crops whose soil is
| returned to normal after picking them - a new crop can be planted in its
| spot once it's picked. Re-growing crops are more like vines - when you
| pick the fruit or vegetable, the vine stays behind and grows another fruit
| after a few more days. Typically, re-growing crops are more profitable, as
| the time to grow a second fruit from a single vine or stalk is usually
| much shorter than the time to grow a whole-new crop.
|
| If this is still confusing, consider this example: potatoes vs. corn.
| For potatoes, you plant a single seed in the ground, wait a few days and
| pull the potato: one seed, one potato. For the corn, though, you plant
| a single seed in the ground and a corn stalk grows. The corn grows from
| this stalk, but when you pick the corn, the stalk remains - allowing
| another ear of corn to grow a couple days later.
|
| Farming is especially prevelant in spring and summer, and has become more
| relevant in fall in recent Harvest Moon games. Winter, though, is the down
| season for farming - with snow on the ground, not much will grow, so make
| sure you either have enough money saved up or enough animals in your barn
| to keep you through winter.
|
| For more information on farming (specific crops, growth times, prices), see
| the Farming section.
|
|\
| \___________________________________________________________________________
| |
| Ranching |
| ___________________________________________________________________________|
| /
|/Second only to farming comes ranching. Ranching (in my terminology at
| least) is the animal side of running your farm.
|
| At the beginning of the game, you lack any of the necessary accouterments
| begin running a ranch. However, these can be built by talking to the
| carpenter (and paying him, of course). There are two ranch buildings: a
| bird coop (which houses the chickens, ducks and silkworms) and
| a barn (which houses the cows, goats, sheep and ostriches). Odds are you'll
| build the bird coop first - it's cheaper, and the animals that live in it
| are cheaper as well.
|
| After building the necessary buildings, Brownie Ranch in the village is the
| place to go. initially you'll only be able to buy select animals and
| products, but as you sell more ranch products (milk, eggs, etc.), they'll
| grow as well.
|
| The chief reason for raising animals is that they yield enormous returns
| on the investment: a single cow gives milk every single day And they operate
| through all seasons as well, with every animal giving products all the way
| through the winter.
|
| Almost every animal can be bred. Cows, sheep, horses and goats are bred
| through the use of something called a "Miracle Potion". After using a
| Miracle Potion on an animal and waiting a few weeks, it will give birth to
| a baby of its own type.
|
| Chickens, ducks and ostriches are bred differently though - instead of
| a potion, simply place one of their eggs in an incubator and wait a week.
| After a week, a chick will hatch. After another week, the chick will mature
| and start giving eggs of its own.
|
| For more information on the Animals, see the Animals section. For more
| information on the buildings, see the 'Home Sweet Home' section. For more
| information on having the buildings built, see the Carpenters' section
| (under the Shops section). And for more information on Brownie Ranch,
| see the shops section (also under the Shops section).
|
|\
| \___________________________________________________________________________
| |
| Mining |
| ___________________________________________________________________________|
| /
|/Beyond those two activities, there are several other ways to make money in
| your spare time - they just require venturing a little further away from
| your farm.
|
| The first of these is mining. Mining involves going to the mine and
| breaking apart rocks, many of which hold ores, precious gems or other items
| that can be sold or used in a variety of ways, such as jewelry-making.
|
| To mine, all you need is a hammer and some time. Enter the mine (locations
| detailed below) and start breaking apart rocks. Try to work your way to
| the staircase - this allows you to descend to the next level of the mine.
| Lower levels of the mine hold better jewels and ores, and the bottom level
| holds a special lake. When you're ready to leave, just approach the stairs
| again.
|
| Holes operate differently: holes will drop you down a random number of
| floors, making them a good option if you're trying to descend the mine
| quickly. But, you can't ascend only one level: you can only ascend all
| the way to the top, so if you're trying to hit a certain level the stairs
| might be the better way to go.
|
| Remember, time passes in the mine just like outside, so keep an eye on the
| clock. The setting and music won't change, so it's easy to lose track of
| time. Another tip if you're trying to get down to the lower levels is to
| figure out the path that involves breaking as few stones as possible.
| What will most likely limit your descent isn't time: it's stamina. Using
| that hammer that many times can deplete your stamina fast if you haven't
| gotten any Power Berries yet, so try to calculate the most efficient path.
| It can also be beneficial to bring some stamina-restoring food for
| particularly deep treks into the mine.
|
| Tree of Tranquility adds one new feature to the standard mining framework.
| Rather than simply digging and selling/using what you find, sometimes
| you'll also discover small colored balls. These balls are gemstones, but
| you won't know what gemstone they are until you have them appraised. To
| have it appraised, take it to Mira at Maple Lake and show it to her. Note
| that until you have a gem appraised, it will be identified in your rucksack
| as just a "(color) Ball", but when you have it appraised it will
| automatically change to whatever gem it is identified as. This is important
| for some places where you actually need an unappraised gemstone (for
| example, for one of the goddess tree recipes).
|
| There are two mines in the game:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Small Mine
|
| The smaller mine (official name will come when it's released) is accessible
| from the beginning. It has a total of 30 floors, and at the bottom there is
| a small lake and a Power Berry.
|
| The first 9 floors contain mostly low-grade ores, mushrooms and pontata
| roots. Floors 11 through 19 contain mid-grade ores and an occasional
| gemstone, as well as more pontata roots and mushrooms. Floors 21 through 29
| contain almost exclusively rare ores and gemstones.
|
| Special floors in the small mine include the 19th floor, which contains
| almost exclusively mushrooms, and the 25th floor, which contains almost
| exclusively gemstones. The 10th, 20th and 30th floors also contain murals
| of the goddess.
|
| The reference section contains a more comprehensive list of the floors of
| the mine and the items that can be found.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Large Mine
|
| The large mine is substantially more difficult to access than the small
| mine; it requires that you have completed four of the five rainbows
| (detailed in the Goddess section). More information on this mine will be
| posted when it becomes available.
|
|\
| \___________________________________________________________________________
| |
| Foraging |
| ___________________________________________________________________________|
| /
|/Foraging? How can foraging be a viable moneymaking option? What are we, a
| bunch of squirrels?
|
| So many things grow in the woodlands around the village that foraging for
| little goodies can actually bring in a substantial supplement to your
| income early in the game. Mushrooms, herbs, and bamboo shoots are some of
| the dozens of items that can be found growing in the wild around the
| island. Some items, like specific herbs, actually sell for a notable amount
| of cash, so if you find yourself with some free time, head up to the hills.
|
| These items serve other purposes as well: certain recipes require them, and
| they also can make great gifts if you choose the recipient well. And while
| you're at it, don't forget to pick some flowers for your prospective
| spouses as well.
|
| A complete listing of all the forageable items, their sale prices, and
| their locations is in the Reference section.
|
|\
| \___________________________________________________________________________
| |
| Fishing |
| ___________________________________________________________________________|
| /
|/Fishing is a favorite past time in Harvest Moon. After obtaining the
| fishing rod from Toby, you'll be able to fish in any of the bodies of water
| around the island: the ocean, the river, the lake, or the lakes at the
| bottoms of the mines.
|
| The way fishing works has changed over the past couple iterations of the
| Harvest Moon series, and it is not yet clear which method will be used in
| Tree of Tranquility. However, suffice it to say that you cast the rod by
| using the Fishing Rod tool while facing a body of water, and pull back the
| line when you get a nibble (typically indicated by a sound, a vibration
| or a visible indicator).
|
|\
| \___________________________________________________________________________
| |
| Part-Time Jobs |
| ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting part-time job system to the
| Harvest Moon franchise. Different stores in the village possess the ability
| to allow you to perform part-time jobs for the store, doing small tasks and
| receiving compensation.
|
| The benefits of these part-time jobs aren't limited to just monetary
| rewards; if you work in the shop where you prospective spouse works or
| lives, you'll gain affection points towards increasing their heart level.
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Home Sweet Home: Your Ranch | / /
\ \ | | / /
\ \| "Home is an invention on which |/ /
\ | no one has yet improved." -Ann Douglas | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Character |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \___________________________________________________________________________
| |
| Background |
| ___________________________________________________________________________|
| /
|/Yes, you're a character too. You come to the village at the start of the
| game to manage a farm you read about in a newspaper. Within a few days,
| you're given the farm by the mayor and you're on your way.
|
| That's really all there is to your character:. no back story and doesn't
| actually speak except for the very rare choice of statements you're given.
|
| However, Tree of Tranquility does provide for a bit more character
| customization than past Harvest Moon games - you're actually able to dress
| your character how you want with clothes purchased from the tailor and
| other shops; more information on this is available later in this section.
|
|\
| \_____________________________________________________________________[STA]_
| |
| Character Mechanics |
| ___________________________________________________________________________|
| /
|/Typically, your character operates based on two variables: stamina and
| fatigue. In Tree of Tranquility, the presence of stamina as a variable has
| been confirmed; however, fatigue may operate differently (or not exist at
| all). Until this is confirmed one way or the other, this section will
| detail the way fatigue traditionally operates; however, take note that
| fatigue may operate differently, or be absent altogether. More thorough
| experimentation is needed to verify this.
|
| At this point, I should note the terms "stamina" and "fatigue" are
| borrowed from Sky Render's terminology from his incredible guide to Harvest
| Moon: Back to Nature. If you're ever playing either Back to Nature or Boys
| and Girls, his guide comes highly recommended - you can find it over on
| Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
| Incidentally, the most up-to-date version of this guide will also always
| be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other
| sites like to claim they have the most up-to-date version, but only that
| URL is guaranteed to have it (as that's the only place I upload it too).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stamina
|
| Your character operates on a type of points system that indicates how much
| stamina he has at a given time. Stamina, in turn, controls how much work
| your character can perform. You begin the game with 500 stamina points (which
| are typically restored every night), and your actions throughout the day
| will drain your stamina.
|
| There are four actions that consume stamina:
| - Using any tool (certain tools, like the axe or hammer, use more stamina
| than others, like the watering can or fishing pole).
| - Picking up objects, especially weeds.
| - Participation in certain festivals.
| - Participation in certain part-time jobs.
|
| It should be noted that the latter three tasks use significantly less
| stamina than any tool usage; in practice, they will very rarely deplete
| your stamina to the point of exhaustion, but if your character is already
| exhausted they will not be able to execute the action. The exception to this
| is pulling weeds, which can very quickly consume all your stamina.
|
| It should also be noted that using higher-level tools consumes less stamina
| than lower-level ones (at least for efficiency purposes - using a
| high-level can to water 9 plants might use 4x more stamina to use a
| low-level can to water 1 plant, so the high-level one is more efficient).
|
| Likewise, there are three actions that restore stamina:
| - Sleeping (although it doesn't appear that ToT has AWL's ability to "nap").
| - Eating (different foods restore different amounts of stamina).
| - The Hot Springs (restores all stamina, but can only be used once per day).
|
| Sleeping typically restores all your stamina; however, if you stay up
| particularly late and get less than 6 hours of sleep (the exact number is
| unknown as of yet; in past games, 6 hours has been the standard), your
| stamina will not be fully restored.
|
| When stamina is depleted, your character will be taken to the doctor's
| office to recover and you'll lose some game time. Animations exist to
| help you monitor your stamina (beads of sweat, for example), but these
| aren't as useful anymore now that the stamina meter is visible.
|
| In Tree of Tranquility, there is actually a visible stamina meter (similar
| to Magical Melody) to allow you to more accurately track your stamina
| consumption.
|
| To increase total stamina, you can obtain Power Berries that lengthen your
| stamina meter. Each Power Berry you obtain increases your stamina by 100
| points, for a maximum of 1000 stamina points. For information on how to find
| these Power Berries, see the Power Berries section (search for [ POW ]
| without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fatigue
|
| Fatigue operates similar to stamina; however, fatigue corresponds to
| something different: the easiest analogy is that Stamina corresponds to
| tiredness while Fatigue corresponds to sleepiness.
|
| Fatigue is accumulated throughout the day, no matter what you're doing - even
| if you're just running around talking to people. And fatigue can set in even
| with a full stamina bar - the two are completely unrelated. Unlike stamina,
| though, fatigue is a hidden value and does not have a visible representation
| on screen.
|
| When your fatigue hits a certain value, you'll be forced to fall asleep.
| Typically, after one full night's sleep, you'll have enough energy to stay
| awake all through one day and into the next, but early the second day you'll
| hit your limit and fall asleep. Basically, your character sucks at
| all-nighters.
|
| This can be negated through the use of a couple different items. Stay Awake
| and Super Stay Awake are two items that can be bought from the Clinic or made
| yourself in your kitchen that completely negate the effects of fatigue,
| allowing you to stay up all night with no negative effects. Tomato juice is
| also an effective fatigue-fighter, restoring half your energy with each
| glass. Stay Awake has no effect on stamina, however, so Tomato Juice is
| likely a better option if it's chores keeping you up all night - it serves
| both purposes, and the ingredients are cheaper.
|
|\
| \___________________________________________________________________________
| |
| Character Customization |
| ___________________________________________________________________________|
| /
|/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room
| for character customization and personalization. The most obvious example
| is the ability to choose your farmer's gender (initially available in
| Magical Melody), but ToT expands upon this.
|
| In Tree of Tranquility, as the game progresses you eventually receive the
| ability to purchase alternate outfits for your character, including hats,
| shirts, pants and jewelry. These are then kept in your house for your own
| use.
|
| Clothing is purchased from the tailor (see the shops section for more
| information), while other clothing can be gathered from multiple locations.
|
|\
| \_____________________________________________________________________[RUC]_
| |
| Your Rucksack |
| ___________________________________________________________________________|
| /
|/Like in A Wonderful Life, rather than having specific parts of your
| rucksack for tools and for items, your rucksack has simply a maximum
| capacity and every item takes up one space. Slots are stackable though,
| meaning that having 10 of an item (usually a crop) takes up the same amount
| of rucksack space as having only one of that item.
|
| At the beginning of the game, you have 10 spots in your rucksack; the
| maximum obtainable is 30, with several intermediate sizes (15, 20 and 25).
|
| Rucksack upgrades are obtained at the Tailoring Shop, similar to how tools
| are upgraded at the Blacksmith. To upgrade your rucksack, you need to
| supply the required amounts of cloth, thread, yarn. For more information
| on obtaining rucksack upgrades, see the Tailoring Shop price list.
|
| There is also a special rucksack obtainable later in the game; if you hold
| this rucksack in your possession and reawaken the Harvest Goddess, you'll
| receive the option to continue on in a type of New Game+ mode. Under this
| mode, you'll play as your "child", retaining your money, livestock and
| items, but everything else will be reset. Your personal character won't
| look any different though, so besides the name change this functions
| exactly as a standard New Game+.
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Property |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \___________________________________________________________________________
| |
| Initial Location |
| ___________________________________________________________________________|
| /
|/Before you can manage your property, you have to choose where you want your
| initial house to be located. You'll initially have three farm plots to
| choose from, and there's a fourth that you can have the option of
| purchasing later.
|
| All four farm plots lie on the eastern side of the island, and all four
| border each other (this is quite nice later on if you buy all four farm
| plots as it forms a type of "superfarm" spanning all three areas).
|
| Each plot has some advantages and disadvantages, but every plot has certain
| characteristics. Note that the fourth plot (available later) also has these
| characteristics.
|
| - All plots can fit your three main buildings (level 5 house, bird coop and
| barn) - this isn't like Magical Melody where one of the plots couldn't fit
| everything.
|
| - All plots have a field for crops, and the soil quality of all plots is
| rather random.
|
| - All plots have a field of grass. This starts growing automatically when
| you build a barn or coop. Yes, the grass is psychic.
|
| Beyond this, the plots have two subtle differences: field size and proximity
| to other areas of the island. Field size isn't as relevant as you'd expect:
| early in the game you won't have the time, strength or funds to plant your
| entire field, and by the time you do have enough you'll be able to afford
| to buy another plot if you need it.
|
| So the most relevant detail about which plot you choose is its proximity to
| different locations. Each of the locations below has some notable
| characteristic that it can be useful to have nearby.
|
| - The Town is probably most useful, given that it's where most of the shops
| and villagers can be found.
|
| - The Hot Spring is important early, given that it can completely your
| stamina once per day.
|
| - The Mine area holds the couple shops that aren't in Town - mainly the
| Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine
| itself.
|
| - Different fish can be caught in the river and the ocean. The river runs
| through the island, while the ocean lies along the south edge.
|
| - The only location of frequent interest in the Gelato interest is the second
| mine, so it doesn't present a huge interest as far as initial location.
|
| Personally, I choose the Town Plot, but it and the Hilltop Plot are about
| equal in their pros and cons. If you plan to be very social, the Town Plot is
| better suited; if you plan to mostly work early, the Hilltop is probably
| better for its proximity to the Hot Spring.
|
| Later in the game, it's good to remember that when you own multiple plots,
| you can sleep in the house nearest your first chore the next day. So if you
| plan to spend a day mining, you can sleep in the Mountain Plot's house, or
| if you plan to spend a day fishing, you can sleep in the Seaside Plot's
| house. If you're married, though, you'll want to stay home most nights given
| that your wife will only stay at your main home.
|
| The locations listed below correspond to the location relative to the others
| in the farmland half of the map. The four plots are arranged somewhat like
| a diamond, allowing one to be called 'North', one 'South', etc.
| _ _ _ _ _ _
| Hilltop Plot
|
| Location : North
| Field Size : 100 squares
|
| Walk time to...
| Town : 30 minutes
| Hot Spring : 30 minutes
| Mine Area : 0 minutes (bordering)
| River Fishing : 0 minutes (on-site)
| Ocean Fishing : 90 minutes
| Gelato Area : 120 minutes
| _ _ _ _ _ _
| Seaside Plot
|
| Location : South
| Field Size : 110 squares
|
| Walk time to...
| Town : 90 minutes
| Hot Spring : 120 minutes
| Mine Area : 120 minutes
| River Fishing : 0 minutes (on-site)
| Ocean Fishing : 0 minutes (on-site)
| Gelato Area : 150 minutes
| _ _ _ _ _
| Town Plot
|
| Location : West
| Field Size : 92 squares
|
| Walk time to...
| Town : 0 minutes (bordering)
| Hot Spring : 90 minutes
| Mine Area : 90 minutes
| River Fishing : 30 minutes (on-site)
| Ocean Fishing : 90 minutes
| Gelato Area : 150 minutes
| _ _ _ _ _ _ _
| Mountain Plot
|
| Location : East
| Field Size : 115 squares
|
| Walk time to...
| Town : 120 minutes
| Hot Spring : 60 minutes
| Mine Area : 90 minutes
| River Fishing : 60 minutes
| Ocean Fishing : 90 minutes
| Gelato Area : 0 minutes (bordering)
|
|\
| \___________________________________________________________________________
| |
| Your House |
| ___________________________________________________________________________|
| /
|/Your house, your home, your humble abode. Your house is initially home to
| only your character, but will eventually (if you so choose) accommodate
| your wife, child and pets.
|
| The house is expanded in levels, with each level costing a certain amount
| of gold and wood to complete. Certain other events in the game - like
| marrying and having a child - are dependent on your house being at a
| certain level in order to have room to house your expanding family.
|
| The house has 5 levels, each bigger and more expensive than the last.
| Home extensions are relatively cheap, however, with the top level costing
| "only" 12,000 gold. More information on the intermediate stages can be
| found under the Carpenter's shop in the Shops section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Initial Possessions
|
| Initially your house comes with a small collection of handy furnishings.
| First of all, your home comes ready-equipped with a small shelf and a small
| refrigerator. Each of these can store up to 18 (stackable) items. You can
| later purchase larger shelves and larger refrigerators, and you can set out
| more than one of each at a time.
|
| Your house also comes with a straw mattress and a television set. All these
| items can be arranged however you want around the house - you can access
| the arrangement screen by examining your bedside table.
|
| Your house also starts with a toolbox to store your tools in when you don't
| need to have them on hand, and a table, which serves absolutely no purpose.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cooking
|
| One major task that can only be performed in your house is cooking. Once
| you have a house with a kitchen (level 2, I believe), you can start buying
| cooking tools from the General Store. These tools allow you to cook
| different dishes.
|
| Cooking is a relatively simple process. First, choose which cooking utensil
| you'll be using (note that these tools must be set out in your house before
| you can use them); every recipe requires only one utensil. Then, add in
| your ingredients from either your rucksack or your refrigerator. If your
| ingredients (with that utensil) are a viable recipe, you'll receive one of
| it; if not, you'll receive a "cooking fiasco", which you'll find under that
| list of "gifts no one likes".
|
| Obtaining recipes is rather simple and can be done in a multitude of ways,
| including:
| - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays).
| - Examine other peoples' kitchen utensils.
| - Purchase a dish (or receive it as a gift).
| - Experiment! If you "accidentally" make a real dish, it's added as well.
|
| When you've obtained a recipe, it's added to your list of available recipes
| for easy selection later.
|
| Cooking doesn't have to be done in the kitchen; it can also be done in the
| fire boxes on every beach. Simply toss some matches in the box, then toss
| one of the other ingredients (see Recipes reference section) for a Roasted
| version of that item.
|
| For more information on kitchen utensils, see the General Store section
| under Shops (search for [ SUP ] without the spaces); for recipes, see the
| recipe list under References (search for [ REC ] without the spaces).
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TLV] _
| Television
|
| Your house is also home to your television. Your TV only gets one channel,
| but what's shown on that channel varies from day to day. The TV schedule
| is:
|
| 6:00AM - 10:00AM : Current Weather Forecast
| 10:00AM - 2:00PM : Cooking (weekdays)/Mastery of Beauty (weekends)
| 2:00PM - 6:00PM : News (Festival Announcements, etc.)
| 6:00PM - 10:00PM : Tomorrow's Weather
| 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays)/
| : Mastery of Beauty (weekends)
| 2:00AM - 6:00AM : Off-Air
|
|\
| \___________________________________________________________________________
| |
| The Field |
| ___________________________________________________________________________|
| /
|/Every possible starting location has a field attached to it where you'll
| be doing most of your initial work. Fields are typically plagued by three
| obstacles: weeds, rocks and stumps. Weeds are easy enough to get rid of
| (either pull them up by hand or use the sickle), but rocks and stumps can
| be more difficult. The bigger ones can only be removed by upgraded tools,
| so you may find yourself working around them early in the game.
|
| The boundaries of your field should be relatively clear: it's the darker
| brown area that forms the majority of your property. If you're somehow
| unsure whether a certain spot of ground is field or just regular ground,
| try tilling it: if it tills, it's field.
|
| There are also fields around the island that can be used for growing crops,
| but until you purchase them you're unable to grow anything on them.
|
|\
| \___________________________________________________________________________
| |
| The Coop |
| ___________________________________________________________________________|
| /
|/Initially, you won't actually have a bird coop - you have to first have one
| built by the carpenter. This coop can subsequently be upgraded to a larger
| coop - the small coop holds 6 birds and 6 silkworms, while the larger can
| hold 12 of each. As always, more information on this can be found in the
| Carpenter's shop section under Shops.
|
| Once you have the coop built, you can start populating it with chickens,
| ducks and silkworms (although early on you'll only be able to have
| chickens). The main notable parts of the coop are the feeding trough and
| the shipping bin. The feeding trough is for putting bird feed in, as many
| piles as you current have birds. The shipping bin is for easier shipping
| of bird products. Later on, the coop will also house a mayonnaise maker
| that can be used to make your eggs into mayonnaise, which sells for higher
| profits.
|
|\
| \___________________________________________________________________________
| |
| The Barn |
| ___________________________________________________________________________|
| /
|/Initially, you won't have a barn either - you have to first have the
| carpenter build this too. The barn can initially hold 6 animals, but can
| be upgraded later to hold 12.
|
| Once you have the barn built, you can start populating it with cows, sheep,
| ostriches and goats. The notable parts of the barn mirror those of the
| coop: a shipping bin, a feeding spout and a feeding trough for each cow;
| pretty straightforward. The barn also has a special corner for pregnant
| animals to stay in during the course of the pregnancy, complete with a
| special feeding trough. There's also a special ostrich egg incubator.
|
| The barn also has a big red button on both the inside and outside: pushing
| this button will automatically put all the animals outside in the field (or
| if they're already outside, move them back inside).
|
|\
| \___________________________________________________________________________
| |
| Extensions |
| ___________________________________________________________________________|
| /
|/As mentioned above, several parts of your farm must be either built or
| extended, including the house, bird coop and barn. In order to do this, you
| need three things: money, wood lumber and stone lumber.
|
| Each extension costs a certain amount of money, but you must also have a
| certain amount of wood and stone lumber. Lumber is obtained by destroying
| the stones and stumps around the village; these can be found on your farm
| in the field (these won't reappear once you've destroyed them) and around
| the island (these do reappear the next day).
|
| When chopping or smashing, it's not necessary to manually take the lumber
| back to your farm; it's automatically transported. Both types of lumber
| can also be purchased at the carpenter's shop, at greatly marked-up rates.
|
|\
| \___________________________________________________________________________
| |
| Farm Ranks |
| ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting new feature: Brownie Ranch,
| your one-stop shope for all your animal needs, will stock better items and
| animals based on your sales patterns.
|
| Initially, Brownie Ranch is a humble 1-star ranch. In order to level it
| to a 2-star ranch, you must sell 5,000G worth of animal products, such as
| eggs, milk and wool. Then, to get it to a 3-star ranch, you must sell
| an additional 5,000G (10,000G total) of animal products. Once it's a 3-star
| ranch, it can't come back down, and you'll always have access to every
| type of animal.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Farming |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[PRP]_
| |
| Preparation |
| ___________________________________________________________________________|
| /
|/Before you start planting and watering your seeds, there's some overhead that
| that needs to be taken care of.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
| Choosing Your Field
|
| The first relevant decision to your farming career is your choice of an
| initial farm location. Each farm has a different field, so your initial
| choice of home location is also your choice of your initial field.
|
| Each property has its own benefits and drawbacks; but with respect to farming
| the three fields are actually relatively even. They differ slightly in size
| (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot),
| but at the beginning of the game you won't have the stamina to till and water
| a plant in every spot anyway - and by the time you do have that much stamina,
| you'll likely be able to afford to purchase one of the secondary fields.
|
| So choose your field based on the other characteristics you're interested in
| (proximity to fishing, the hot spring, the town) instead of just field size.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Clearing Your Field
|
| Unfortunately at the beginning, your field is infested by boulders, rocks
| and trees. These need to be cleared away for more effective farming.
|
| Unfortunately, early in the game you really won't have the stamina to do some
| major field-clearing. The trees are definitely too strong, and the boulders
| will take most of your stamina to clear.
|
| One strategy is to make use of the hot spring to double your stamina for the
| day. After your chores are done, visit the hot spring and return to bust
| apart a boulder.
|
| Overall, though, you'll be forced to work around the obstacles for the first
| season or two. Eventually you'll have the money to upgrade your tools to make
| major field-clearing more feasible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _
| Buying Seeds
|
| Seeds can be bought from a variety of places. The most prominent places are
| Souffle Farm and from Taylor, though early in the game only Souffle Farm is
| available (Taylor arrives on Winter 15 at the earliest).
|
| Souffle Farm will sell seeds according to its store level; early on, it
| only sells a limited selection of seeds and fertilizers, but as the farm
| grows in level (meaning as you sell crops), it will level up and increase
| its selection. To raise Souffle Farm to Level 2, sell 5000G worth of
| produce. To raise it to Level 3,| sell 10000G (total, 5000G more than
| before) worth of produce.
|
| Fortunately, this isn't a huge sum, and you'll likely have raised it to Level
| 3 by the time first Fall begins.
|
| There are a few other places to buy seeds as well. Several seeds, especially
| flower seeds, can be found at the Flower Festival on Spring 10. A few others
| can be found at the Harvest Festival and different Flea Markets throughout
| the year. A select few can only be purchased from Pineapple Inn on Toucan
| Island.
|
| And in case you forget, seeds can only be bought from Taylor via telephone:
| his number is 881.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seasonal Seed Mixes
|
| Seasonal seed mixes are a bit of a gamble. They each contain only crop seeds,
| and can potentially contain any seed from the season - including ones that
| aren't sold at Souffle Farm. However, there's no way of determining what
| the seeds will be, and mixed seed bags typically cost slightly more than the
| average of the crops for the season.
|
| Seasonal seed mixes will be included in the profit analysis for each season,
| but it's important to note that the numbers used will be average numbers, and
| that your actual profit may and likely will vary.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _
| Crop Formations
|
| Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than
| they have in past Harvest Moon games. In past games, crop formations were
| especially crucial because your character couldn't walk over crops - so there
| was always a risk of blocking one crop from being harvested or watered.
|
| In Tree of Tranquility, though, you can walk over, around and through your
| planted crops, so planting crops with access in mind is no longer necessary.
|
| Instead, it is now more important to consider tool useage when planting
| crops. Initially your watering can can only water one square at a time, but
| as it levels up it will water different formations - a 1x3 (a strip of three
| directly out from in front of you, not right or level) strip at Level 2, a
| 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5.
|
| Given that there is nothing to block you from harvesting or watering any
| crop, it really isn't necessary to plant anything besides a block of crops.
| As you level up, it actually becomes more effective to plant your crops in
| one giant block, as the watering can will touch more. Additionally, given
| that seeds are planted in a row of 6, there's never any need for the classic
| 3x3 block except as a part of a larger 3x6 block.
|
| Once you've settled on a formation, till the land, plant the seeds and start
| watering. Water your plants every day to minimize growth time (growth times
| listed in later sections will assume you water your crops every day).
|
|\
| \_____________________________________________________________________[MEC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/Like all Harvest Moon games, farming is done on a large plot of land with
| tillable soil. Each spot on the ground can hold one seed and grow one crop.
|
| But unlike past Harvest Moon games, a single bag of seeds contains enough
| seeds for 6 spots, and these are planted in a horizontal line (rather than
| a square).
|
| Raising crops is relatively simple: using the hoe, till a plot of soil (or
| for best results, six in a row to plant the entire bag), then use the bag
| of seeds at one end of the row to plant seeds along the tilled spots.
| Then, water the seeds each day. They will begin to sprout - keep watering
| them every day until eventually they bare fruit.
|
| Seeds are purchased from several different places in and around town; prices
| vary based on the type of seed.
|
| There are some considerations to be made when choosing and planting crops:
|
| - Crops are seasonal. If you try to plant a crop out of season, it WILL
| sprout (with some restrictions), but it will take drastically longer to
| grow. Additionally, no crop planted out-of-season is more profitable than
| any in-season crop.
|
| There is one reason to plant crops out-of-season. Crops will sprout and
| bear produce the season before or season after their designated season
| (so, a Summer crop would bear fruit in Spring or Fall too), so it can be
| beneficial to plant a multi-harvest crop the season before its primary
| season to maximize the number of harvests (by having it producing when the
| season starts, rather than having to wait that initial time at the
| beginning of the seasons).
|
| - Different crops take different amounts of time to grow. Before planting
| late in the season, check the growth time - no point in planting a crop
| that takes 7 days to grow when there are only 6 days left in the season.
|
| - Some crops re-grow. These crops have an initial growth time (time until
| they first bear fruit) and a re-grow time (time after they've born fruit
| that they bear fruit again). These crops tend to be more profitable, but
| must be planted early in the season for maximum profit.
|
| - Hurricanes and thunderstorms may destroy crops. Not all of them, just
| random crops throughout your field. There's nothing you can do about this
| though. Sucks, doesn't it?
|
| Additionally, it's crucial to note that the crop quality system from
| Magical Melody has been preserved in Tree of Tranquility.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _
| Soil and Crop Quality
|
| The quality of mature crops varies according to the type of soil they are
| grown in, as well as some other key details. When tilling the soil, there is
| a visible difference in the types of soil: the best soil is darkest, while
| the lesser soils are progressively lighter. The best soil is so dark it
| almost looks like it's already been watered if not viewed next to a watered
| square; the worst soil is so light it looks more like sand. Remember, though,
| that all soil qualities look the same once they've been watered, so don't
| check for soil quality after watering.
|
| There are three soil levels: Good Soil, Regular Soil and Poor Soil. There
| are also four levels of crop quality: Decent, Good, Perfect and Shining.
| Notice that there are three types of soil, but four types of crop: a given
| soil quality will not reliably generate the same level crop.
|
| Higher-quality soil yields higher-quality crops, which in turn sell for
| more. However, even plants planted in the highest-quality soil will not
| reliably yield Shining-level crops. Poor soil will typically yield Decent
| and Good crops, while Regular soil will yield Good, Perfect, and rarely
| Shining. Good soil will yield Good, Perfect and Shining as well, but with
| Perfect and Shining occuring at higher rates.
|
| It's notable, however, that the level of a crop isn't determined until the
| day it finally blossoms for picking; therefore, if you wake up one day and
| find that you have a surprisingly low proportion of shining crops, you can
| reset and start the day again and you may have more crops at the "shining"
| level. This is also helpful for some of the goddess recipes, which require
| a crop of a specific level.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _
| Fertilizer
|
| Fertilizer serves a basic purpose: raising your soil quality. A single bag
| of fertilizer operates on six squares of soil in a row, similar to the way
| a bag of seeds is planted.
|
| Each type of fertilizer will raise every square of soil it touches to the
| highest level of soil (Good Soil) - the difference between the three types
| is how long this lasts. Regular fertilizer lasts only one season; rapid
| fertilizer lasts two; happy fertilizer lasts three.
|
| Fertilizer cannot initially be purchased from Souffle Farm; it can only be
| purchased once Souffle Farm has levelled to a Level 2 store (ship 5000G worth
| of farm products), and Happy Fertilizer will only be available once it's a
| Level 3 store (ship 10000G worth of farm products).
|
| Fertilizer can be purchased from other places in the meantime. The best place
| to find fertilizer is the Flower Festival, occuring the 10th of Spring. Here
| you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you
| may not have much money by the first Flower Festival to buy much fertilizer,
| given its close proximity to the start of the game. Fertilizer can also be
| purchased from the Harvest Festival (in Fall) and from Taylor (who arrives
| in the middle of your first Winter at the earliest), but by the time these
| both roll around, Souffle Farm will have likely levelled-up.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Weeds
|
| Weeds now actually have a practical purpose. When weeds are growing near your
| crops or trees, they may (and often will) actually lower the quality of crops
| and fruit harvested.
|
| To prevent this from happening, pull any weed found within 2 squares (either
| side-to-side or diagonally) of a crop or tree. Be careful, though, as in
| Tree of Tranquility, pulling weeds actually consumes stamina.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stamina
|
| Certain crops can be consumed raw. These crops carry different levels of
| stamina restoration, measured in points. Consuming the crop raw will grant
| that many points of stamina restoration.
|
| Cooked dishes almost always carry a higher stamina restoration value than
| raw crops, but raw crops can help in a pinch, or early in the game when
| cooking utensils haven't been obtained.
|
| Your character begins the game with 500 stamina points, and each power berry
| grants an increase of 100 points, for a maximum total of 1000 points.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops vs. Herbs and Flowers
|
| There are three types of seeds that you can buy: crops, herbs and flowers.
| The vast majority of your seed purchases will be crops: these are the most
| profitable of the growable items, and are affected by soil quality.
|
| That last note is the key difference between crops and herbs/flowers; while
| crops are affected by soil quality, herbs and flowers do not have quality
| levels. Every herb grown will be of the same quality, as well as every
| flower - so, there's no drawbacks to growing herbs or flowers in poor soil.
|
| Between herbs and flowers, the main difference is in consumption: mainly,
| herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
| yarn, and both can be sold, though neither are nearly as profitable as
| crops.
|
| Flowers can also be used to attract bees for honey; more information on this
| is available in the 'Field Items' section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Key
|
| The crop guides below will be laid out in the following format:
|
| (crop name)
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : (price to purchase the bag of 6 seeds)
| Purchase Location : (where the seeds can be purchased, and in what seasons)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : (the primary season the crop can be grown in; remember that
| in Tree of Tranquility, crops can be grown out-of-season, but
| at substantially reduced rates)
| Multi-Harvest : (whether or not the crop can be re-harvested after it has
| been picked; if 'yes', the time until the second harvest is
| the same as the initial growth time)
| Growth Time : (how long it takes from planting to sprouting, assuming the
| crop is watered every day)
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : (crop, flower or herb)
| Sale Price : (price at sale - for crops, multiple qualities are
| : separated by slahes - Decent/Good/Perfect/Shining)
| Purchase Price : (the price to purchase that item from a store, followed by
| : the quality it's available at, where, and when)
| Stamina Recovery : (how much stamina is recovered by consuming the item raw;
| : for crops, multiple qualities are separated by slahes -
| : Decent/Good/Perfect/Shining)
| Used in Recipes : (what recipes, if any, the item is used in)
| Goddess Recipe : (what goddess recipe, if any, the item is used in, and
| : what quality is required)
|
|\
| \_____________________________________________________________________[SPR]_
| |
| Spring Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _
| Turnip
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/60G/70G/120G
| Purchase Price : 75G (Decent, Souffle Farm, Spring)
| Stamina Recovery : 50/60/70/80
| Used in Recipes : Pickled Turnips, Steamed Turnip
| Goddess Recipe : None
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _
| Potato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin,
| : Potato Miso Soup, Potato Pancake, Potato Stew, Sauteed
| : Potato, Spicy Stew, Stew
| Goddess Recipe : None
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _
| Cabbage
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 80G/130G/180G/260G
| Purchase Price : 120G (Decent, Souffle Farm, Spring)
| Stamina Recovery : 70/80/100/120
| Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _
| Flax
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/60G/70G/120G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Flax Yarn
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _
| Strawberry
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 600G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Yes
| Growth Time : 10 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 130G/290G/290G/420G
| Purchase Price : 195G (Decent, Souffle Farm, Spring)
| : 435G (Perfect, Harvest Festival, Fall 26)
| Stamina Recovery : 40/50/60/80
| Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _
| Breadfruit
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 210G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Yes
| Growth Time : 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 70G/90G/110G/180G
| Purchase Price : 105G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate
| : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb
| : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange
| : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin
| : Croquette, Shortcake, Spinach Cake, Yam Cake
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _
| Green Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 105G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 30G
| Purchase Price : 45G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Vegetable Juice, Green Cloth
| Goddess Recipe : Yes, Ben's (Blue)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _
| Hyacinth Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _
| Lavender Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Purple Perfume, Purple Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _
| Tulip Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 60G
| Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Red Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _
| Moondrop Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
| : Flower Festival (Spring 10)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : Can't be sold
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Yellow Perfume, Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Profit Analysis
|
| The profit analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Stamina Analysis
|
| The stamina analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\
| \_____________________________________________________________________[SUM]_
| |
| Summer Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _
| Watermelon
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 480G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 110G/180G/250G/360G
| Purchase Price : 165G (Decent, Souffle Farm, Summer)
| Stamina Recovery : 50/60/80/100
| Used in Recipes : None
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _
| Onion
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Summer)
| : 105G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish,
| : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried
| : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew,
| : Spinach Risotto, Stew, Tomato Risotto
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _
| Honeydew
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 735G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 200G/330G/460G/660G
| Purchase Price : 300G (Decent, Souffle Farm, Summer)
| : 690G (Perfect, Harvest Festival, Fall 26)
| Stamina Recovery : 50/60/80/100
| Used in Recipes : Honeydew Juice, Melon au Lait
| Goddess Recipe : Yes (Perfect); Edge's (Purple)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _
| Corn
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 210G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Yes
| Growth Time : 9 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 100G/120G/140G/240G
| Purchase Price : 150G (Decent, Souffle Farm, Summer)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _
| Tomato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 225G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Yes
| Growth Time : 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 90G/110G/130G/220G
| Purchase Price : 135G (Decent, Souffle Farm, Summer)
| : 165G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : 80/90/100/110
| Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury
| : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato
| : Omelette, Tomato Risotto, Tomato Soup
| Goddess Recipe : Yes (Good); Ben's (Blue)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _
| Cocoa
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 225G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Yes
| Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 120G/150G/180G/300G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate
| : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate
| : Pudding, Hot Cocoa
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _
| Blue Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 70G
| Purchase Price : 105G (Flower Festival, Spring 10)
| Stamina Recovery : 30
| Used in Recipes : Blue Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _
| Sunflower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _
| Pansy Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 30G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _
| Pinkcat Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Purple Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Lily Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _
| Begonia Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : Can't be sold
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Purple Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _
| Hibiscus Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Red Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Profit Analysis
|
| The profit analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Stamina Analysis
|
| The stamina analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\
| \_____________________________________________________________________[FAL]_
| |
| Fall Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _
| Rice
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Souffle Farm (Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/90G/130G/180G
| Purchase Price : 75G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi
| : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried
| : Rice, Mushroom Rice, Omelette Rice, Potato Rice, Rice
| : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried
| : Rice, Seafood Rice, Southern Friend Rice, Southern
| : Omelette, Spinach Risotto, Sushi, Tuna Bowl, Tomato
| : Risotto, Rice Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _
| Spicy Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 30G
| Purchase Location : Pineapple Inn Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelette, Spicy
| : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAR} _
| Carrot
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 80G/100G/120G/200G
| Purchase Price : 150G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : 40/50/60/80
| Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew,
| : Spicy Stew, Stew
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _
| Yam
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Yes
| Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/90G/120G/170G
| Purchase Price : 75G (Decent, Souffle Farm, Fall)
| : 280G (Perfect, Fall Market, Fall 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam
| : Stew, Yam Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _
| Bell Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Yes
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Fall)
| Stamina Recovery : 30/40/60/80
| Used in Recipes : Ratatouille, Vegetable Juice
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _
| Eggplant
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 285G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Yes
| Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 100G/120G/140G/240G
| Purchase Price : 150G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura
| : Buckwheat Noodles
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _
| Spinach
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| :
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/80G/100G/120G
| Purchase Price : 120G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup,
| : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable
| : Juice
| Goddess Recipe : Yes (Perfect); Collin's (Yellow)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _
| Pumpkin
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 195G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 10 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 130G/160G/190G/320G
| Purchase Price : 195G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
| : Pudding, Pumpkin Stew
| Goddess Recipe : No
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Fall)
| : Taylor's Seeds (Year-Round)
| :
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _
| Purple Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 60G
| Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer XL
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _
| Red Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
| : Summer Market (Summer 22)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 50G
| Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _
| Cosmos Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : 75G (Spring Market, Spring 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Purple Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _
| Morning Glory Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 90G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Purple Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _
| Blue Mist Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 525G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 12 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 320G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Blue Perfume, Blue Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _
| Rose Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 105G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 100G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Red Perfume, Red Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _
| Chrysanthemum Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Profit Analysis
|
| The profit analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Stamina Analysis
|
| The stamina analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\
| \_____________________________________________________________________[WNT]_
| |
| Winter Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _
| Buckwheat
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Winter)
| : Taylor's Seeds (Year-Round)
| : Harvest Festival (Fall 26)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/80G/110G/160G
| Purchase Price : 75G (Decent, Souffle Farm, Winter)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat
| : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _
| Yellow Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| : Flower Festival (Spring 10)
| : Harvest Festival (Fall 26)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 40G
| Purchase Price : 60G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _
| Green Bell Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 165G
| Purchase Location : Pineapple Inn (Year-Round)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Green Perfume, Green Cloth
| Goddess Recipe : Yes; Alan's (Red)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _
| Snowflake Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150
| Purchase Location : Souffle Farm (Winter)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Yellow Cloth
| Goddess Recipe : Yes; Edge's (Purple)
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Winter Profit Analysis
|
| The profit analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Winter Stamina Analysis
|
| The stamina analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\
| \_____________________________________________________________________[TRE]_
| |
| Trees |
| ___________________________________________________________________________|
| /
|/Trees operate differently from crops. Rather than being planted and
| harvested when they bloom, then cut down at the end of the season, trees are
| permanent. They exist through all seasons, but only produce fruit in their
| particular season.
|
| When the tree's fruit is in season, fruit can be found around the base of the
| tree throughout the season. For this reason, there can't be any weeds or
| other crops adjacent to the tree, as the fruit will have nowhere to fall.
|
| Fruit harvested from trees has only two qualities: regular and shining. Trees
| produce fruit based on the soil they're buried in, but even a tree planted in
| top-quality soil won't always produce shining fruit.
|
| Trees can be planted in any season and take two seasons to mature. Once
| mature, they will only produce fruit in-season. Trees do not need to be
| watered, and any tree can be cut down for lumber.
|
| All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and
| are available in any season.
|
| Similar to the above crop sections, regular and shining prices and stamina
| values are separated by a slash (so 150G/300G means a regular apple sells for
| 150G, and a shining one sells for 300G).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _
| Apple
|
| Seedling Price : 570G
| Harvest Season : Fall
|
| Sale Price : 150G/300G
| Stamina Recovery : 80/120
|
| Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22)
|
| Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam
| Goddess Recipe : Yes (Regular); Daren's (Red)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _
| Cherry
|
| Seedling Price : 450G
| Harvest Season : Spring
|
| Sale Price : 210G/420G
| Stamina Recovery : 30/60
|
| Purchase Price : 315G (Regular, Souffle Farm, Spring)
|
| Used in Recipes : None
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _
| Chestnut
|
| Seedling Price : 525G
| Harvest Season : Fall
|
| Sale Price : 80G/150G
| Stamina Recovery : Can't be eaten raw
|
| Purchase Price : 120G (Regular, Souffle Farm, Fall)
|
| Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
| : Chesnuts
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _
| Grape
|
| Seedling Price : 555G
| Harvest Season : Fall
|
| Sale Price : 140G/280G
| Stamina Recovery : 50/90
|
| Purchase Price : 210G (Regular, Souffle Farm, Fall)
|
| Used in Recipes : Grape Juice, Grape Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _
| Orange
|
| Seedling Price : 540G
| Harvest Season : Summer
|
| Sale Price : 130G/260G
| Stamina Recovery : 40/80
|
| Purchase Price : 195G (Regular, Souffle Farm, Summer)
|
| Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie,
| : Marmalade Jam
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _
| Hali
|
| Seedling Price : 300G
|
| Hali trees produce no fruit; their sole purpose is lumber.
|
|\
| \_____________________________________________________________________[FIT]_
| |
| Field Items |
| ___________________________________________________________________________|
| /
|/In addition to the standard crops, herbs, flowers and trees that can be
| grown, your field can help you produce several other products for shipping
| or alternate uses.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Power Berry
|
| There are several power berries in the game, each of which increases your
| total stamina by 100 points. One of these power berries is obtained by using
| your hoe to till 1,000 total squares. While this can also occur in the mine,
| where the hoe can also be used, you're most likely to have to consciously try
| to till this many spots manually to get this power berry in any sort of
| early timeframe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _
| Pontata Roots
|
| Sale Price : 150G
| Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super
| : Stay Awake
|
| Pontata roots can be found around your field when you're tilling, as well as
| occasionally in the mines. When you discover a Pontata root, your character
| will react with exclamation, but you'll have to pick up the Pontata root
| manually.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _
| Honey
|
| Obtaining honey requires you to plant flowers on your farm. Any type of
| flower will work, though different colors of flower lead to different types
| of honey.
|
| To obtain honey, plant some flowers and wait for them to sprout. Once they've
| sprouted, do not pick them: instead, check every sunny morning to see if
| there is a bee hovering around one of the flowers. If there is, pick that
| flower to obtain some honey (instead of the flower).
| _ _ _ _ _ _ _
| Decent Honey
|
| Sale Price : 90G
| Stamina Recovery : 100
| Obtained From : Any flower
| _ _ _ _ _ _ _
| Yellow Honey
|
| Sale Price : 250
| Stamina Recovery : 150
| Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake
| _ _ _ _ _ _ _
| Purple Honey
|
| Sale Price : 300
| Stamina Recovery : 150
| Obtained From : Lavender, Pinkcat, Begonia, Cosmos
| _ _ _ _ _
| Red Honey
|
| Sale Price : 330G
| Stamina Recovery : 150
| Obtained From : Tulip, Hibiscus, Rose
| _ _ _ _ _ _
| Blue Honey
|
| Sale Price : 500G
| Stamina Recovery : 150
| Obtained From : Morning Glory, Blue Mist
| _ _ _ _ _ _ _
| Green Honey
|
| Sale Price : 280G
| Stamina Recovery : 150
| Obtained From : Green Bell
| _ _ _ _ _ _ _
| Royal Jelly
|
| Sale Price : 450G
| Stamina Recovery : 500
| Obtained From : Any flower
|
| Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink
| Any color honey can be used in these recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _
| Perfume
|
| Similar to honey, perfume is created from flowers you can grow on your farm.
| Most perfumes are created by combining two of the same type of flower in
| the mixer.
| _ _ _ _ _ _ _ _
| Decent Perfume
|
| Ingredients : Any two flowers, valued less than 500G
| Sale Price : 100G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Purple Perfume
|
| Ingredients : Two Lavender flowers
| Sale Price : 170G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Yellow Perfume
|
| Ingredients : Two Moondrop flowers
| Sale Price : 160G
| Purchase Price : 240G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Green Perfume
|
| Ingredients : Two Green Bell flowers
| Sale Price : 290G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _
| Red Perfume
|
| Ingredients : Two Rose flowers
| Sale Price : 210G
| Purchase Price : 315G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Blue Perfume
|
| Ingredients : Two Blue Mist flowers
| Sale Price : 1210G
| Purchase Price : 1815G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _ _
| Shining Perfume
|
| Ingredients : Any two flower varieties, valued more than 500G
| Sale Price : 1030G
| Purchase Price : Can't be purchased
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _
| Dyed Yarn
|
| While the primary item needed for dyed yarn is the actual yarn, various items
| grown on your farm can be used to dye those particular yarn balls.
|
| Three items can be placed in the yarn maker to make balls of cloth: wool
| (which makes balls of wool yarn), silk (which makes balls of thread) and flax
| (which makes balls of flax yarn). All three of these items can then be
| dyed using the dyeing pot.
|
| For the labels below, the slashes
| _ _ _ _ _ _ _
| Yellow Cloths
|
| Wool Yarn Sale Price : 500G
| Thread Sale Price : 1120G
| Flax Yarn Sale Price : 580G
| Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum,
| : Snowflake, Yellow Herb
| _ _ _ _ _ _ _
| Purple Cloths
|
| Wool Yarn Sale Price : 560G
| Thread Sale Price : 1260G
| Flax Yarn Sale Price : 650G
| Dyeing Ingredients : Lavender, Pinkcat, Begonia, Cosmos, Purple Herb
| _ _ _ _ _ _
| Red Cloths
|
| Wool Yarn Sale Price : 620G
| Thread Sale Price : 1400G
| Flax Yarn Sale Price : 720G
| Dyeing Ingredients : Tulip, Hibiscus, Rose, Red Herb
| _ _ _ _ _ _ _
| Green Cloths
|
| Wool Yarn Sale Price : 530G
| Thread Sale Price : 1190G
| Flax Yarn Sale Price : 610G
| Dyeing Ingredients : Green Bell, Green Herb
| _ _ _ _ _ _
| Blue Cloths
|
| Wool Yarn Sale Price : 930G
| Thread Sale Price : 2100G
| Flax Yarn Sale Price : 1080G
| Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Forageable Items
|
| While these items are not technically produced on your farm, they are
| very similar to farm items, and thus are included here for convenience.
| _ _ _ _ _
| Mushrooms {MUS}
|
| Sale Price : 30G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 50
| Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
| : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _
| Blueberry {BLB}
|
| Sale Price : 50G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 30
| Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam
| _ _ _ _ _
| Veryberry {VRB}
|
| Sale Price : 50G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 20
| Used in Recipes : Veryberry Juice, Berry Jam
| _ _ _ _ _ _ _
| Bamboo Shoot {BBS}
|
| Sale Price : 210G/560G (Shining)
| Where to Find : Various
| Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew
| _ _ _ _ _
| Toadstool {TOD}
|
| Sale Price : 40G
| Where to Find : Mines
| Purchase Price : Can't be purchased
| Stamina Recovery : -100
| Used in Recipes : None (used in Alan's goddess recipe)
| _ _ _ _
| Banana {BAN}
|
| Sale Price : 100G
| Where to Find : Toucan Island
| Purchase Price : 150G (Pineapple Inn)
| Stamina Recovery : 80
| Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana
| _ _ _ _ _
| Pineapple {PIN}
|
| Sale Price : 120G
| Where to Find : Toucan Island
| Purchase Price : 180G
| Stamina Recovery : 100
| Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette
| _ _ _ _
| Coconut {CCN}
|
| Sale Price : 170G
| Where to Find : Toucan Island (Summer Only)
| Purchase Price : Can't be purchased
| Stamina Recovery : 100
| Used in Recipes : Coconut Juice, Coconut Cocktail
| _ _ _ _
| Seaweed {SEW}
|
| Sale Price : 40G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Potato Miso Soup, Seaweed Miso Soup
| _ _ _ _ _
| Seashell {SES}
|
| Sale Price : 70G
| Where to Find : All Beaches
| Purchase Price : 210G (Pineapple Inn)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Fancy Seashell {FSS}
|
| Sale Price : 140G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _
| Clam {CLM}
|
| Sale Price : 90G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria,
| : Seafood Rice, Seafood Stew
| _ _ _ _ _ _
| Sea Urchin {SEU}
|
| Sale Price : 700G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Sea Urchin
| _ _ _
| Coral {CRA}
|
| Sale Price : 50G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _
| Pearl {PEA}
|
| Sale Price : 300G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _ _ _ _
| Black Pearl {BPE}
|
| Sale Price : 30G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| The Animals |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Pending a major overhaul in the next update, this section has been
| temporarily removed. Check back in version 2.4.0 for an completely redesigned
| Animals section.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Tools |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Your standard tools include the axe, the hammer, the sickle and the
| watering can. There are several other tools in the game, but these four
| represent a different classification of tools: they are upgradeable.
|
| Other tools often center around taking care of animals or other extra
| activities. These tools are traditionally not upgradeable.
|
|\
| \___________________________________________________________________________
| |
| Upgradeable Tools |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AXE] _
| Axe
|
| Purpose : Chopping wood and destroying stumps.
| Obtained : Obtained free from Luke (talk to Luke).
| Strengthened : Cuts a stump in fewer strikes, and able to cut bigger stumps.
| Upgraded : Uses less stamina.
| Usage : Face the stump or twig and use; depending on the level of the
| : axe and the strength of the tree, multiple strikes may be
| : required.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HAM] _
| Hammer
|
| Purpose : Destroying stones and boulders
| Obtained : Obtained free from Owen (talk to Owen).
| Strengthened : Destroys a stone in fewer strikes, and able to destroy
| : bigger boulders.
| Upgraded : Uses less stamina.
| Usage : Face the boulder or stone and use; depending on the level of
| : the hammer and the strength of the target, multiple strikes
| : may be required.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SIC] _
| Sickle
|
| Purpose : Cutting grass and weeds
| Obtained : Obtained free from Cain (talk to Cain).
| Strengthened : Cuts a larger area with one strike.
| Upgraded : Uses less stamina.
| Usage : Stand amongst the grass or facing the weed/dead plant and
| : use; depending on the strength of the sickle and the level of
| : charge you use, more grass/weeds will be cut. Note that
| : the area cut by the sickle is radially around you, not in
| : front of you.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WAT] _
| Watering Can
|
| Purpose : Waters crops.
| Obtained : Obtained during opening sequence (automatically).
| Strengthened : Waters larger area with one action.
| Upgraded : Uses less stamina, holds more water.
| Usage : Stand facing the plant (or plants) you'd like to water and
| : use; depending on the strength of the watering can and the
| : level of charge, a larger area (in front of you) will be
| : watered.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOE] _
| Hoe
|
| Purpose : Tills soil.
| Obtained : Obtained during opening sequence (automatically).
| Strengthened : Plows more land with one stroke.
| Upgraded : Uses less stamina.
| Usage : Stand facing the soil you want to till and use; depending on
| : the strength of the hoe and the level of charge, it will
| : till more squares of soil in a row.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FSP] _
| Fishing Pole
|
| Purpose : Lets you fish in rivers and the ocean.
| Obtained : Obtain free from Toby (talk to Toby).
| Strengthened : Able to catch bigger/better fish.
| Upgraded : Uses less stamina.
| Usage : Stand facing the water and use; reel back in when a fish
| : is caught.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPG] _
| Upgrading Tools
|
| The axe, hammer, sickle, hoe, watering can and fishing pole are all
| upgradeable. Once a tool is upgraded, it uses less stamina, operates more
| efficiently and requires less usage.
|
| Leveling up happens two different ways: first of all, tools increase in
| "strength" as they are used more often. As a tool is used, it gains the
| equivalent of 'experience points', and upon receiving enough experience,
| levels up to the next strength of that tool. Higher-strength tools carry
| many benefits; a higher-strength watering can is able to water more plants
| at a time, while a higher-strength hammer or axe can destroy a stump or
| tree in fewer strikes.
|
| In addition to strengthening tools, you also have the option of upgrading
| them. Upgrading can be done once tools have reached higher levels of
| strength (for example, the first upgrade is available once the second level
| of strength is reached). Upgrading makes tools more efficient: while
| stronger tools can perform more work in less actions, upgraded tools
| actually use less stamina to do the same amount of work.
|
| The difference between strengthened tools and upgraded tools is subtle, so
| it's best to think about it in this way: strengthened tools save time, but
| not energy. While a strengthened axe may be able to destroy a stump in 3
| strikes instead of 6, it consumes as much stamina in those 3 strikes as the
| unstrengthened tool did in 6. An upgraded tool saves both time and energy;
| it still only takes 3 strikes to break that stump, but those 3 strikes use
| less stamina than 6 strikes from the un-upgraded tool.
|
| Tools can be upgraded in two ways: the Blacksmith Shop will upgrade your
| tools for you, or the General Store can sell you upgraded versions of the
| tools. The General Store is more expensive, but does not require you to dig
| up the ores or to have your tools strengthened. The Blacksmith is less
| expensive, but you must first strengthen the tool and dig up the
| corresponding ore.
|
| For more information on upgrade purchase prices, see the Blacksmith section
| (search for [ BLA ] without the spaces) or the General Store section
| (search for [ SUP ] without the spaces).
|
|\
| \___________________________________________________________________________
| |
| Non-Upgradeable Tools |
| ___________________________________________________________________________|
| /
|/Non-upgradeable tools fall into several categories, but the most common
| ones are used to care for the animals. These are items like brushes,
| milkers and sheep shears.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BEL] _
| Bell
|
| Purpose : Calls the barnyard animals (cows, sheep, goats) to you.
| Obtained : Purchase at Brownie Ranch (750G).
| Rank Required : *
| Usage : Stand anywhere and ring the bell. Animals within a
| : reasonable range will start to walk towards you.
| Notes : This does not need to be used to put animals in the barn;
| : there is a button that does this automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BRU] _
| Brush
|
| Purpose : Increases an animal's affection.
| Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required : *
| Usage : Stand facing the animal you want to brush and use.
| Notes : This is the fastest way to increase an animal's affection,
| : but can only be done once per day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MED] _
| Medicine
|
| Purpose : Cures an animal of illness.
| Obtained : Purchase at Brownie Ranch (600G).
| Rank Required : *
| Usage : Stand facing the animal you want to heal and use.
| Notes : It may be best to have one of these on hand; the longer an
| : animal stays sick, the more its affection drops, and an
| : animal may get sick on a day when the ranch is closed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MLR] _
| Milker
|
| Purpose : Obtains milk from mature cows.
| Obtained : Purchase at Brownie Ranch (1500G).
| Rank Required : *
| Usage : Stand next to the cow you wish to milk and use; the milk
| : will replace the milker in your hands.
| Notes : Using the shears on a cow will boost their affection.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SAD] _
| Saddle
|
| Purpose : Allows you to ride your horse or ostrich.
| Obtained : Purchase at Brownie Ranch (2400G).
| Rank Required : * *
| Usage : Stand facing the horse or ostrich you wish to ride and use;
| : you will place the saddle on the animal and jump up onto it.
| Notes : The same saddle is used for both horses and ostriches.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHR] _
| Shears
|
| Purpose : Shears your sheep's wool.
| Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required : *
| Usage : Stand facing the sheep you wish to shear and use; wool will
| : replace the shears in your hands.
| Notes : Using the shears on a sheep will boost their affection.
|
|\
| \___________________________________________________________________________
| |
| 00 Makers |
| ___________________________________________________________________________|
| /
|/I'm calling these '00 Makers' after their name in Harvest Moon: Back to
| Nature, though in this game they're officially just 'Makers'. These devices
| reside in the barn and chicken coop and are used to process animal products
| (and flax) into more useful products.
|
| 00 Makers are purchased from the General Store when the corresponding
| building is constructed.
| _ _ _ _ _ _
| Mayo Maker
|
| Price : 3000G
| Location : Bird Coop
| Color : Red
| Input : Eggs (Chicken/Duck/Ostrich)
| Output : Mayonnaise
| _ _ _ _ _ _ _
| Cheese Maker
|
| Price : 4200G
| Location : Barn
| Color : Blue
| Input : Milk (Cow/Goat)
| Output : Cheese
| _ _ _ _ _ _ _
| Butter Maker
|
| Price : 3750G
| Location : Barn
| Color : Yellow
| Input : Milk (Cow/Goat)
| Output : Butter
| _ _ _ _ _ _
| Yarn Maker
|
| Price : 4500G
| Location : Barn
| Color : Green
| Input : Wool; Silk; Flax
| Output : Yarn; Thread; Cloth (respectively)
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Going Out: The Village | / /
\ \ | | / /
\ \| "Few things are more pleasant than a village graced by |/ /
\ | a good priest, good church and good pub." -John Hillaby | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Characters |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The island is inhabited by over 50 different villagers, each with their own
| likes, dislikes, schedules, families and occupations. Eight of these
| characters could become your spouse (sixteen, actually, but only eight per
| gender).
|
| Every character has five categories of gifts: 'loves', 'likes', 'neutral',
| 'dislikes' and 'hates'. 'Loves', 'likes' and 'neutral' all increase
| affection ('loves' more than 'likes', 'likes' more than 'neutral');
| 'dislikes' slightly decreases affection, and 'hates' decreases affection
| a bit more.
|
| Any gift that isn't listed under a character's loves/likes/dislikes/hates
| is a neutral gift (or, if you find out otherwise, let me know - compiling
| a list of likes and dislikes is always the most difficult part of writing
| a Harvest Moon FAQ).
|
| In case you weren't aware, the most recent edition of this FAQ will always
| be found at this shrunken address: hmtot.alturl.com. Some other places
| like to say they have the latest edition, but only that address is
| persistently current.
|
| Most characters follow a certain profile of gifts: there is one ingredient
| that they 'love' any dish that contains it, and they 'like' the ingredient
| by itself. For the most part, cooked items are the best gifts.
|
| Note also that the lists of likes and dislikes here are not comprehensive;
| instead they are just general frameworks for finding good gifts. If you're
| looking for an absolutely comprehensive list, check the Reference section.
|
| It's also notable that there are certain items that absolutely no one
| likes; these gifts are either 'disliked' or 'hated' by everyone.
| Rather than list them under each character, instead they're listed here:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gifts No One Likes
|
| Weeds, dishes that didn't turn out right, trash caught while fishing,
| junk ore.
|
| Additionally, every bachelor appears to dislike bamboo shoots. Go figure.
|
|\
| \___________________________________________________________________________
| |
| Bachelors |
| ___________________________________________________________________________|
| /
|/If you're playing as a girl, there are 8 possible men for you to woo. Not
| all are in the village from the beginning, however; some of them require
| certain progression through the main plotline (creating the rainbows; see
| the Goddess section for more information).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAL] _
| Calvin
|
| Birthday : Winter 14
| Location : Lake area, Small mine
| Relationships : None
| Rival : Phoebe
| Personality : Friendly, but distant
| Occupation : Explorer/Scholar
| Arrival : After creating first rainbow (see Goddess section)
| Meet : On the 10th floor of the small mine
|
| Loves : Various recipes (egg sandwich, egg custard, omelettes).
| Likes : Eggs, gems, cheese.
| Dislikes : Sweet or chocolatey dishes.
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHI] _
| Chase
|
| Birthday : Spring 23
| Location : Lake area, Inn
| Relationships : None
| Rival : Maya
| Personality : Sarcastic, reserved
| Occupation : Cook
| Arrival : After creating first rainbow (see Goddess section)
| Meet : At the inn, early in the evening
|
| Loves : Any recipe with oranges.
| Likes : Oranges, any sweet recipe, pink cat flowers.
| Dislikes : Anything pickled.
| Hates : Perfume.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GIL] _
| Gill
|
| Birthday : Winter 2
| Location : Mayor's House, Town Hall/Square
| Relationships : Hamilton (father)
| Rival : Luna
| Personality : Cocky, goal-oriented, driven
| Occupation : Town Hall Administrator
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Any recipe with tomatoes.
| Likes : Tomatoes, good ores.
| Dislikes :
| Hates : Alcoholic drinks.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JIN] _
| Jin
|
| Birthday : Winter 26
| Location : Clinic
| Relationships : Irene (grandmother)
| Rival : Anissa
| Personality : Relaxed, strict, compassionate
| Occupation : Doctor
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Pontata roots, herb tea.
| Likes : Herbs, anything pickled, milk tea.
| Dislikes :
| Hates : Alcoholic drinks.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JUL] _
| Julius
|
| Birthday : Fall 21
| Location : Lake area, Blacksmith's Shop
| Relationships : Mira (aunt)
| Rival : Candace
| Personality : Pretentious, creative, feminine
| Occupation : Artist/Designer
| Arrival : After creating first rainbow (see Goddess section)
| Meet : In front of the blacksmith's shop (sunny day)
|
| Loves : Any recipe with pumpkin.
| Likes : Pumpkins, flowers, perfumes, gems.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUK] _
| Luke
|
| Birthday : Summer 8
| Location : Carpenter's Shop
| Relationships : Dale (father)
| Rival : None
| Personality : Cool, hard-working, friendly
| Occupation : Carpenter
| Arrival : Initially resides on the island
| Meet : Near the carpenter's shop
|
| Loves : Any recipe with spinach or banana.
| Likes : Spinach, bananas, various recipes, honey.
| Dislikes : Anything with cheese.
| Hates : Anything with yogurt.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OSE] _
| Owen
|
| Birthday : Summer 18
| Location : Blacksmith's Shop
| Relationships : Chloe (cousin), Ramsey (grandfather)
| Rival : Kathy
| Personality : Manly, independent, strong
| Occupation : Blacksmith/Miner
| Arrival : Initially resides on the island
| Meet : In front of the blacksmith's shop
|
| Loves : Anything alcoholic (Martinis) or with rice.
| Likes : Sunflowers, various recipes.
| Dislikes : Anything sweet, mushrooms, some tomato dishes.
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TAO] _
| Toby
|
| Birthday : Spring 9
| Location : Lake area
| Relationships : Ozzie (uncle), Paolo (cousin)
| Rival : Renee
| Personality : Relaxed, gentle, lazy
| Occupation : Fisherman
| Arrival : Initially resides on the island
| Meet : Near the beach
|
| Loves : Any recipe with fish.
| Likes : Any fish, shellfish (clams, lobsters) and shellfish recipes.
| Dislikes : Anything with coconut.
| Hates :
|
|\
| \___________________________________________________________________________
| |
| Bachelorettes |
| ___________________________________________________________________________|
| /
|/If you're playing as a guy, there are 8 possible girls for you to woo. Not
| all are in the village from the beginning, however; some of them require
| certain progression through the main plotline (creating the rainbows; see
| the Goddess section for more information).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANI] _
| Anissa
|
| Birthday : Fall 16
| Location : Souffle Farm
| Relationships : Craig (father), Ruth (mother), Taylor (brother)
| Rival : Jin
| Personality : Quiet, gentle, smart
| Occupation : Medicine Maker
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Tea, pickled dishes, perfumes, blue herb.
| Likes : Other herbs, flowers, strange mushrooms.
| Dislikes : Alcoholic drinks.
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAN] _
| Candace
|
| Birthday : Winter 7
| Location : Tailor Shop
| Relationships : Luna (sister), Shelly (grandmother)
| Rival : Julius
| Personality : Shy, timid
| Occupation : Tailor
| Arrival : After creating first rainbow (see Goddess section)
| Meet : Outside the tailor shop
|
| Loves : Herb tea
| Likes : Yarn, most herb recipes
| Dislikes : Medicine, bamboo shoots.
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KAT] _
| Kathy
|
| Birthday : Summer 3
| Location : Inn
| Relationships : Hayden (father)
| Rival : Owen
| Personality : Tomboyish, outgoing
| Occupation : Barmaid
| Arrival : Initially resides on the island
| Meet : In the bar, after breaking the boulder to Brownie Ranch
|
| Loves : Most alcoholic drinks, some cheese recipes.
| Likes : Cheese, various recipes.
| Dislikes : Mushrooms.
| Hates : Anything with chocolate.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LEN] _
| Renee
|
| Birthday : Fall 5
| Location : Brownie Ranch
| Relationships : Cain (father), Hannah (mother)
| Rival : Toby
| Personality : Caring, compassionate, quiet
| Occupation : Rancher
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch, after breaking the boulder
|
| Loves : Perfume, any recipe with strawberries
| Likes : Most dairy goods and dairy recipes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAI] _
| Maya
|
| Birthday : Fall 24
| Location : Inn
| Relationships : Jake (father), Colleen (mother), Yolanda (grandmother)
| Rival : Chase
| Personality : Cute, cheerful, temperamental
| Occupation : Waitress
| Arrival : Initially resides on the island
| Meet : In Town Square
|
| Loves : Any recipes with yams.
| Likes : Every other recipe.
| Dislikes :
| Hates : Strange mushrooms.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PHO] _
| Phoebe
|
| Birthday : Spring 17
| Location : General Store
| Relationships : Barbara (mother), Simon (father)
| Rival : Calvin
| Personality : Creative, curious, smart
| Occupation : Inventor/General Store Clerk
| Arrival : After creating first rainbow (see Goddess section)
| Meet : On the first floor of the small mine
|
| Loves : Rare metals and gems.
| Likes : Green herbs, coral, some flowers.
| Dislikes : Any unidentified metal.
| Hates : Shellfish and shellfish recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ROM] _
| Luna
|
| Birthday : Spring 25
| Location : Tailor Shop
| Relationships : Candace (sister), Shelly (grandmother)
| Rival : Gill
| Personality : Outgoing, spoiled
| Occupation : Tailor
| Arrival : After creating first rainbow (see Goddess section)
| Meet : Outside the tailor shop
|
| Loves : Most cakes, pies and puddings.
| Likes : Yarn, silk and other sewing tools.
| Dislikes : Alcoholic drinks.
| Hates : Unidentified ores and gems.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHE] _
| Selena
|
| Birthday : Summer 10
| Location : Inn
| Relationships : Samson (father), Sue (mother)
| Rival : None
| Personality : Outgoing, flirty, dominating
| Occupation : Dancer
| Arrival : Spring 10th of Year 1 (no requirements)
| Meet : At the Flower Festival
|
| Loves : Most alcoholic drinks, cheese recipes, some perfumes.
| Likes : Jewelry, cheese.
| Dislikes : Fish.
| Hates : Ores and metals.
|
|\
| \___________________________________________________________________________
| |
| Other Villagers |
| ___________________________________________________________________________|
| /
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Barbara
|
| Birthday : Summer 23
| Location : General Store
| Relationships : Phoebe (daughter), Simon (husband)
| Personality : Active, energetic
| Occupation : General Store Manager/Owner
| Arrival : After creating first rainbow (see Goddess section)
| Meet : At the General Store
|
| Loves : Most vegetable dishes.
| Likes : Most crops and other dishes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bo
|
| Birthday : Summer 2
| Location : Carpenter's Shop
| Relationships :
| Personality :
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the carpenter's shop
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chloe
|
| Birthday : Summer 27
| Location : Blacksmith's Shop
| Relationships : Owen (cousin), Ramsey (grandfather)
| Personality : Cheerful, playful, childish
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the blacksmith's shop
|
| Loves : Anything with chocolate
| Likes : Juices, most sweets.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Colleen
|
| Birthday : Winter 12
| Location : Inn
| Relationships : Maya (daughter), Jake (husband)
| Personality : Motherly, caring
| Occupation : Inn Manager/Owner
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Most flowers.
| Likes : Most other gifts.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Craig
|
| Birthday : Fall 6
| Location : Souffle Farm
| Relationships : Anissa (daughter), Ruth (wife), Taylor (son)
| Personality : Old, calm
| Occupation : Farm Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Souffle Farm.
|
| Loves : High-quality crops.
| Likes : Most other crops.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dale
|
| Birthday : Summer 14
| Location : Carpenter's Shop
| Relationships : Luke (son)
| Personality : Quiet, gruff.
| Occupation : Carpenter.
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Elli
|
| Birthday : Fall 1
| Location : Yolanda's House
| Relationships : None
| Personality : Happy, relaxed, compassionate
| Occupation : Cook
| Arrival : Initially resides on the island
| Meet : At Yolanda's House.
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gray
|
| Birthday : Spring 4
| Location : Maple Lake area, Brownie Ranch
| Relationships : None
| Personality : Quiet, borderline rude
| Occupation :
| Arrival : After creating the first rainbow (see Goddess section)
| Meet : At Maple Lake
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Irene
|
| Birthday : Fall 20
| Location : Clinic
| Relationships : Jin (grandson)
| Personality : Old, relaxed
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the clinic.
|
| Loves : Herb tea.
| Likes : Most herbs.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Jake
|
| Birthday : Fall 28
| Location : Inn
| Relationships : Maya (daughter), Colleen (wife), Yolanda (mother)
| Personality : Gentle, laid-back, calm
| Occupation : Inn Manager/Owner
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Any recipe with apples.
| Likes : Most other gifts.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cain
|
| Birthday : Summer 6
| Location : Brownie Ranch
| Relationships : Renee (daughter), Hannah (wife)
| Personality : Helpful, friendly
| Occupation : Ranch Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch
|
| Loves : High-level dairy products.
| Likes : Other dairy products.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hamilton
|
| Birthday : Spring 13
| Location : Mayor's House, Town Square/Hall
| Relationships : Gill (son)
| Personality : Jolly, caring, compassionate
| Occupation : Mayor
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Any recipe with potatoes.
| Likes : Potatoes, most anything else.
| Dislikes : Alcoholic drinks.
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hannah
|
| Birthday : Winter 4
| Location : Brownie Ranch
| Relationships : Renee (daughter), Cain (husband)
| Personality : Friendly, compassionate
| Occupation : Ranch Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch
|
| Loves : High-level dairy products.
| Likes : Other dairy products and most recipes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hayden
|
| Birthday : Spring 21
| Location : Inn
| Relationships : Kathy (daughter)
| Personality : Reserved, dismissive
| Occupation : Bartender
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves :
| Likes : Most alcoholic drinks.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mira
|
| Birthday : Winter 10
| Location : Maple Lake area
| Relationships : Julius (nephew)
| Personality : Passive, uninvolved
| Occupation : Gem Appraiser
| Arrival : Initially resides on the island
| Meet : At Maple Lake
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ozzie
|
| Birthday : Winter 23
| Location : Fishing Co.
| Relationships : Toby (nephew), Paolo (son)
| Personality : Happy, jolly
| Occupation : Fisherman
| Arrival : Initially resides on the island
| Meet : At the beach.
|
| Loves : Fish and fish dishes.
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Paolo
|
| Birthday : Winter 20
| Location : Fishing Co.
| Relationships : Toby (cousin), Ozzie (father)
| Personality :
| Occupation : None
| Arrival : After creating first rainbow (see Goddess section)
| Meet : At the Fishing Co.
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Perry
|
| Birthday : Spring 20
| Location : Clinic
| Relationships : None
| Personality :
| Occupation : None
| Arrival : After creating first rainbow (see Goddess section)
| Meet : At the Clinic
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pascal
|
| Birthday : Winter 3
| Location :
| Relationships :
| Personality :
| Occupation :
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ramsey
|
| Birthday : Spring 5
| Location : Blacksmith's Shop
| Relationships : Owen (nephew), Chloe (granddaughter)
| Personality : Gruff, reserved, borderline rude
| Occupation : Blacksmith
| Arrival : Initially resides on the island
| Meet : At the blacksmith's shop
|
| Loves : Rare metals and ores.
| Likes : Most recipes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ruth
|
| Birthday : Spring 6
| Location : Souffle Farm
| Relationships : Anissa (daughter), Craig (husband), Taylor (son)
| Personality : Motherly, calm
| Occupation : Farm Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Souffle Farm.
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Samson
|
| Birthday : Summer 21
| Location : Pineapple Inn
| Relationships : Selena (daughter), Sue (wife)
| Personality : Sarcastic, manly, dismissive
| Occupation : Inn Owner/Operator
| Arrival : Never; lives on Toucan Island after creating first rainbow
| Meet : At Pineapple Inn (on Toucan Island)
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shelly
|
| Birthday : Winter 19
| Location : Tailor Shop
| Relationships : Candace (granddaughter), Luna (granddaughter)
| Personality : Happy, cheerful, calm
| Occupation : Tailor
| Arrival : After creating the first rainbow (see Goddess section)
| Meet : At the Tailor Shop
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Simon
|
| Birthday : Winter 8
| Location : General Store
| Relationships : Phoebe (daughter), Barbara (wife)
| Personality : Gentle, caring, helpful
| Occupation : General Store Manager/Owner
| Arrival : After creating first rainbow (see Goddess section)
| Meet : At the General Store
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sue
|
| Birthday : Spring 27
| Location : Pineapple Inn
| Relationships : Selena (daughter), Samson (husband)
| Personality :
| Occupation : Inn Owner/Operator
| Arrival : Never; lives on Toucan Island after creating first rainbow
| Meet : At Pineapple Inn (on Toucan Island)
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Taylor
|
| Birthday : Summer 19
| Location : Souffle Farm
| Relationships : Anissa (sister), Craig (father), Ruth (mother)
| Personality :
| Occupation : None
| Arrival : After creating first rainbow (see Goddess section)
| Meet : At Souffle Farm.
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yolanda
|
| Birthday : Summer 10
| Location : Inn
| Relationships : Maya (granddaughter), Jake (son)
| Personality : Grandmotherly, a bit of a busy-body
| Occupation : Cook
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Anything recipe with chocolate.
| Likes : Most teas and other recipes.
| Dislikes : Mushrooms, bamboo shoots.
| Hates :
|
|\
| \___________________________________________________________________________
| |
| Villagers' Children |
| ___________________________________________________________________________|
| /
|/
|
| There are five pairs of bachelors and bachelorettes that will marry if you
| become close enough friends with each of them. If they marry, they also
| will have children that become characters on the island. Names of these
| children are credited to RanchStory.co.uk.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Van
|
| Parents : Jin and Anissa
| Birthday : Varies by Jin and Anissa's marriage date
| Location : Maple Lake Area
| Relationships : Jin (father), Anissa (mother)
| Personality :
| Occupation : None
| Arrival : Three seasons after Jin and Anissa marry
| Meet : At the Maple Lake area
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Matt
|
| Parents : Toby and Renee
| Birthday : Varies by Toby and Renee's marriage date
| Location : Maple Lake Area
| Relationships : Toby (father), Renee (mother)
| Personality :
| Occupation : None
| Arrival : Three seasons after Toby and Renee marry
| Meet : At the Maple Lake area
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dakota
|
| Parents : Chase and Maya
| Birthday : Varies by Chase and Maya's marriage date
| Location : Maple Lake Area
| Relationships : Chase (father), Maya (mother)
| Personality :
| Occupation : None
| Arrival : Three seasons after Chase and Maya marry
| Meet : At the Maple Lake area
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angie
|
| Parents : Julius and Candace
| Birthday : Varies by Julius and Candace's marriage date
| Location : Maple Lake Area
| Relationships : Julius (father), Candace (mother)
| Personality :
| Occupation : None
| Arrival : Three seasons after Julius and Candace marry
| Meet : At the Maple Lake area
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Heath
|
| Parents : Calvin and Phoebe
| Birthday : Varies by Calvin and Phoebe's marriage date
| Location : Maple Lake Area
| Relationships : Calvin (father), Phoebe (mother)
| Personality :
| Occupation : None
| Arrival : Three seasons after Calvin and Phoebe marry
| Meet : At the Maple Lake area
|
| Loves :
| Likes :
| Dislikes :
| Hates :
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Places and Shops |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The island is home to several shops for you to purchase various seeds,
| foods, animals and everything else you could need.
|
|\
| \___________________________________________________________________________
| |
| Shops |
| ___________________________________________________________________________|
| /
|/Harvest Moon: Tree of Tranquility introduces a new system for the shops,
| oriented around the shops earning certain star ratings. The higher a shop's
| rating, the better goods they'll sell.
|
| So how does a shop's rating rise? Their fate is tied directly to yours: the
| more you ship, the more they grow. Shipping dairy products helps grow
| Brownie Ranch, whereas shipping crops helps grow Souffle Farm.
|
| Certain items require your farm to be on a certain level before they will
| become available. For more information on farm ranks, see the section
| titled "Your Ranch" (search for < HSH > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Town Hall
|
| Location :
| Purpose : Town center and, for you, sells land plots.
| Hours : 8:00AM - 5:00PM, closed Sundays/holidays
| Villagers : Hamilton
|
| The Town Hall, for your purposes, is the place to buy additional land
| plots. Your first plot is free, but each additional plot costs money. There
| are four total available: the three that you chose from initially and a
| fourth up in the mountains.
|
| Product List Price
| Hillside Plot 7800G
| Town Plot 7500G
| Seaside Plot 7200G
| Mountain Plot 18000G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BRO] _
| Brownie Ranch
|
| Location :
| Purpose : Selling animals and various tools for animal caretaking.
| Hours : 9:00AM - 6:00PM, Closed Mondays/Holidays
| Villagers : Renee, Cain, Hannah, Gray
|
| The Brownie Ranch is your resource for all animal-related needs. Animals,
| feed, tools and miracle potions can all be purchased here.
|
| Product List Price Rank Required
| Brush 1200G *
| Bell 750G *
| Shears 1200G *
| Milker 1500G *
| Medicine 600G *
| Saddle 2400G *
|
| Horse Miracle Potion 2700G * *
| Cow Miracle Potion 2100G *
| Sheep Miracle Potion 1800G *
| Goat Miracle Potion 1800G * *
|
| Mayonnaise (Good) 180G *
| Butter (Good) 225G *
| Cheese (Good) 255G *
| Wool (Good) 390G *
| Honey (Decent) 150G *
| Cocoon (Decent) 600G *
|
| Fodder 15G *
| Bird Seed 15G *
|
| Horse (Foal) 6300G * *
| Chicken (Adult) 2100G *
| Duck (Adult) 2400G * * *
| Cow (Calf) 4500G *
| Sheep (Lamb) 4200G *
| Goat (Kid) 3600G * *
| Ostrich (Chick) 13500G * * *
| Silkworm (Adult) 2850G *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SOF] _
| Souffle Farm
|
| Location :
| Purpose : Selling seeds and tools for raising crops.
| Hours : 7:00AM - 5:00PM, Closed Saturdays/Holidays
| Villagers : Anissa, Craig, Ruth, Taylor
|
| The Souffle Farm is your chief resource for all your crop-related needs.
| Seeds, produce, trees and fertilizer can all be found here.
|
| Product List Price
| (Spring Seeds)
| Turnip Seeds 60G
| Potato Seeds 75G
| Cabbage Seeds 135G
| Breadfruit Seeds 210G
| Strawberry Seeds 600G
|
| Lavender Flower Seeds 60G
| Tulip Flower Seeds 90G
| Moondrop Flower Seeds 75G
|
| Spring Seed Mix 150G
|
| (Summer Seeds)
| Corn Seeds 210G
| Onion Seeds 75G
| Melon Seeds 735G
| Tomato Seeds 225G
| Watermelon Seeds 480G
|
| Pansy Flower Seeds 60G
| Sunflower Seeds 75G
| Pinkcat Flower Seeds 60G
|
| Mixed Bag (random seeds) 150G
|
| (Fall Seeds)
| Bell Pepper Seeds 90G
| Pumpkin Seeds 195G
| Rice Seeds 120G
| Spinach Seeds 75G
| Yam Seeds 135G
|
| Blue Mist Flower Seeds 525G
| Cosmos Flower Seeds 75G
| Morning Glory Seeds 75G
|
| Mixed Bag (random seeds) 150G
|
| (Winter Seeds)
| Buckwheat Seeds 150G
|
| Anemone Flower Seeds 90G
| Snowflake Flower Seeds 150G
|
| (Year-Round Seeds)
| Apple Tree Seed 570G
| Cherry Tree Seed 450G
| Chestnut Tree Seed 525G
| Grape Tree Seed 555G
| Orange Tree Seed 540G
| Hali Tree Seed 300G
|
| (Spring Produce)
| Strawberry (Decent) 195G
| Cabbage (Decent) 120G
| Turnip (Decent) 75G
| Potato (Decent) 95G
| Breadfruit (Decent) 105G
| Cherry (Regular) 315G
|
| (Summer Produce)
| Watermelon (Decent) 165G
| Corn (Decent) 150G
| Tomato (Decent) 135G
| Melon (Decent) 300G
| Onion (Decent) 90G
| Orange (Regular) 195G
|
| (Fall Produce)
| Pumpkin (Decent) 195G
| Yam (Decent) 75G
| Eggplant (Decent) 150G
| Rice (Decent) 75G
| Bell Pepper (Decent) 90G
| Apple (Regular) 225G
| Grapes (Regular) 210G
| Chestnuts (Regular) 120G
|
| (Winter Produce)
| Buckwheat (Decent) 75G
|
| (Fertilizer) Rank Required
| Fertilizer (one season) 90G * *
| Rapid Fertilizer (two) 180G * *
| Happy Fertilizer (three) 225G * * *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAR] _
| Carpenter's Shop
|
| Location :
| Purpose : Upgrading your house and building new buildings.
| Hours : 9:00AM - 6:00PM, Closed Saturdays/Holidays
| Villagers : Luke, Dale, Bo
|
| The Carpenter's Shop is also your local Haverty's - most of your furniture
| will be purchased from this shop.
|
| Product List
|
| (Buildings and Upgrades) Price Wood Stone
| New Home (New Building) 4500G 27 27
| Home Level 2 (Upgrade) 3000G 18 16
| Home Level 3 (Upgrade) 6000G 27 24
| Home Level 4 (Upgrade) 9000G 36 32
| Home Level 5 (Upgrade) 12000G 45 40
| Coop (New Building) 2400G 10 10
| Coop Level 2 (Upgrade) 4800G 22 22
| Barn (New Building) 3000G 12 12
| Barn Level 2 (Upgrade) 6000G 22 22
|
| (House Decors) Price
| Simple 750G
| Country 1500G
| Cute 2250G
| Gorgeous 4500G
|
| (Beds) Price (Single) Price (Double)
| "Normal" 1500G 5250G
| "Cute" 1500G 5250G
| "Chic" 1800G 5700G
| "Straw (Chic)" 450G 1950G
| "Straw (Normal)" 600G 2100G
| "Gold" 3000G 6000G
| "Rococo" 3300G 6000G
| "Royal" 3750G 6750G
|
| (Wardrobes) Price (Small) Price (Medium) Price (Large)
| "Normal" N/A 2400G 3300G
| "Chic" 1500G 2550G 3450G
| "Cute" 1950G N/A 3900G
|
| (Cabinets) Price (Small) Price (Medium) Price (Large)
| "Normal" 1200G 1500G 2250G
| "Chic" 1200G 1500G 2400G
| "Cute" 1350G 1650G 2700G
|
| (Drawers) Price (Normal) Price (Large)
| "Simple" 1800G 3750G
| "Chic" 1800G 3750G
| "Cute" 4200G 8500G
|
| (Bookshelves) Price
| "Simple" 1500G
| "Green" 1800G
|
| (Tables) Price (Square) Price (Round)
| "Simple" 2700G N/A
| "Chic" 2400G 3300G
| "Wood" N/A 3000G
| "Modern" N/A 3300G
|
| (Chairs) Price (Normal) Price (Backrest)
| "Normal" 300G 600G
| "Country" 300G 300G
| "Cute" 375G 375G
| "Simple" 375G 675G
| "Modern"* 375G 675G
| "Brown"* 450G 720G
|
| (Couches) Price (Loveseat) Price (Full Couch)
| "Normal" 750G 1500G
| "Country" 750G 1500G
| "Chic" 780G 1800G
| "Fancy"* 750G 1650G
| "Brown"* 780G 1875G
| "Artsy"** 750G 1650G
|
| * - the "Modern" and "Brown" chairs and the "Fancy" and "Brown" couches
| are NOT available at the Carpenter's Shop; they are sold by Bo at
| the Market. They are listed here for simplicity.
|
| ** - the "Artsy" couches are NOT available at the Carpenter's Shop; they
| are sold by Owen at the Market. They are listed here for simplicity.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SUP] _
| General Store
|
| Location :
| Purpose : Purchasing kitchen utensils, food and other items.
| Hours : 9:00AM - 6:00PM, Closed Mondays/Holidays
| Villagers : Phoebe, Barbara, Simon
|
| The General Store is just that: super. They sell everything here, but the
| most important part is the kitchen utensils.
|
| Product List
|(Cooking Utensils) Price: Normal Rustic Simple Cute Beautiful
| Cutting Boards 1500G 1500G 1650G 1800G 3000G
| Frying Pans 1800G 1800G 1950G 2100G 3300G
| Mixers 1200G 1200G 1350G 1500G 2700G
| Pots 2250G 2250G 2400G 2550G 3750G
| Ovens 2550G 2550G 2700G 2850G 4050G
| Aging Pots 2175G 2175G 2475G 2325G 3675G
|
| * - These 5 initials represent the 5 types of utensil: Normal, Rustic,
| Simple, Cute, and Beautiful.
| ** - The 'Beautiful' utensils are NOT purchased from the General Store, but
| from Mira at the Spring and Summer Flea Markets. They are provided
| here for convenience.
|
| (Tools) Price
| Iron Tool (Any) 3000G
| Copper Tool (Any) 7500G
| Silver Tool (Any) 15000G
| Gold Tool (Any) 30000G
|
| Note : you can only buy the higher version of a tool if you have the
| : lower-level tool as well (so, you can't buy a silver tool without
| : first having the copper tool). Tools can also be upgraded at the
| : Blacksmith Shop (see Blacksmith Shop section, search for [ BLA ]
| : without the spaces).
|
| (00 Makers) Price
| Mayonnaise Maker 3000G
| Cheese Maker 4200G
| Butter Maker 3750G
| Yarn Maker w/ Dye Pot 4500G
|
| Note : '00 Makers' are not available until a coop or barn are constructed.
|
| (Household Items) Price
| (Calendars)
| Chic 180G
| Lovely 225G
| Simple* 150G
|
| (Televisions)
| Cheap 600G
| Normal 1350G
| Gorgeous 5250G
|
| (Telephones)
| Classical 750G
| Country 750G
| Cute 750G
| Heartful 900G
| Simple* 825G
| Luxurious** 1050G
|
| (Clocks)
| Round 525G
| Square 600G
| Gorgeous 1275G
| Artsy** 750G
|
| (Heating)
| Wood-Burning 900G
| Oil-Burning 1800G
| Foreign** 1350G
|
| (Refrigerators)
| Small 1200G
| Medium 2250G
| Large 3750G
| Small (Simple)* 1350G
| Medium (Simple)* 2700G
| Large (Simple)* 4200G
|
| (Books)
| TV Guide 450G
| Island's History 450G
| Island's Guide V2 750G
| Advanced Mining 750G
| Advanced Fishing 750G
| Advanced Farming 750G
| Animal Care Guide 750G
| Parenting Guide 750G
|
| * - These items (Simple Calendar, Simple Phone, Simple Refrigerators) are
| NOT sold at the General Store; they are sold by Owen at the Arts
| Festival. They are provided here for convenience.
| ** - These items (Luxurious Telephone, Artsy Clock and Foreign Heater) are
| NOT sold at the General Store; they are sold by Bo at the Arts
| Festival. They are provided here for convenience.
|
| The General Store sells quite a few other goods, including furniture for
| your house and other items. These will be posted when they become
| available.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TAL] _
| Tailor Shop
|
| Location :
| Purpose : Purchasing clothes and jewelry.
| Hours : 9:00AM - 6:00PM , Closed Sundays/Holidays
| Villagers : Candace, Luna, Shelly
|
| Once the Tailor Shop arrives (after creating the first rainbow), you'll be
| able to buy different clothes and jewelry to outfit your character. Note
| also that I have no way of knowing how several of these things will be
| translated in the English version, so these names likely will change.
|
| Product List Price
| (Clothes)
| Blue Clothes 1500G
| Red Clothes 1800G
| Yellow Clothes 2100G
| Green Clothes 2400G
| Purple Clothes 2700G
|
| Note : each of the above is available as both a spring/summer and a
| : fall/winter outfit, as well as both a boy's and a girl's outfit. The
| : price remains the same regardless of season and gender. Boys' clothes
| : are named "Formal" (spring/summer) and "Border" (fall/winter), while
| : girls' clothes are "Urban" (spring/summer) and "Pop" (fall/winter).
|
| (Accessories)
| Straw Hat 900G
| Trucker Cap 1800G
| Baseball Cap 2100G
| Beanie-Style Hat 2400G
| Bandana 3000G
| Cowboy Hat 3300G
|
| Rucksack Upgrades Required Items
| Upgrade #1 (15 slots) None (obtained free when Tailor Shop arrives)
| Upgrade #2 (20 slots) Good Flax Yarn (2), Good Wool Yarn (2),
| Good Thread (2)
| Upgrade #3 (25 slots) Yellow Flax Yarn (2), Red Wool Yarn (2),
| Green Thread (2)
| Upgrade #4 (30 slots) Shining Flax Yarn (1), Shining Wool Yarn (1),
| Shining Thread (2)
| Journey (for New Game+) Rare Metal, Black Pearl, Shining Flax Yarn (1),
| Shining Wool Yarn (1)
|
| Note : the above Rucksack upgrades do not operate as a shop, but rather are
| : obtained by talking directly to Shelly at the shop. Talk to her to
| : obtain the list of ingredients, then talk to her again when you have
| : the ingredients in your rucksack.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BLA] _
| Blacksmith Shop
|
| Location :
| Purpose : Purchasing and upgrading tools.
| Hours : 8:00AM - 5:00PM, Closed Mondays/Holidays
| Villagers : Julius, Owen, Chloe, Ramsey
|
| The blacksmith shop allows you to upgrade your tools, as well as creates
| jewelry and accessories from items you supply.
|
| Product List Price Ore Required
| (Tool Upgrades)
| Starter->Iron Upgrade 1000G Iron Ore
| Iron->Copper Upgrade 2500G Copper Ore
| Copper->Silver Upgrade 5000G Silver Ore
| Silver->Gold Upgrade 10000G Gold Ore
|
| Note : the above prices apply for upgrades of the Sickle, Hoe, Hammer, Axe,
| : Fishing Rod and Watering Can. These items can also be purchased from
| : the General Store for more money, but without the ore requirement.
| : For the ore, remember you must have Mira examine your ore to determine
| : what ore it actually is.
|
| (Brooches) Price Gem Required Ore Required
| Toy 195G Glass Copper
| Silver 315G None Silver
| Gold 375G None Gold
| Peridot 405G Peridot Copper
| Rose Stone 420G Rose Stone Copper
| Amber 435G Amber Copper
| Lapis Lazuli 450G Lapis Lazuli Copper
| Spinel 450G Spinel Copper
| Jade 480G Jade Copper
| Moonlight 525G Moonlight Stone Copper
| Sapphire 570G Sapphire Copper
| Garnet 600G Garnet Copper
| Pearl 600G Pearl Copper
| Topaz 855G Topaz Copper
| Amethyst 870G Amethyst Copper
| Aquamarine 885G Aquamarine Copper
| Ruby 975G Ruby Copper
| Emerald 1020G Emerald Copper
| Harvest Goddess 1095G Rare Metal Copper
| Crystal 1200G Crystal Copper
| Black Pearl 1350G Black Pearl Copper
| Diamond 1650G Diamond Copper
|
| (Rings) Price Gem Required Ore Required
| Toy 645G Glass Silver
| Silver 765G None Silver
| Gold 825G None Gold
| Peridot 855G Peridot Silver
| Rose Stone 870G Rose Stone Silver
| Amber 885G Amber Silver
| Lapis Lazuli 900G Lapis Lazuli Silver
| Spinel 900G Spinel Silver
| Jade 930G Jade Silver
| Moonlight 975G Moonlight Stone Silver
| Sapphire 1020G Sapphire Silver
| Garnet 1050G Garnet Silver
| Pearl 1050G Pearl Silver
| Topaz 1305G Topaz Silver
| Amethyst 1320G Amethyst Silver
| Aquamarine 1335G Aquamarine Silver
| Ruby 1425G Ruby Silver
| Emerald 1470G Emerald Silver
| Harvest Goddess 1545G Rare Metal Silver
| Crystal 1650G Crystal Silver
| Black Pearl 1800G Black Pearl Silver
| Diamond 2100G Diamond Silver
|
| (Pendants) Price Gem Required Ore Required
| Toy 945G Glass Gold
| Silver 1065G None Silver
| Gold 1125G None Gold
| Peridot 1155G Peridot Gold
| Rose Stone 1170G Rose Stone Gold
| Amber 1185G Amber Gold
| Lapis Lazuli 1200G Lapis Lazuli Gold
| Spinel 1200G Spinel Gold
| Jade 1230G Jade Gold
| Moonlight 1275G Moonlight Stone Gold
| Sapphire 1320G Sapphire Gold
| Garnet 1350G Garnet Gold
| Pearl 1350G Pearl Gold
| Topaz 1605G Topaz Gold
| Amethyst 1620G Amethyst Gold
| Aquamarine 1635G Aquamarine Gold
| Ruby 1725G Ruby Gold
| Emerald 1770G Emerald Gold
| Harvest Goddess 1845G Rare Metal Gold
| Crystal 1950G Crystal Gold
| Black Pearl 2100G Black Pearl Gold
| Diamond 2400G Diamond Gold
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sundae Inn/Bar
|
| Location :
| Purpose : Sells food, and drinks at night in the bar.
| Hours : 9:00AM - 5:00PM, Closed Sundays (Restaurant)
| 6:00PM - 12:00AM, Closed Sundays (Bar)
| Villagers : Jake, Colleen, Maya, Kathy, Selena, Hayden
|
| The Sundae Inn really serves more as a restaurant and bar than anything
| else; it does have rooms, but they don't actually serve any gameplay
| purpose.
|
| Product List Price
| (Restaurant)
| Apple Pie 630G
| Banana Pudding 840G
| Fondue 510G
| Mushroom Stir Fry 480G
| Omelette 330G
| Shark Stew 1530G
| Sole Meuniere 630G
| Tomato Rice 660G
| Veggie Sandwich 390G
|
| Herb Tea 105G
| Hot Chocolate 570G
| Milk Tea 405G
| Pineapple Juice 405G
| Tomato Juice 240G
| Veryberry Juice 105G
| Warm Milk 330G
|
| (Drinks)
| Apple Martini 345G
| Blueberry Martini 180G
| Buckwheat Martini 210G
| Coconut Martini 495G
| Grape Martini 300G
| Potato Martini 285G
| Rice Martini 345G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Meringue Clinic
|
| Location :
| Purpose : Selling medicine, birthing children and caring for you when ill.
| Hours : 8:00AM - 5:00PM, Closed Mondays/Holidays
| Villagers : Irene, Jin
|
| The Doctor's Office (also called the Clinic) serves a typical purpose:
| selling medicine and caring for you when you get sick. Like the Tailor
| Shop, these translations are very rough and will be revised when official
| English names are released. Certain items are also believed to be the same
| as recipe items, but if this appears false this will be corrected.
|
| Product List Price
| Herb Tea 105G
| Veggie Juice 420G
| Stamina Drink 300G
| Fatigue Drink 450G
| Cold Medicine 525G
| Sleep-Be-Gone 375G
| Super-Sleep-Be-Gone 525G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fishing Co.
|
| Location :
| Purpose : Home for fishermen, and a place to get various fish-type foods.
| Hours : 6:00AM - 10:00PM, Closed Mondays/Holidays
| Villagers : Toby, Paolo, Ozzie
|
| The Fishing Co. has a variety of fish-related dishes for you to purchase;
| they don't sell anything usable, though.
|
| Product List Price
| Baked Clams 195G
| Fish Stir Fry 180G
| Local Stir Fry 150G
| Shrimp Stir Fry 135G
| Salmon Stir Fry 405G
| Sardine Stir Fry 120G
| Squid Stir Fry 210G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pineapple Inn
|
| Location : Toucan Island (accessed by creating first rainbow)
| Purpose : As a shop, buying rare seeds
| Hours : 7:00AM - 7:00PM, OPEN Holidays
| Villagers : Samson, Sue, Selena (theoretically)
|
| Pineapple Inn sells some rare seeds that can't be found on the main island.
| All their seeds are available year-round.
|
| Product List Price
| Cocoa Seeds 225G
| Spicy Pepper Seeds 30G
|
| Hibiscus Flower Seeds 90G
| Green Bell Flower Seeds 165G
|
| Banana (Regular) 150G
| Pineapple 180G
|
| Fancy Seashell 210G
|
| S. Island Omelette 555G
| S. Island Fried Rice 765G
| Pineapple Juice 405G
| Coconut Milk 375G
| Banana Milk 600G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Taylor's Seeds
|
| Location : Phone accessible only
| Purpose : Purchasing seeds not available elsewhere
| Hours : 24 hours a day, every day
| Villagers : Taylor
|
| Taylor's seed shop is different from every other shop on the island. It's
| only accessible via phone (except when he first introduces himself), it's
| available absolutely all the time, and seeds you order appear instantly in
| your rucksack (if there's room, otherwise you won't be able to buy from him).
|
| Taylor doesn't arrive until first Winter at the earliest (if you completed
| the first goddess rainbow in first Spring). His number for ordering is 881.
| All his seeds are available year round, even though they are planted
| seasonally.
|
| Product List Price Season
| Spring Seed Mix 150G Spring
| Breadfruit Seeds 210G Spring
| Cabbage Seeds 135G Spring
| Flax Seeds 120G Spring
| Potato Seeds 75G Spring
| Strawberry Seeds 600G Spring
| Hyacinth Flower Seeds 75G Spring
| Tulip Flower Seeds 90G Spring
| Green Herb Seeds 105G Spring
|
| Summer Seed Mix 150G Summer
| Corn Seeds 210G Summer
| Onion Seeds 75G Summer
| Tomato Seeds 225G Summer
| Watermelon Seeds 480G Summer
| Begonia Flower Seeds 75G Summer
| Lily Flower Seeds 120G Summer
| Sunflower Flower Seeds 75G Summer
| Blue Herb Seeds 120G Summer
|
| Fall Seed Mix 150G Fall
| Carrot Seeds 60G Fall
| Eggplant Seeds 285G Fall
| Rice Seeds 120G Fall
| Spicy Pepper Seeds 30G Fall
| Chrysanthemum Flower Seeds 60G Fall
| Cosmos Flower Seeds 75G Fall
| Rose Flower Seeds 105G Fall
| Purple Herb Seeds 135G Fall
|
| Buckwheat Seeds 150G Winter
| Green Bell Flower Seeds 165G Winter
| Yellow Herb Seeds 120G Winter
|
|
|\
| \___________________________________________________________________________
| |
| Other Homes and Buildings |
| ___________________________________________________________________________|
| /
|/There are, needless to say, other buildings - after all, people do live
| places. These will be detailed more clearly in the future.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Festivals |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/As with all Harvest Moon games, festivals are one of the most entertaining
| aspects. In Tree of Tranquility, there are fewer festivals, and they fall
| into two main categories: Market festivals and Romantic festivals.
|
| Market festivals are essentially places to buy various goods from the
| villagers. Each month has a monthly market, and there are a few other markets
| as well. Markets aren't only for buying goods: there are occasionally small
| mini-games and scenes, and you can talk to various villagers there.
|
| Romantic festivals are occasions to spend some time with your beloved. For
| the majority of them, you have to ask your beloved to the festival the day
| before. Some of them have the option of participating alone, but the primary
| reason for the festivals is romance.
|
|\
| \___________________________________________________________________________
| |
| Spring |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| New Year's Day Sunrise
|
| When : Spring 1, automatically after New Year's Eve
| Where : Beach
| Type : Romantic
| Details : Hardly a festival, but tradition makes me want to include this
| : since almost every HM game has a New Year's Day event.
|
| : In Tree of Tranquility, rather than a big event, New Year's Day is
| : celebrated by watching the sunrise at the beach, alone or with your
| : spouse if you're married. It follows right after the New Year's Eve
| : Festival automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flower Festival
|
| When : Spring 10, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : A market festival, mainly for buying flower- and crop-related
| : goods. Booths are run by Anissa and Ruth. There's also a mini-game,
| : accessible by talking to Gill, that involves catching bugs.
|
| Product List Price Season (if applicable)
| (Anissa's Booth)
| Happy Fertilizer 225G
|
| Begonia Flower Seeds 75G Summer
| Hyacinth Flower Seeds 75G Spring
| Lily Flower Seeds 120G Summer
| Moondrop Flower Seeds 75G Spring
|
| Tulip Flower 90G
| Lavender Flower 75G
|
| Blue Perfume 1815G
| Red Perfume 315G
| Yellow Perfume 240G
|
| (Ruth's Booth)
| Blue Herb Seeds 120G Summer
| Green Herb Seeds 105G Spring
| Purple Herb Seeds 135G Fall
| Red Herb Seeds 135G Fall
| Yellow Herb Seeds 120G Winter
|
| Blue Herb 105G
| Green Herb 45G
| Purple Herb 90G
| Red Herb 75G
| Yellow Herb 60G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Market
|
| When : Spring 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : A run-of-the-mill market. Booths are run by Maya, Simon, and
| : Candace.
|
| Product List Price
| (Maya's Booth)
| Mixer (Gorgeous) 2700G
| Cutting Board (Gorgeous) 3000G
| Frying Pan (Gorgeous) 3300G
| Aging Pot (Gorgeous) 3675G
| Pot (Gorgeous) 3750G
| Oven (Gorgeous) 4050G
|
| Grilled Yam* 165G
| Ostrich Mayonnaise* 480G
| Rice Ball 60G
|
| (Candace's Booth)
| Cosmos Flower 75G
| Snowflake Flower 120G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Pink Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Simon's Booth)
| Apple* 225G
| Bamboo Shoot 315G
| Glass 45G
| Omelette* 240G
| Pontata Root 225G
| Red Herb Seeds 135G
| Wool Yarn (Decent) 375G
|
| * - these items are also ingredients in one of the goddess recipes. The Apple
| is especially notable since it's an ingredient in the first recipe, and
| this Market is the only place to get one before Fall.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Festival
|
| When : Spring 28, 9:00AM to 5:00PM
| Where : Brownie Ranch
| Type : Market
| Details : The Animal Festival combines all the classic animal competitions.
| : Instead of entering an animal in each category, you can only enter
| : one animal. And instead of getting to choose which animal you
| : enter, your oldest one is automatically entered. Therefore, the
| : only way to have a different animal enter the contest is to sell
| : the older one. Yes, this sucks, and no, I don't know why they did
| : it this way.
|
| : To enter the contest, head to the Brownie Ranch area sometime after
| : 9:00AM on Spring 28. Talk to Cain when you arrive and let him know
| : you'd like to enter the contest. After saying so, your oldest
| : animal will automatically be entered - regardless of what species.
|
| : To hear the winner, be in the area of Brownie Ranch at 5:00PM.
| : The prize announcement will interrupt your normal play, and after
| : it's done you'll be outside the area. If you won, re-enter the area
| : right away and talk to the Mayor as quickly as possible to obtain
| : your prize - if you don't hurry, he'll go home and you won't
| : receive your prize. Yes, this is done stupidly as well.
|
| : To win, you need your animal to have as many hearts as possible. An
| : animal with 10 hearts will always win something, though it won't
| : always win first prize - it appears to be somewhat random, although
| : replaying that one day hasn't guaranteed any change in results. If
| : your animal has less than 10 hearts, it can still win something,
| : though only 10 hearts will guarantee a prize.
|
| : The prize listings are:
| : 1st Prize: 120 Fodder or 120 Feed
| : 2nd Prize: 30 Fodder or 30 Feed
| : 3rd Prize: 10 Fodder or 10 Feed
|
| : Whether you receive fodder or feed is dependent on what animal was
| : entered: poultry will yield feed, while livestock will yield
| : fodder.
|
| : In addition to the contest, Hannah and Renee run sales booths:
|
| Product List Price
| (Hannah's Booth)
| Butter (Perfect) 315G
| Cheese (Perfect) 360G
| Mayonnaise (Perfect) 225G
| Flax Yarn (Good) 540G
| Silk Yarn (Good) 1050G
| Wool Yarn (Good) 465G
|
| (Renee's Booth)
| Apple Jam 630G
| Cheese Omelette 435G
| Marmalade Jam 495G
| Mushroom Gratin 675G
| Pancake 885G
| Stew 675G
| Veryberry Jam 210G
| Yogurt 345G
|
|\
| \___________________________________________________________________________
| |
| Summer |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ocean Festival
|
| When : Summer 7, 9:00AM to 5:00PM
| Where : At the beach
| Type : Market
| Details : Buy and sell ocean-related goods (like the market, only just sea
| : products). Pascal and Sue run booths at the Ocean Festival, and
| : there's a mini-game unlockable by talking to Craig.
|
| Product List Price
| (Pascal's Booth)
| Fish Soup 690G
| Grilled Clam 195G
| Grilled Squid 210G
| Roasted Corn 240G
| Sashimi (Good) 795G
| Sauteed Potato 180G
|
| (Sue's Booth)
| Banana Milk 600G
| Banana Pudding 840G
| Chocolate Banana 495G
| Coconut Juice 375G
| Honeydew Milk 705G
| Orange Cookie 480G
| Orange Juice 225G
| Pineapple Juice 405G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fireworks Display
|
| When : Summer 7, at 7:00PM
| Where : At the beach
| Type : Romantic
| Details : The Fireworks Display occurs on the same day as the Ocean Festival,
| : but practically is a separate event. It falls under the umbrella of
| : 'romantic festivals', as its primary purpose is to give you a
| : romantic evening with your beloved.
|
| : To ensure you have a date for the display, you must speak to the
| : bachelor/ette you wish to accompany you sometime during the day
| : before. Any bachelor/ette with 3 hearts or more can be asked to
| : the display, so even in your first year you can have a date if you
| : hurry.
|
| : Once you speak to an eligible bachelor/ette with enough hearts on
| : Summer 6, they will invite you to accompany them to the festival.
| : If you agree, you won't receive any other invitations, so make sure
| : to talk to your everyone first if you want to receive as many
| : invitations as possible. You can decline someone's invitation and
| : then talk to them again later to receive it again, however.
|
| : When you have a date, simply go to the beach area on Summer 7 at
| : 7:00PM and your date will begin. If you stand them up, their heart
| : level will decrease, so keep the date! The date will begin promptly
| : at 7:00PM, so it's best to get there before that. It will be over
| : at 10:00PM.
|
| : Obtaining the date is actually identical when you're married,
| : except that only your husband/wife will invite you. Simply speak to
| : them the day before and the date will be set up.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Market
|
| When : Summer 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Summer market is another standard market. The product list for
| : the Summer market is identical to the Spring market.
|
| Product List Price
| (Maya's Booth)
| Mixer (Gorgeous) 2700G
| Cutting Board (Gorgeous) 3000G
| Frying Pan (Gorgeous) 3300G
| Aging Pot (Gorgeous) 3675G
| Pot (Gorgeous) 3750G
| Oven (Gorgeous) 4050G
|
| Grilled Yam* 165G
| Ostrich Mayonnaise* 480G
| Rice Ball 60G
|
| (Candace's Booth)
| Cosmos Flower 75G
| Snowflake Flower 120G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Pink Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Simon's Booth)
| Apple* 225G
| Bamboo Shoot 315G
| Glass 45G
| Omelette* 240G
| Pontata Root 225G
| Red Herb Seeds 135G
| Wool Yarn (Decent) 375G
|
| * - these items are also ingredients in one of the goddess recipes. The Apple
| is especially notable since it's an ingredient in the first recipe, and
| this Market is the only place to get one before Fall.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Firefly Festival
|
| When : Summer 24, at 7:00PM
| Where : Town Square
| Type : Romantic
| Details : Like the Fireworks Display, the Firefly Festival is primarily a
| : romantic festival (you can participate alone, but where's the fun
| : in that?).
|
| : Finding your date functions identically to the Fireworks Display:
| : simply talk to any bachelor/ette with three or more hearts and they
| : will ask if you want to accompany them. Say yes and the date will
| : be set, but you won't receive any more invitations. Say no and
| : you'll be able to talk to them again later to receive the
| : invitation once more.
|
| : To participate in the festival, simply be in the waterfall area
| : at 7:00PM. The date will begin prompty at 7:00PM, so it's best to
| : be there a little while before that. The date ends at 10:00PM.
|
|\
| \___________________________________________________________________________
| |
| Fall |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Arts Festival
|
| When : Fall 12, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Arts Festival is the festival for all the non-food ingredients,
| : such as accessories and furniture. Booths are run by Mira, Bo and
| : Owen.
|
| Product List Price
| (Owen's Booth)
| Calendar (Simple) 150G
| Couch (Loveseat, Simple) 750G
| Couch (Full Sofa, Simple) 1650G
| Phone (Simple) 825G
| Refrigerator (Small, Simple) 1350G
| Refrigerator (Medium, Simple) 2700G
| Refrigerator (Large, Simple) 4200G
|
| (Bo's Booth)
| Chair (Lovely) 720G
| Chair (Chic) 675G
| Couch (Loveseat, Urban) 750G
| Couch (Loveseat, Lovely) 780G
| Couch (Full Sofa, Urban) 1650G
| Couch (Full Sofa, Lovely) 1875G
| Cuckoo Clock 750G
| Phone (Royal) 1050G
| Potbelly Stove 1350G
| Stool (Lovely) 450G
| Stool (Chic) 375G
|
| (Mira's Booth)
| Black Pearl Ring 1800G
| Diamond Pendant 2400G
| Emerald Ring 1470G
| Ruby Pendant 1725G
| Sapphire Brooch 570G
| Topaz Brooch 855G
| Toy Brooch 195G
| Toy Pendant 945G
| Toy Ring 645G
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Market
|
| When : Fall 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : Another standard market, with booths run by Elli, Taylor and
| : Julius.
|
| Product List Price
| (Elli's Booth)
| Carrot Cake 900G
| Chestnut Pie 555G
| Cookie 300G
| Herb Cookie 345G
| Mont Blanc Cake 870G
| Pumpkin Cake 990G
| Pumpkin Pudding 495G
| Pumpkin Pie 645G
| Shortcake 1095G
| Yam Cake 660G
|
| (Julius's Booth)
| Copper 120G
| Silver 165G
| Gold 225G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Red Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Taylor's Stall)
| Bow (Girls') 15000G
| Bunny Ears (Hat) 9000G
| Samurai Wig (Boys') 15000G
| Top Hat 5100G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Harvest Festival
|
| When : Fall 27, 9:00AM - 5:00PM
| Where : Town Square
| Type : Market
| Details : The market festival centered around selling crop products, similar
| : to how the Flower Festival was for flowers/herbs, the Ocean
| : Festival was for ocean goods, and the Arts Festival was for arts
| : and crafts. The only booth is run by Craig:
|
| Product List Price
| (Craig's Booth)
| Rapid Fertilizer 180G
|
| Buckwheat Seeds 150G
| Green Bell Flower Seeds 165G
| Yellow Herb Seeds 120G
|
| Carrot (Good) 150G
| Onion (Good) 105G
| Spinach (Good) 120G
| Strawberry (Perfect) 435G
| Tomato (Good) 165G
|
|\
| \___________________________________________________________________________
| |
| Winter |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Thanksgiving Festival
|
| When : Winter 10, all day
| Where : No central location
| Type : Romantic
| Details : The Thanksgiving Festival is a gift-giving holiday with a romantic
| : component, although it isn't strictly romantic - every villager
| : will talk about their Thanksgiving celebration.
|
| : The main components of the festival revolve around giving and
| : receiving cakes, though. At 6:00AM, the bachelor/ette with the
| : highest heart level will show up at your house and give you a cake
| : closely matching their favorite type of gift. Only the
| : bachelor/ette with the highest heart level will show up (so you can
| : only receive one cake), and they will only show up if they have at
| : least 3 hearts in their friendship meter.
|
| : Then, throughout the day, you can give cakes to the various
| : bachelor/ettes on the island for an extra relationship boost. You
| : can give as many cakes as you want to as many people as you want.
| : For information on how to make a cake, see the Recipes section.
|
| : When you're married, you're still expected to give your spouse a
| : cake when they mention the Thanksgiving Festival. You'll also
| : celebrate with your wife and child (if you have one) later that
| : evening.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Winter Market
|
| When : Winter 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Winter Market is another standard market. It holds the same
| : product list as the Fall Market.
|
| Product List Price
| (Elli's Booth)
| Carrot Cake 900G
| Chestnut Pie 555G
| Cookie 300G
| Herb Cookie 345G
| Mont Blanc Cake 870G
| Pumpkin Cake 990G
| Pumpkin Pudding 495G
| Pumpkin Pie 645G
| Shortcake 1095G
| Yam Cake 660G
|
| (Julius's Booth)
| Copper 120G
| Silver 165G
| Gold 225G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Red Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Taylor's Stall)
| Bow (Girls') 15000G
| Bunny Ears (Hat) 9000G
| Samurai Wig (Boys') 15000G
| Top Hat 5100G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Starry Night Festival
|
| When : Winter 25, at 7:00PM
| Where : Alan's Tree at Brownie Ranch
| Type : Romantic
| Details : Like the Fireworks Display, the Starry Night Festival is primarily
| : a romantic festival and must be attended with a date.
|
| : Finding your date functions identically to the Fireworks Display:
| : simply talk to any bachelor/ette with three or more hearts and they
| : will ask if you want to accompany them. Say yes and the date will
| : be set, but you won't receive any more invitations. Say no and
| : you'll be able to talk to them again later to receive the
| : invitation once more.
|
| : To participate in the festival, simply be at Alan's Tree at Brownie
| : Ranch at 7:00PM. The date will begin prompty at 7:00PM, so it's
| : best to be there a little while before that. The date ends at
| : 10:00PM.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| New Year's Eve Festival
|
| When : Winter 28, automatically at 10:00PM
| Where : Your House/Around Town
| Type : Romantic
| Details : The New Year's Eve Festival is an interesting Festival. Unlike
| : every other festival, in which you have to make arrangements and be
| : at a certain location, your participation in the New Year's Eve
| : Festival is mandatory and automatic. At 10:00PM, no matter where
| : you are, you'll be transported home to watch an event with the
| : townspeople. If you're married, you'll instead be transported home
| : at 9:00PM for a little event with your spouse.
|
| : This festival is immediately followed by the New Year's Day
| : sunrise.
|
|\
| \___________________________________________________________________________
| |
| Game-Specific |
| ___________________________________________________________________________|
| /
|/These are yearly events whose date is specific to your game, such as your
| character's birthday and your anniversary.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your Birthday
|
| When : Specified by you at the beginning; lasts all day
| Where : No specific location
| Details : On your birthday, every villager - regardless of your level of
| : friendship with them - will wish you a happy birthday. You won't
| : receive any gifts from the villagers, though.
|
| : If you're married, your spouse will make a fest to celebrate. To
| : trigger the event, just enter your house later in the day. No time
| : will pass for the feast.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your Anniversary
|
| When : The date of your wedding, at 6:00PM
| Where : Your House
| Details : At 6:00PM, be back at your house. Your spouse will ask you if you
| : know what day it is: answer correctly or they'll be very upset
| : (and lose one ENTIRE heart from their heart level).
|
| : After answering correctly, you and your spouse (and child, since
| : your child will be born by your first anniversary) will partake of
| : the feast. No time passes fot the event, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your Child's Birthday
|
| When : The date of the child's birth, automatically at 6:00PM
| Where : Your Farm
| Details : On the day of your child's birthday, you'll be automatically
| : transported to your house at 6:00PM.
|
| : Your spouse will ask you what day it is to make sure you know
| : (answer correctly or they'll be rather upset). After answering
| : correctly, they'll ask you which of a number of gifts you want to
| : give to the child.
|
| : You have six options: banana milk, broiled shark, pink-cat flower,
| : herbal tea, amethyst, or junk ore. Needless to say, junk ore is a
| : bad option, but among the other options, the best choice depends on
| : your child.
|
| : Your child is determined by who you married. The best gift option
| : for each potential spouse's child is:
| : Julius/Toby/Renee/Maya: Pink-Cat Flower
| : Chase/Calvin/Selena/Luna: Herbal Tea
| : Gil/Jin/Candace/Anissa: Herbal Tea
| : Owen/Phoebe: Banana Milk
| : Luke/Kathy: Broiled Shark
|
| : You'll likely notice that Amethyst isn't listed as the 'best' gift
| : option for any child, but it's not a bad gift option either - just
| : not as good. The gift you choose doesn't need to be a gift you
| : possess, so there's no reason not to choose your child's 'best'
| : gift.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | As the Days Go By | / /
\ \ | | / /
\ \| "God, family and friends: |/ /
\ | in this order we are strengthened." -Lonnee Boggs | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Making Friends and |/ /
\ | Wooing Mates | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/As in past Harvest Moon games, Tree of Tranquility appears to operate on a
| points system for affection (given that this is underlying and not visible,
| this is difficult to guarantee - however, the concepts still remain the
| same).
|
| Affection exists for all villagers, but plays a special role for the
| player's potential spouses. But before we get to that, let's take a look
| at how to earn affection.
|
|\
| \_____________________________________________________________________[AFF]_
| |
| Raising Affection |
| ___________________________________________________________________________|
| /
|/Below are a list of ways to increase your affection (or friendship) with a
| given villager:
|
| - Gifts: Giving gifts is the most clear way to gain friendship. Each
| villager has gifts that they love, like, dislike and hate (see the
| specific villager above for detailed information for each one). Giving
| gifts that they love or like raises their affection ('love' more than
| 'like', obviously), whereas giving gifts they dislike or hate will lower
| their friendship level.
|
| Typically, it's really only beneficial to give one gift per day - after
| the first gift, subsequent gifts carry a substantially lower increase in
| affection. Because of this, never give a better gift after giving a
| lesser gift.
|
| - Talking: Even just talking carries an affection increase. It's lower than
| gift-giving, but even just speaking to a villager every day will help you
| become their friend.
|
| - Festivals: Attending a festival raises the affection of all villagers in
| attendance; additionally, speaking with a villager at a festival carries
| a greater affection increase than simply talking in town.
|
| - Part-Time Jobs: the part-time job system in Tree of Tranquility also
| serves as a way to get into specific villagers' good graces. Working at
| a shop will increase your friendship with all the other villagers that
| also work in the shop.
|
|\
| \_____________________________________________________________________[HEV]_
| |
| Heart Events |
| ___________________________________________________________________________|
| /
|/All villagers have affection ratings that indicate how strong your friendship
| with them is; however, this plays a special role with regards to the
| potential spouses. For these, the number of hearts corresponds to how close
| you are to being able to marry them.
|
| For this reason, the bachelors and bachelorettes have visible heart levels
| (0 through 10 hearts), and as your heart level with a particular
| bachelor/ette raises, certain events will be triggered. These "heart
| events" show your growing relationship with that person.
|
| Heart Events are different for each bachelor/ette, but follow the same
| general framework:
|
| - At 2 Hearts, they will come to your house and give you a present.
| - At 3 Hearts, they will come ask you on a lunch date.
| - At 4 Hearts, they will again come give you a present.
| - At 5 Hearts, they will ask you for a favor/errand.
| - At 6 Hearts, they will confess their love for you.
|
| Heart Events aren't only for you: rival couples also have heart events.
| These are triggered as you become friends with both individuals, but more
| importantly the villager of the same gender as your character. So, if you
| want to make absolute sure that your rival doesn't swoop in and steal your
| blushing bride (or groom), avoid making friends with them.
|
| It's also important to note that despite there being 8 potential spouses
| of each gender, only 5 in each are rivals to the point of marriage: Calvin
| & Phoebe, Jin & Anissa, Julius & Candace, Toby & Renee, and Chase & Maya.
| The other six (Owen, Luke, Gill, Luna, Kathy, Selena) will never marry
| anyone but your character.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Family Life |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Once you've raised a particular bachelor or bachelorette to 8 hearts,
| you have the option of wedding them and starting a family together. But in
| order to do that, first you must propose.
|
|\
| \_____________________________________________________________________[PRO]_
| |
| Proposal |
| ___________________________________________________________________________|
| /
|/Once your chosen beloved is up to 8 hearts and you've completed all their
| heart events, you must obtain - you guessed it - the blue feather. Yes,
| the blue feather, wedding ring of the rustic life.
|
| In past Harvest Moon games, the blue feather has been bought, found or
| earned: in this game, you'll find it.
|
| Once your chosen beloved is up to 8 hearts, a villager will come by and
| explain to you the legend of the blue feather, and inform you that the
| feather is traditional for marriage proposal. A few days later, after
| seeing a bluebird outside your house, go up to the waterfall area. There
| you'll find the blue feather. Give this feather to your beloved to propose.
|
|\
| \___________________________________________________________________________
| |
| Married Life |
| ___________________________________________________________________________|
| /
|/After marriage (I won't spoil the wedding ceremony for you), your new
| spouse will move in with you on the farm. Unlike in previous Harvest Moon
| games where your spouse spends the vast majority of their time around your
| farm, in Tree of Tranquility they'll actually go out and do things. Wives
| will quit their jobs but spend more time out "shopping" (no word on if
| they'll actually be spending any of your hard-earned money - not sure the
| game's gotten that realistic yet!), whereas a husband keeps his job (but
| never helps pay for supplies for what he calls your "cute little farm
| thing", male chauvinist pig).
|
|\
| \___________________________________________________________________________
| |
| Your Child |
| ___________________________________________________________________________|
| /
|/Two to four seasons after marriage (suspected to be regardless of how you
| play), the wife in your game (either you or your beloved, depending on the
| gender you play as) will discover - with a little help from the doctor -
| that she's pregnant.
|
| Conveniently, Tree of Tranquility offers you the opportunity to choose the
| gender of your child. After you/your wife becomes pregnant, you'll
| eventually get a scene of praying to the goddess; as part of this scene,
| you'll be asked which gender you'd prefer. If you choose a gender, that is
| the gender your child will be; but if you don't choose one in the scene,
| there will be an even chance of either. If only it worked that way in
| real-life.
|
| While ToT preserves the one-child limit (didn't you know this game takes
| place in China?) of every Harvest Moon game except the original, there is
| an improvement: depending on who you marry, your child will look and act
| different.
|
| There are ten potential children: five personalities, each of which has a
| child in each gender. The five options, and the spouses that lead to that
| child, are:
| _ _ _ _ _ _ _ _ _
| The "Model" Child
|
| Husbands : Gill, Jin
| Wives : Anissa, Candace
| Description : Polite, proper, well-raised
| _ _ _ _ _ _ _ _ _
| The "Happy" Child
|
| Husbands : Toby, Julius
| Wives : Maya, Renee
| Description : Cheerful, happy, easy-going
| _ _ _ _ _ _ _ _ _
| The "Whiny" Child
|
| Husbands : Chase, Calvin
| Wives : Luna, Selena
| Description : Reserved, rude, dislikes everything
| _ _ _ _ _ _ _ _ _
| The "Hyper" Child
|
| Husbands : Luke
| Wives : Kathy
| Description : Troublesome, mischievous, "ADD"
| _ _ _ _ _ _ _ _ _
| The "Artsy" Child
| Husbands : Owen
| Wives : Phoebe
| Description : Curious, artistic, smart
|
| Your child will go through four stages, each lasting one season (they grow
| up so fast!). In one year they move from crawling, to walking, to talking,
| to finally their final stage: sentences and the ability to help you out on
| the farm.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Return of the Goddess |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The Rainbows (which are created to reawaken the goddess) are the key
| plotline in this game. Many factors are tied into when you successfully
| progress in this plotline, most notably villagers moving to the village
| and new areas becoming accessible.
|
| The overall structure of this area of the game is relatively simple. There
| are 5 "rainbows" that must be created in order to reawaken the Harvest
| Goddess. The 5 rainbows must be created in order, and in order to create
| one, you must complete a recipe involving 5 ingredients (note: do NOT try
| to cook with the five ingredients; they simply have to be in your rucksack
| when you attempt to create the rainbow).
|
| When you have the five ingredients for a given rainbow, simply approach the
| tree and water it while those five ingredients are in your rucksack.
|
| It is advisable that you complete these as soon as possible, given that
| there are time restrictions on them. Certain items are only available in
| certain seasons, and villagers will sometimes move in the 1st day of the
| month following the completion of a rainbow. For example, one ingredient
| for the first rainbow - an Apple - can only be obtained in Spring or Fall.
| Therefore, if you don't buy one in Spring, you'll have to wait until Fall,
| in which case those villagers won't move in until Winter 1.
|
|\
| \_____________________________________________________________________[QUI]_
| |
| The Quilt |
| ___________________________________________________________________________|
| /
|/Before you can begin creating rainbows, you must complete the Quilt event.
|
| Essentially, a legendary quilt has been in the Mayor's family for
| generations, but half of it has gone missing. The quilt explains what to
| do when the harvest goddess disappears. In order to begin creating
| rainbows, you must find the other half of the quilt.
|
| The first two parts of this event happen automatically: early in the game,
| the Mayor will come by and tell you about the quilt; a few days later, he
| will come give you the left half. He mentions that Gill says the Harvest
| Sprites took it - but remember, not everyone can see the Harvest Sprites.
|
| The third part of the event is up to you. Gill will not tell you about the
| other half of the quilt until you've upgraded your house, which costs
| 3000G, 16 pieces of wood lumber and 16 pieces of stone lumber. Once your
| house is upgraded, talk to Gill again, then talk to the Mayor while he's in
| his house. He will give you a key to the clock tower, where the other half
| of the quilt is hidden. To open the clock tower, approach it with the key
| in your hands and press A.
|
| Optionally, you can also talk to Gill before upgrading your house, and to
| Dale after talking to Gill (after upgrading your house) to get more general
| information about the clock tower and quilt. That's the way you'd be doing
| it if you weren't here to read about it.
|
|\
| \_____________________________________________________________________[RAI]_
| |
| The 5 Rainbows |
| ___________________________________________________________________________|
| /
|/Once you have the quilt, you can begin to unlock the rainbows. The
| rainbows must be created in the following order. To create a rainbow, take
| the 5 ingredients to the tree, water the flower under it and watch. For
| items in this section with the instructions "make it yourself", see the
| recipes section for more information. Optionally, you can also talk to the
| sprites (by watering their tree) before you have the ingredients and
| they'll give you the ingredient list themselves. If you get the list in the
| game, it'll be stored in your informational menus for later reference.
|
| In addition to forwarding the storyline, unlocking rainbows also unlocks
| new areas for you to access. Every rainbow unlocks a new part of the island
| (or, in some cases, new, smaller islands).
|
| In general, it's best to try to be gathering ingredients throughout the
| game and set them aside when you obtain them. Many of the ingredients are
| only available in certain seasons, so you won't be able to wake up one day
| and decide to grab the items for the next rainbow real quick.
|
| For this purpose, there is a reference list of all the goddess tree items
| in the References section (search for [ GIT ] without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Green
|
| Sprite Name : Dana
| Location : The Tree in Town Square
| Area Opened : Opens West Gull Island and Toucan Island (via Ferry)
|
| Ingredients (And Where to Obtain):
| Shining Spiced Fish Bake (make it yourself; for 'Shining', use at least
| four fish and one herb)
| Baked Sweet Potato (grow and bake; or, purchase from Maya at the
| Spring market)
| Apple (plant an apple tree; or, buy from Simon at the Spring/Fall
| market)
| Shell (find at the beach)
| Koi (a type of fish) (catch in the river; note: name might be changed in
| English version)
|
| Other Information : Unlocking this rainbow causes several villagers to move
| : to the island, starting with the Tailor Shop. Villagers
| : will arrive one by one (or in some cases in groups) on
| : every 1st and 15th of each month following the creation
| : of Dana's rainbow.
|
| : Note that the Apple is only accessible in Fall or Spring.
| : Therefore, if you don't buy one on Spring 22 at the
| : Spring Market, you won't be able to create the first
| : rainbow until Fall, which would be a 2-month delay on
| : when villagers start arriving.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blue
|
| Sprite Name : Ben
| Location : The Tree at Maple Lake
| Area Opened : Opens base of Mt. Gelato (after Yellow rainbow is complete)
|
| Ingredients:
| Baked Eggplant (make it yourself)
| Omelette (make it; or, buy it from Simon at the Spring/Summer market)
| Green Herb (find in the forest, or, grow it yourself)
| Iwana (a type of fish) (catch in waterfall area; note: name might be
| changed in English version)
| Shining Tomato (grow it; or, buy at the fall Harvest Festival)
|
| Note : You can't climb this rainbow until you complete the next rainbow.
| : After completing the next rainbow, talk to the blue sprite again, then
| : return to the yellow rainbow. You'll find the badge he's missing near
| : the river. Return the badge to the blue sprite to be able to climb the
| : the rainbow to the mountain.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellow
|
| Sprite Name : Collin
| Location : The Tree on West Gull Island (reached by the Green rainbow)
| Area Opened : Opens East Gull Island
|
| Ingredients:
| Blue Orb (dug up in small mine; do NOT have appraised)
| Shining Spinach (buy in the fall; or, grow yourself)
| Pike (fish from ocean during Fall/Winter)
| Red Yarn (dye a ball of your own yarn with red herb or flower)
| Banana (purchase on Toucan Island at Pineapple Inn from Samson)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Red
|
| Sprite Name : Alan
| Location : The Tree on Brownie Ranch
| Area Opened : Opens the top of Mt. Gelato
|
| Ingredients:
| Mokugyo (caught at the goddess fountain on top of Gelato Mountain, only
| at night, using high-level pole) (credit to RanchStory.co.uk)
| Greenreen Grass (grow your own in Winter; or, purchase at Harvest
| Festival or from Samson on Toucan Island at Pineapple Inn)
| Ostrich Mayonnaise (put ostrich egg in the mayo maker; or, buy from Maya
| during Spring/Summer markets)
| Carrot Cake (buy from Elli at Fall/Winter markets; or, make it yourself)
| Strange Mushroom (spotty mushrooms, found in the mines)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Purple
|
| Sprite Name : Edge
| Location : The Tree at the Top of Mt. Gelato (reached by the Red rainbow)
| Area Opened : The Goddess Tree
|
| Ingredients:
| Snowdrop Flower (grow them in Winter; or, buy them at Spring/Summer
| market)
| Red Honey (grow red flowers and watch for bees)
| Tuna (fish in the ocean in Spring/Fall/Winter with high-level pole)
| Shining Melon (buy it during Summer; or, grow it yourself)
| Lapis Lazuli (find blue orbs in the mine and have Mira appraise them)
|
| Other Information : Completing this rainbow grants access to the goddess
| : tree's location to finally reawaken the goddess.
|
|\
| \_____________________________________________________________________[GST]_
| |
| The Tree |
| ___________________________________________________________________________|
| /
|/There's MORE?! Yes, there's more. After reviving the five trees, you have
| a few more tasks to do. Fortunately, these tasks are not as fully involved
| as the previous ones, but unfortunately it may involve waiting a couple
| months, depending on when you finish the rainbows.
|
| After finishing the rainbows, various little scenes will take place. I
| won't detail what happens in these scenes (find out yourself!), but I'll
| let you know what you need to do to trigger the scenes.
|
| - Walk by the outside of Meringue Clinic
| - Talk to Jin
| - Climb the lighthouse and look around
| - Dig down to the 10th level of the small mine
| - Find Calvin and talk to him
| - Visit the Sundae Inn and speak with the Mayor
| - Find the key in the Mayor's kitchen
| - Wait until the event in Spring
|
| That last part's the annoying part if you revive the final tree in summer,
| for example. If you have any further questions on this part, let me know,
| but this sequence should be sufficient.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Step-by-Step: Walkthroughs | / /
\ \ | | / /
\ \| "God loves to help him who |/ /
\ | strives to help himself." -Aeschylus | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Overall Walkthrough |/ /
\ | and Checklist | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The Overall Walkthrough and Checklist is a guide to particular deadlines
| and events you'll want to remember; while everyone may have their own
| way of playing Harvest Moon (and by all means, you should!), these will
| be particular tasks that will have a wide range of people doing; for
| example, the last day to plant a certain re-growing crop to get the
| maximum number of harvests, or festivals that are particularly easy to
| forget about.
|
| This checklist will also contain all of the items in the Goddess list, below
| so that you won't need to refer to both. If I do this part well, you can rest
| assured that you won't miss any substantial deadlines.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Reviving the Goddess |/ /
\ | Walkthrough | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The Reviving the Goddess Walkthrough and Checklist is a list of particular
| deadlines to major advancements in the Goddess portion of the plot, such as
| the dates to get certain seasonal items by; for example, that you must get
| an Apple at the Spring market on the 22nd in order to create the first
| rainbow before fall and to have more villagers arrive in the village over
| the summer.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Getting Started |/ /
\ | Walkthrough | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The Getting Started Walkthrough is a bit more in-depth - it's intended for
| the new Harvest Moon player who wants to get off to a good start while
| learning the ropes. In reality, there's no wrong way to play Harvest Moon,
| but if you want a solid foundation (essentially if you only plan to play
| through the game once), here will be a guide to good early steps, such as
| which land plot to choose, what crops to plant and what gifts to give.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
###############################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Reference Guides | / /
\ \ | | / /
\ \| "Hunches are usually based on facts filed away |/ /
\ | just below the conscious level." -Dr. Joyce Brothers | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Calendars |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Overall Calendar
|
| Spring:
| 4: Grey's Birthday
| 5: Ramsey's Birthday
| 6: Ruth's Birthday
| 9: Toby's Birthday
| 10: Flower Festival
| 13: Hamilton's Birthday
| 17: Phoebe's Birthday
| 20: Perry's Birthday
| 21: Hayden's Birthday
| 22: Market
| 23: Chase's Birthday
| 25: Luna's Birthday
| 27: Sue's Birthday
| 28: Animal Festival
|
| Summer:
| 2: Bo's Birthday
| 3: Kathy's Birthday
| 6: Cain's Birthday/Fireworks Invitation Day
| 7: Ocean Festival (day)/Fireworks Display (night)
| 8: Luke's Birthday
| 10: Yolanda's Birthday
| 14: Dale's Birthday
| 18: Owen's Birthday
| 19: Taylor's Birthday
| 21: Samson's Birthday
| 22: Market
| 23: Barbara's Birthday/Firefly Festival Invitation Day
| 24: Firefly Festival
| 26: Selena's Birthday
| 27: Chloe's Birthday
|
| Fall:
| 1: Elli's Birthday
| 5: Renee's Birthday
| 6: Craig's Birthday
| 12: Arts Festival
| 16: Anissa's Birthday
| 20: Irene's Birthday
| 21: Julius's Birthday
| 22: Market
| 24: Maya's Birthday
| 27: Harvest Festival
| 28: Jake's Birthday
|
| Winter:
| 2: Gill's Birthday
| 3: Pascal's Birthday
| 4: Hannah's Birthday
| 7: Candace's Birthday
| 8: Simon's Birthday
| 10: Mira's Birthday/Thanksgiving Festival
| 12: Colleen's Birthday
| 14: Calvin's Birthday
| 19: Shelly's Birthday
| 20: Paolo's Birthday
| 22: Market
| 23: Ozzie's Birthday
| 24: Starry Night Festival Invitation Day
| 25: Starry Night Festival
| 26: Jin's Birthday
| 28: New Year's Eve Festival
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Event Calendar
|
| Spring:
| 10: Flower Festival
| 22: Market
| 28: Cow Festival
|
| Summer:
| 7: Sea Festival
| 22: Market
| 24: Firefly Festival
|
| Fall:
| 12: Arts Festival
| 22: Market
| 27: Harvest Festival
|
| Winter
| 10: Thanksgiving Festival
| 22: Market
| 25: Starry Night Festival
| 28: New Year's Eve Festival
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Birthday Calendar
|
| Spring:
| 4: Grey
| 5: Ramsey
| 6: Ruth
| 9: Toby
| 13: Hamilton
| 17: Phoebe
| 20: Perry
| 21: Hayden
| 23: Chase
| 25: Luna
| 27: Sue
|
| Summer:
| 2: Bo
| 3: Kathy
| 6: Cain
| 8: Luke
| 10: Yolanda
| 14: Dale
| 18: Owen
| 19: Taylor
| 21: Samson
| 23: Barbara
| 26: Selena
| 27: Chloe
|
| Fall:
| 1: Elli
| 5: Renee
| 6: Craig
| 16: Anissa
| 20: Irene
| 21: Julius
| 24: Maya
| 28: Jake
|
| Winter:
| 2: Gill
| 3: Pascal
| 4: Hannah
| 7: Candace
| 8: Simon
| 10: Mira
| 12: Colleen
| 14: Calvin
| 19: Shelly
| 20: Paolo
| 23: Ozzie
| 26: Jin
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Lists |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SLP] _
| Sale Price List
|
| A comprehensive list of the sale price of every sellable item in the game
| will appear here.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BYP] _
| Purchase Price List
|
| A comprehensive list of the purchase price of every buyable item in the
| game will appear here. This is, obviously, a work in progress.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GIF] _
| Gifts by Recipient
|
| A list of every recipients' loved, liked, disliked and hated gifts will
| appear here.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Recipients by Gift
|
| A list of the lovers and likers of every possible gift will appear here (to
| make it easy to find a good recipient for an extra item).
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAR] _
| Market Goods
|
| A list of all the goods that can be purchased at the market, which season
| they're available in, what they cost and who to buy them from will appear
| here.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GIT] _
| Goddess Item List
|
| Below is a list of all 25 items required for the various goddess tree
| recipes. It is provided here so you can have a quick-reference guide for
| items to be on the look-out for throughout the game.
|
| You'll want to be gathering and putting aside these items throughout the
| game when you encounter them because several of them are only available
| in certain seasons and in certain ways - the only way to reawaken the
| goddess will be to save some items over from season to season.
|
| The best course of action may be to print or otherwise save this list
| and mark off ingredients as you obtain them; that way you'll be aware when
| you've obtained all the ingredients for a particular dish.
|
| For convenience, ingredients and tools are also listed here for recipes to
| be made yourself. Pay attention to the 'OR:' notes under How to Obtain, as
| many ingredients can be obtained multiple ways.
|
| Ingredient Tree How to Obtain Availability
|
| Shining Spiced Green Make it (using 4+ fish, any herb All seasons
| Fish Bake and the oven)
|
| Baked Sweet Green Make it (using a Sweet Potato* Fall
| Potato and match set at a beach (Cook anytime)
| roast pit)
|
| OR: purchase from Maya at Spring Spring
| market
|
| Apple Green Grow it (plant apple tree, Fall
| gather in Fall)
|
| OR: purchase from Simon at Spring and
| Spring or Fall market Fall
|
| Shell Green Find at the beach All seasons
|
| Koi (a fish) Green Catch in the river All seasons
|
| Baked Eggplant Blue Make it (using an Eggplant* Grows in Fall,
| and match set at a beach cook anytime
| roast pit)
|
| Omelette Blue Make it (using butter** and an All seasons
| egg** and the frying pan)
|
| Green Herb Blue Find in the forest All seasons
|
| OR: Grow it Spring
|
| Iwana (a fish) Blue Catch in waterfall area All seasons
|
| Shining Tomato Blue Grow it Summer
|
| OR: purchase at the fall Fall
| Harvest Festival
|
| Blue Orb Yellow Dig up in mine (do NOT have All seasons
| Mira appraise it)
|
| Shining Spinach Yellow Grow it Fall
|
| OR: purchase at General Store Fall
| in Fall
|
| Pike (a fish) Yellow Catch in ocean in Fall/Winter Fall and
| Winter
|
| Red Yarn Yellow Dye a ball of yarn** red with All seasons
| herb or flower and dye pot
|
| Banana Yellow Purchase on Toucan Island All seasons
| from Samson
|
| Mokugyo (a fish) Red Caught at goddess fountain at All seasons
| night using high-level pole
|
| Greenreen Grass Red Grow it Winter
|
| OR: purchase at fall Harvest Fall
| Festival
|
| OR: purchase on Toucan All seasons
| Island from Samson
|
| Ostrich Red Put ostrich egg in mayo maker All seasons
|
| Mayonnaise OR: buy from Maya during Spring and
| Spring/Summer markets Summer
|
| Carrot Cake Red Make it (using milk**, egg**, All seasons
| butter**, carrot*, breadfruit* Spring
| and the oven) (Breadfruit)
| Fall
| (Carrot)
|
| OR: purchase from Elli at Fall and
| Fall/Winter markets Winter
|
| Strange Mushroom Red Dig up in mines (spotted) All seasons
|
| Snowdrop Flower Purple Grow it Winter
|
| OR: purchase at Spring/Summer Spring and
| market Summer
|
| Red Honey Purple Grow red flowers and watch All seasons
| for bees
|
| Tuna Purple Catch in ocean with high-level Spring, Fall
| pole and Winter
|
| Shining Melon Purple Grow it Summer
|
| OR: buy it from General Store Summer
|
| Lapis Lazuli Purple Dig up in mines (blue orbs, All seasons
| after being appraised by Mira)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REC] _
| Recipe List
|
| Below is a list of all recipes in alphabetical order; note that there is
| a more complete recipe guide, with recipe lists by utensil, stamina, price or
| ingredient, posted elsewhere on GameFAQs. This more complete guide can be
| found at: http://www.gamefaqs.com/console/wii/file/933022/53834
|
| Some recipe names may be translated differently when Natsume localizes
| the game. Every list of ingredients below should result in a successful
| dish, but if the name of that dish is different than what I have listed
| here, please let me know (you'll be credited, of course).
|
| Note that the quality of any recipe calling for any type of fish will
| depend on the type (and sometimes number) of fish used in the recipe. Stamina
| corresponds to the amount of stamina restored by consuming that dish, while
| price corresponds to the amount that dish sells for when you make and ship
| it.
|
| Recipes marked with a '*' can also be purchased (see the more thorough guide
| mentioned above for information on where to purchase them).
|
| Recipes marked with a '+' are part of a goddess recipe.
|
| Recipes calling for 'Crustacean (any)' can take lobsters, rock lobsters or
| prawn. Recipes calling for 'Fish (any)' can utilize anything else you fish
| out of the water. Recipes calling for 'Vegetable (any)' can have anything you
| grown on your farm from a crop (no trees). Recipes calling for 'Herb (any)'
| can take any color herb.
|
|
| Recipe Title Utensil Ingredients Stamina Price
| - - - - - - - - - - - - - - - - - - - - - - - -
|
| Apple Cocktail* Aging Pot Apple (2) 210 230G
|
| Apple Jam* Pot Apple (2) 200 420G
|
| Apple Juice Mixer Apple 180 170G
|
| Apple Pie* Oven Egg 350 420G
| Pie Crust
| Apple
|
| B. Noodles w/ Egg Pot Egg 450 460G
| Buckwheat
|
| Bamboo en Papilotte Oven Bamboo Shoot 200 370G
|
| Bamboo Rice Cut. Board Bamboo Shoot 250 520G
| Rice
|
| Bamboo Stew Pot Bamboo Shoot 100 370G
|
| Banana Milk* Mixer Milk 260 400G
| Banana
|
| Banana Pudding* Oven Banana 320 560G
| Milk
| Egg
|
| Berry Jam* Pot Veryberry (2) 150 140G
|
| Blue Flax Yarn Dyeing Pot Flax Yarn N/A 1080G
| Blue Herb or Flower
|
| Blue Perfume* Mixer Flower (Blue Mist) (2) N/A 1210G
|
| Blue Silk Yarn Dyeing Pot Blue Herb or Flower N/A 2100G
| Silk Yarn
|
| Blue Wool Yarn Dyeing Pot Blue Herb or Flower N/A 930G
| Wool Yarn
|
| Blueberry Cocktail* Aging Pot Blueberry (2) 160 120G
|
| Blueberry Jam Pot Blueberry (2) 180 160G
|
| Blueberry Juice Mixer Blueberry 80 70G
|
| Bodigizer* Mixer Red Herb 300 200G
| Honey (any)
| Pontata Root
|
| Bodigizer XL* Mixer Purple Herb 800 350G
| Honey (any)
| Pontata Root
| Egg
|
| Boiled Corn Pot Corn 100 170G
|
| Boiled Spinach Pot Spinach 120 140G
|
| Bouillabaise; Decent Pot Herb (red) 280 360G
| Onion
| Tomato
| Crustacean (any)
| Fish (any)
|
| Bouillabaise; Good Pot Onion 280 450G
| Fish (any)
| Herb (red)
| Crustacean (any)
| Tomato
|
| Bouillabaise; Perfect Pot Crustacean (any) 280 540G
| Onion
| Herb (red)
| Fish (any)
| Tomato
|
| Bouillabaise; Shining Pot Crustacean (any) 280 1320G
| Herb (red)
| Tomato
| Onion
| Fish (any)
|
| Bread Oven Breadfruit 300 350G
| Milk
| Butter
|
| Buckwheat Chips Cut. Board Buckwheat 80 130G
|
| Buckwheat Cocktail* Aging Pot Buckwheat (2) 160 140G
|
| Buckwheat Noodles Pot Buckwheat 400 300G
|
| Carrot Cake*+ Oven Carrot 320 600G
| Butter
| Milk
| Egg
| Breadfruit
|
| Carrot Juice Mixer Carrot 100 140G
|
| Cheese Fondue Pot Cheese 230 300G
| Grape Cocktail
| Bread
|
| Cheese Omelette* Frying Pan Cheese 260 290G
| Egg
| Butter
|
| Cheese Risotto Pot Rice 250 460G
| Cheese
| Onion
|
| Cheesecake Oven Egg 350 680G
| Cheese
| Milk
| Butter
| Breadfruit
|
| Chestnut Pie* Oven Egg 380 370G
| Pie Crust
| Chestnut
|
| Chestnut Rice Cut. Board Rice 200 200G
| Chestnut
|
| Chirashi Sushi Cut. Board Lobster 150 160G
| Rice
| Mushroom
| Eel
| Egg
|
| Chocolate Banana* Cut. Board Banana 320 330G
| Cocoa
| Milk
|
| Chocolate Bar Cut. Board Milk 300 300G
| Cocoa
|
| Chocolate Cake Oven Butter 360 650G
| Cocoa
| Egg
| Milk
| Breadfruit
|
| Chocolate Cookies Oven Cocoa 340 440G
| Butter
| Breadfruit
| Egg
|
| Chocolate Fondue* Pot Bread 240 340G
| Milk
| Cocoa
|
| Chocolate Pie Oven Cocoa 360 530G
| Pie Crust
| Egg
|
| Chocolate Pudding Oven Egg 300 380G
| Cocoa
| Milk
|
| Clam Soup Pot Clam 150 320G
|
| Coconut Cocktail* Aging Pot Coconut (2) 180 330G
|
| Coconut Juice* Mixer Coconut 100 250G
|
| Cold Medicine* Mixer Pontata Root 10 300G
| Mushroom
| Royal Jelly
|
| Conger Eel Bowl Cut. Board Conger Eel 260 450G
| Rice
|
| Cookies* Oven Butter 300 200G
| Breadfruit
| Egg
|
| Corn Bread Oven Corn 300 440G
| Breadfruit
| Milk
| Butter
|
| Corn Soup Pot Milk 150 260G
| Corn
|
| Croquette Frying Pan Potato 180 250G
| Breadfruit
| Egg
|
| Decent Perfume Mixer Flower (any) (2) N/A 100G
|
| Doria Oven Milk 300 600G
| Mushroom
| Cheese
| Rice
|
| Eel Bowl Cut. Board Rice 350 660G
| Eel
|
| Egg Rice Cut. Board Rice 150 300G
| Egg
|
| Egg Salad Cut. Board Egg 120 320G
| Mayonnaise
| Vegetable (any)
|
| Egg Sandwich Cut. Board Bread 180 260G
| Egg
| Butter
| Mayonnaise
|
| Egg Soup Pot Milk 120 280G
| Egg
|
| Fish Soup* Pot Sea Bream 180 460G
|
| French Fries Oven Potato 120 140G
|
| Fried Egg Frying Pan Egg 120 150G
|
| Fried Rice Frying Pan Rice 320 280G
| Onion
| Egg
|
| Grape Cocktail* Aging Pot Grape (2) 200 200G
|
| Grape Juice Mixer Grape 150 160G
|
| Green Flax Yarn Dyeing Pot Green Herb or Flower N/A 610G
| Flax Yarn
|
| Green Perfume Mixer Flower (Green Bell) (2) N/A 290G
|
| Green Silk Yarn Dyeing Pot Silk Yarn N/A 1190G
| Green Herb or Flower
|
| Green Wool Yarn Dyeing Pot Wool Yarn N/A 530G
| Green Herb or Flower
|
| Grilled Angler Fish Match Set Angler Fish 200 800G
|
| Grilled Bonito Match Set Bonito 120 330G
|
| Grilled Carp Match Set Carp 120 150G
|
| Grilled Catfish Match Set Catfish 100 110G
|
| Grilled Char Match Set Char 100 150G
|
| Grilled Clam* Match Set Clam 120 130G
|
| Grilled Cod Match Set Cod 120 110G
|
| Grilled Conger Eel Match Set Conger Eel 150 240G
|
| Grilled Eel Match Set Eel 180 630G
|
| Grilled Eggplant+ Match Set Eggplant 80 140G
|
| Grilled Flounder Match Set Flounder 90 150G
|
| Grilled Goby Match Set Goby 70 70G
|
| Grilled Halibut Match Set Halibut 100 220G
|
| Grilled Horse Mackerel* Match Set Horse Mackerel 80 100G
|
| Grilled Huchen Match Set Huchen 100 990G
|
| Grilled King Fish Match Set King Fish 500 630G
|
| Grilled Lobster Match Set Lobster 150 630G
|
| Grilled Mackerel* Match Set Mackerel 100 90G
|
| Grilled Mahi-Mahi Match Set Mahi-Mahi 90 340G
|
| Grilled Manta Ray Match Set Manta Ray 120 380G
|
| Grilled Masu Trout Match Set Masu Trout 100 140G
|
| Grilled Octopus Match Set Octopus 140 170G
|
| Grilled Pond Smelt Match Set Pond Smelt 60 50G
|
| Grilled Prawn Match Set Prawn 100 180G
|
| Grilled Puffer Fish Match Set Puffer Fish -150 80G
|
| Grilled Rainbow Trout Match Set Rainbow Trout 80 100G
|
| Grilled Redfin Match Set Big-Scaled Redfin 50 50G
|
| Grilled Rock Lobster Match Set Rock Lobster 150 270G
|
| Grilled Rock Trout Match Set Rock Trout 100 210G
|
| Grilled Rockfish Match Set Rockfish 120 260G
|
| Grilled Salmon* Match Set Salmon 150 270G
|
| Grilled Sardine* Match Set Sardine 80 80G
|
| Grilled Saury* Match Set Saury 190 120G
|
| Grilled Sea Bream Match Set Sea Bream 120 330G
|
| Grilled Sea Urchin Match Set Sea Urchin 150 1030G
|
| Grilled Seasky Fish Match Set Seasky Fish 200 980G
|
| Grilled Shark Match Set Shark 150 630G
|
| Grilled Skull Jellyfish Match Set Skull Jellyfish 200 930G
|
| Grilled Squid* Match Set Squid 80 140G
|
| Grilled Swordfish Match Set Swordfish 120 780G
|
| Grilled Tuna Match Set Tuna 200 630G
|
| Grilled Wood Fish Match Set Wood Fish 200 1630G
|
| Grilled Yam*+ Match Set Yam 150 110G
|
| Grilled Yellowtail Match Set Yellowtail 120 330G
|
| Herb Bread Oven Herb (any) 300 350G
| Breadfruit
| Milk
| Butter
|
| Herb Cookies* Oven Herb (any) 320 230G
| Butter
| Breadfruit
| Egg
|
| Herb Fish; Decent Oven Herb (any) 280 260G
| Fish (1+)
|
| Herb Fish; Good+ Oven Fish (1+) 280 320G
| Herb (any)
|
| Herb Fish; Perfect Oven Herb (any) 280 630G
| Fish (1+)
|
| Herb Fish; Shining Oven Fish (1+) 280 1320G
| Herb (any)
|
| Herb Tea* Pot Herb (any) 80 70G
|
| Honeydew Juice Mixer Honeydew 210 270G
|
| Hot Cocoa* Pot Cocoa 150 380G
| Milk
|
| Hot Milk* Pot Milk 130 220G
|
| Kimchi Aging Pot Spicy Pepper 130 350G
| Carrot
| Cabbage
|
| Marinated Fish Cut. Board Onion 300 850G
| Fish (1)
| Herb (any)
|
| Marinated Mushroom* Cut. Board Mushroom 100 320G
| Herb (any)
|
| Marmalade Jam* Pot Orange (2) 210 330G
|
| Mashed Potatoes Oven Potato 280 320G
| Butter
| Milk
|
| Melon au Lait* Mixer Milk 280 470G
| Honeydew
|
| Meuniere; Decent Frying Pan Butter 180 280G
| Fish (any)
| Spinach
| Herb (any)
|
| Meuniere; Good Frying Pan Herb (any) 180 420G
| Spinach
| Fish (any)
| Butter
|
| Meuniere; Perfect Frying Pan Herb (any) 180 640G
| Fish (any)
| Butter
| Spinach
|
| Meuniere; Shining Frying Pan Fish (any) 180 1350G
| Butter
| Spinach
| Herb (any)
|
| Milk Tea* Pot Milk 100 270G
| Herb (any)
|
| Mont Blanc Cake* Oven Egg 380 580G
| Milk
| Breadfruit
| Chestnut
| Butter
|
| Mushroom Gratin* Oven Butter 280 450G
| Mushroom
| Milk
| Cheese
|
| Mushroom Rice Cut. Board Mushroom 150 210G
| Rice
|
| Omelette Rice* Frying Pan Butter 350 220G
| Egg
| Rice
|
| Onion Bread Oven Onion 300 390G
| Breadfruit
| Milk
| Butter
|
| Orange Cake Oven Orange 320 630G
| Breadfruit
| Egg
| Butter
| Milk
|
| Orange Cookies Oven Egg 330 320G
| Butter
| Orange
| Breadfruit
|
| Orange Juice* Mixer Orange 100 150G
|
| Orange Pie Oven Pie Crust 350 400G
| Egg
| Orange
|
| Pancake* Frying Pan Honey (any) 300 590G
| Milk
| Egg
| Breadfruit
|
| Pickled Cabbage Aging Pot Cabbage 110 210G
|
| Pickled Eggplant Aging Pot Eggplant 100 220G
|
| Pickled Turnips Aging Pot Turnips 100 200G
|
| Pie Crust Cut. Board Breadfruit 10 130G
| Butter
|
| Pineapple Juice* Mixer Pineapple 160 270G
|
| Pizza Oven Pie Crust 500 900G
| Cheese
|
| Plain Omelette*+ Frying Pan Butter 200 160G
| Egg
|
| Potato Gratin Oven Cheese 400 530G
| Milk
| Butter
| Potato
|
| Potato Miso Soup Pot Seaweed 120 210G
| Potato
|
| Potato Pancake Frying Pan Egg 300 430G
| Milk
| Potato
|
| Potato Rice Cut. Board Yam 200 250G
| Rice
|
| Potato Stew Pot Potato 100 130G
|
| Pudding Oven Egg 260 200G
| Milk
|
| Pumpkin Cake* Oven Egg 320 660G
| Milk
| Pumpkin
| Butter
| Breadfruit
|
| Pumpkin Croquette Frying Pan Pumpkin 180 320G
| Breadfruit
| Egg
|
| Pumpkin Pie* Oven Pie Crust 360 430G
| Egg
| Pumpkin
|
| Pumpkin Pudding* Oven Pumpkin 350 330G
| Egg
| Milk
|
| Pumpkin Stew Pot Pumpkin 100 220G
|
| Purple Flax Yarn Dyeing Pot Purple Herb or Flower N/A 650G
| Flax Yarn
|
| Purple Perfume Mixer Flower (lavender) (2) N/A 170G
|
| Purple Silk Yarn Dyeing Pot Silk Yarn N/A 1260G
| Purple Herb or Flower
|
| Purple Wool Yarn Dyeing Pot Purple Herb or Flower N/A 560G
| Wool Yarn
|
| Ratatouille Frying Pan Tomato 280 380G
| Eggplant
| Bell Pepper
| Onion
|
| Red Flax Yarn Dyeing Pot Flax Yarn N/A 720G
| Red Herb or Flower
|
| Red Perfume* Mixer Flower (rose) (2) N/A 210G
|
| Red Silk Yarn Dyeing Pot Silk Yarn N/A 1400G
| Red Herb or Flower
|
| Red Wool Yarn+ Dyeing Pot Red Herb or Flower N/A 620G
| Wool Yarn
|
| Rice Ball* Cut. Board Rice 180 50G
|
| Rice Cocktail* Aging Pot Rice (2) 200 230G
|
| Roasted Chestnuts Match Set Chestnut 120 100G
|
| Roasted Corn* Match Set Corn 140 160G
|
| Salmon Cream Stew Pot Carrot 300 520G
| Butter
| Milk
| Salmon
| Onion
|
| Salmon Fried Rice Frying Pan Rice 430 410G
| Egg
| Salmon
|
| Sardine in Oil Aging Pot Sardine 90 150G
|
| Sardine Tomato Stew Pot Herb (any) 180 230G
| Sardine
| Tomato
|
| Sashimi; Decent Cut. Board Fish (2+) 80 270G
|
| Sashimi; Good* Cut. Board Fish (2+) 100 530G
|
| Sashimi; Perfect Cut. Board Fish (2+) 120 1060G
|
| Sashimi; Shining Cut. Board Fish (2+) 140 2120G
|
| Saury Tomato Stew Pot Herb (any) 180 250G
| Tomato
| Saury
|
| Sauteed Clam Frying Pan Clam 220 230G
| Butter
|
| Sauteed Mushroom Frying Pan Mushroom 150 180G
| Butter
|
| Sauteed Potato* Frying Pan Potato 170 120G
| Butter
|
| Sauteed Spinach Frying Pan Spinach 160 210G
| Butter
|
| Seafood Doria Oven Milk 320 820G
| Crustacean (any)
| Clam
| Cheese
| Rice
|
| Seafood Fried Rice Frying Pan Onion 400 600G
| Squid
| Rice
| Egg
| Crustacean (any)
|
| Seafood Gratin Oven Crustacean (any) 380 820G
| Squid
| Milk
| Cheese
| Butter
|
| Seafood Pizza Oven Crustacean (any) 530 1200G
| Pie Crust
| Cheese
| Squid
|
| Seafood Rice Pot Rice 300 740G
| Clam
| Squid
| Crustacean (any)
| Onion
|
| Seafood Stew Pot Milk 360 620G
| Crustacean (any)
| Butter
| Clam
| Squid
|
| Seasoned Egg Aging Pot Egg 100 190G
|
| Seaweed Miso Soup Pot Seaweed 100 170G
|
| Shark Fin Soup Pot Spinach 250 1740G
| Shark
| Herb (any)
|
| Shark Fin Stew Pot Shark 180 1020G
|
| Shining Perfume Mixer Flower (any) (5) N/A 1030G
|
| Shortcake* Oven Egg 350 730G
| Milk
| Strawberry
| Butter
| Breadfruit
|
| Southern Fried Rice* Frying Pan Spicy Pepper 370 510G
| Crustacean (any)
| Rice
| Pineapple
|
| Southern Omelette* Frying Pan Spicy Pepper 400 370G
| Egg
| Pineapple
| Crustacean (any)
| Rice
|
| Spicy Seafood Stew Pot Prawn 260 450G
| Spicy Pepper
| Tomato
| Onion
|
| Spicy Stew Pot Onion 300 480G
| Carrot
| Potato
| Spicy Pepper
| Milk
|
| Spinach Cake Oven Spinach 320 600G
| Butter
| Milk
| Breadfruit
| Egg
|
| Spinach Risotto Pot Spinach 180 320G
| Onion
| Rice
|
| Squid Tomato Stew Pot Squid 160 200G
| Tomato
| Herb (any)
|
| Stay Awake* Mixer Pontata Root 10 250G
| Milk
| Spicy Pepper
|
| Steamed Egg Pot Egg 200 280G
| Prawn
| Spinach
|
| Steamed Turnip Pot Turnips 150 380G
| Sea Bream
|
| Stew* Pot Butter 320 450G
| Potato
| Milk
| Onion
| Carrot
|
| Stir-Fry Frying Pan Vegetable (any) 150 230G
|
| Strawberry Jelly Pot Strawberry (2) 250 550G
|
| Strawberry Milk Mixer Strawberry 250 390G
| Milk
|
| Super Stay Awake* Mixer Spicy Pepper 200 350G
| Milk
| Herb (red)
| Pontata Root
|
| Sushi; Decent Cut. Board Fish (1+) 180 310G
| Rice
|
| Sushi; Good Cut. Board Fish (1+) 210 620G
| Rice
|
| Sushi; Perfect Cut. Board Rice 240 1240G
| Fish (1+)
|
| Sushi; Shining Cut. Board Rice 270 2480G
| Fish (1+)
|
| Sweet Yam Cake* Oven Butter 400 440G
| Yam
| Egg
| Milk
|
| Tempura Buckwheat Noodles Pot Buckwheat 550 600G
| Eggplant
| Crustacean (any)
|
| Tomato Juice* Mixer Tomato 100 160G
|
| Tomato Omelette Frying Pan Butter 220 270G
| Egg
| Tomato
|
| Tomato Risotto* Pot Tomato 200 440G
| Rice
| Onion
|
| Tomato Soup Pot Tomato 150 250G
| Milk
|
| Tuna Bowl Cut. Board Tuna 320 560G
| Rice
|
| Vegetable Juice* Mixer Spinach 300 280G
| Green Herb
| Bell Pepper
| Cabbage
|
| Vegetable Pizza Oven Vegetable (any) 510 1000G
| Pie Crust
| Cheese
|
| Vegetable Salad Cut. Board Vegetable (any) 100 240G
| Mayonnaise
|
| Vegetable Sandwich* Cut. Board Bread 200 300G
| Vegetable (any)
| Butter
| Mayonnaise
|
| Veryberry Juice* Mixer Veryberry 80 70G
|
| Yam Cake Oven Egg 320 590G
| Milk
| Butter
| Yam
| Breadfruit
|
| Yam Cocktail* Aging Pot Yam (2) 180 190G
|
| Yam Stew Pot Yam 100 120G
|
| Yellow Flax Yarn Dyeing Pot Yellow Herb or Flower N/A 580G
| Flax Yarn
|
| Yellow Perfume* Mixer Flower (moondrop) (2) N/A 160G
|
| Yellow Silk Yarn Dyeing Pot Silk Yarn N/A 1120G
| Yellow Herb or Flower
|
| Yellow Wool Yarn Dyeing Pot Wool Yarn N/A 500G
| Yellow Herb or Flower
|
| Yogurt* Aging Pot Milk 150 230G
|
| Yogurt Drink Mixer Yogurt 250 260G
| Honey (any)
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Miscellaneous |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [POW] _
| Power Berries
|
| Initially you have 500 stamina points; eating a power berry permanently
| increases your stamina capacity by 100 points. There are 5 Power Berries,
| for a total of 1000 stamina points.
|
| - The Small Mine Berry: reach the last (30th) floor of the small mine.
| - The Goddess Pond Berry: at the Goddess Tree.
| - The Fishing Pole Berry: level the fishing pole to level 3.
| - The Hoeing Berry: hoe your entire field.
| - The Animal Berry: have any animal with 10 hearts.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| TV Schedule
|
| 6:00AM - 10:00AM : Current Weather Forecast
| 10:00AM - 2:00PM : Cooking (weekdays)/(not yet known) (weekends)
| 2:00PM - 6:00PM : News (Festival Announcements, etc.)
| 6:00PM - 10:00PM : Tomorrow's Weather
| 10:00PM - 2:00AM : (not yet known)
| 2:00AM - 6:00AM : Off-Air
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MIN] _
| Mine Level Guides
| _ _ _ _ _ _
| Small Mine
|
| Small mine has 30 floors:
|
| Floor 1-9 : Low-Grade Ores, mushrooms, Pontata roots
| Floor 10 : Goddess murals, no items
| Floor 11-19 : Mid-Grade Ores, some gemstones
| Floor 20 : Goddess murals, no items
| Floor 21-24 : High-Grade Ores, gemstones
| Floor 25-29 : Gemstones
| Floor 30 : Goddess murals, underground lake
| _ _ _ _ _ _
| Large Mine
|
| Large mine has 50 floors: level guide coming soon.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FOR] _
| Foraging Guide
|
| A complete guide to what can be foraged from where and how much each item
| sells for will appear here.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIS] _
| Fishing Spots
|
| A complete guide to all fishing spots, what can be caught where, and what
| each fish sells for will appear here.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PTJ] _
| Part-Time Jobs
|
| A complete guide to all part-time jobs, what can be earned, and who offers
| them will appear here.
|
|___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Frequently Asked |/ /
\ | Questions | /
\| __________________________|/
_______________________| |
| ________________________|
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are items stackable (meaning, do two of an item take up more space than one
| on the shelves/in the refrigerator/in your rucksack.
|
| Items are stackable in Tree of Tranquility. You can hold up to 99 of any
| given item for the same amount of space as holding only one.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why doesn't your FAQ have a day-by-day walkthrough?
|
| I'm a pretty firm believer that Harvest Moon games inherently don't need
| day-by-day walkthroughs. The entire idea of Harvest Moon is that you get
| to make your own decisions and choices. There isn't a "right" way to play.
|
| Instead, you'll find that this guide contains all the information you'd
| need to play how you want. Want to make lots and lots of money? There are
| (or will be) tips on the most effective ways to get cash fast. Want to
| befriend everyone? You have a list of good gifts for each villager at your
| disposal. Want to reawaken the Harvest Goddess? Just follow the steps in
| that section.
|
| There isn't a right way to play Harvest Moon, there's just the way you
| want to play. Use this guide to walk yourself through to get to your own
| specific goals, and use the semi-walkthroughs to make sure you don't miss
| anything major - there's no need for a day-by-day walkthrough.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why don't you have the heart events for each bachelor/ette listed?
|
| The goal of this FAQ/Walkthrough is to give the reader the information
| that they need to know in order to succeed in the game. My goal isn't to
| summarize everything that happens. If you want to know what happens in
| those heart events, take the information in this FAQ and use it to earn
| them yourself.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why don't you have the horse racing festival listed?
|
| In short, because there isn't one. There isn't a horse race in Tree of
| Tranquility; instead, there is a horse racing minigame that can be
| accessed when you have Kathy up to 5 hearts.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your guide is eerily similar to the BradyGames game guide...
|
| Holy heck, you're telling me. I looked at a copy at Barnes and Noble the
| other day and the similarity in organization between that guide and mine is
| really surprising. But I can assure you, both my guide and the BradyGames
| guide are original works - the frighteningly similar organization in my FAQ
| was in place before the BradyGames guide was released, but the BradyGames
| guide would've had to have been finalized by the time my guide was posted -
| so there's really no way either could have been copied from the other.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| When will this game be released in the US?
|
| Good question. Right now the announced release data is September 16th, but
| this is Natsume we're talking about - they change release dates as often
| as Dennis Rodman changes hair colors. I'm expecting the game to be out by
| the end of September, mid-October at the latest, but with Natsume you
| never know.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| When will this game be released in Europe/Australia?
|
| The game hasn't been announced for localization in Europe or Australia.
| Hopefully it will be, but nothing's been announced for certain as of yet.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What's the most popular Harvest Moon game ever?
|
| This question has been asked hundreds of times, so recently I decided to
| finally settle it with a comprehensive multi-board poll. Copied and pasted
| below is my post of the poll results:
|
| "The results are in!
|
| With nearly 100 votes cast, the results from the poll are in.
|
| First off, the pure results:
| 1. 64, 18 votes
| 2. BTN, 13 votes
| 3. FoMT, 8 votes
| 4. MFoMT, MM, DSC, 7 votes
| 7. AWL, 6 votes
| 8. DS, 5 votes
| 9. AnWL, 4 votes
| 10. SNES, 3 votes
| 11. AWLSE, 2 votes
| 12. RF, ToT, SSaF, STH, 1 vote
| 16. GB, GBC2, FG, GBC3, B&G, IL, ILSE, IoH, RF2, 0 votes
|
| Secondly, the balanced results; for this, I've removed any votes a game
| received on its own board, so vote tallies are only how many votes each
| game garnered from other games' boards:
| 1. 64, 11 votes
| 2. BTN, 9 votes
| 3. FoMT, 8 votes
| 4. MFoMT, 6 votes
| 5. AnWL, AWL, DSC, DS, MM, 4 votes
| 10. SNES, 2 votes
| 11. AWLSE, STH, RF, SSaF, 1 vote
| 12. B&G, RF2, ToT, GBC3, GB, GBC2, HMFG, ILSE, IoH, 0 votes
|
| So, there you have it: HM 64 wins by a small margin. Interestingly
| enough, not only did 7 of HM64's votes come from its own board, but 8 of
| them came from the Tree of Tranquility board. BTN, on the other hand,
| gained only 4 votes from its own board and no more than 2 votes from any
| individual other board. BTN had votes for it from 7 boards, while 64 had
| votes from only 5 boards. So, 64 is more popular, but just barely.
|
| But, consider the fact that some of these games are nearly identical:
| BTN, HMFG and B&G are basically the same game. So are AnWL, AWL and AWLSE.
| So are FoMT and MFoMT, IL and ILSE, and DS and DSC. So, how many votes did
| each 'franchise' of a game garner?
|
| The results, by pure vote totals:
| 1. 64, 18 votes
| 2. FoMT (FoMT/MFoMT), 15 votes (8/7)
| 3. BTN (BTN/HMFG/B&G), 13 votes (13/0/0)
| 4. AWL (AWL/AnWL/AWLSE), 12 votes (6/4/2)
| 4. DS (DS/DSC), 12 votes (5/7)
| 6. MM, 7 votes
| 7. SNES, 3 votes
| 8. STH, RF, ToT, SSaF, 1 vote
| 12. GB, GBC2, GBC3, IL, IoH, 0 votes
|
| And the results, when removing votes for a game on its own board:
| 1. FoMT (FoMT/MFoMT), 14 votes (8/6)
| 2. 64, 11 votes
| 3. BTN (BTN/HMFG/B&G), 9 votes
| 3. AWL (AWL/AnWL/AWLSE), 9 votes (4/4/1)
| 5. DS (DS/DSC), 8 votes (4/4)
| 6. MM, 4 votes
| 7. SNES, 2 votes
| 8. STH, RF, SSaF, 1 vote
| 11. ToT, IoH, IL, GBC3, GBC2, GB, 0 votes
| (and note: removing votes from a single board for any game in that board's
| "franchise" of games - for example, a vote for FoMT on the MFoMT board -
| pushes DS above AWL and BTN into 3rd place on that final list, but has no
| other effect)
|
|
| So, those are the results. In my ideas, that indicates that 64 and FoMT
| are tied for the two most popular (since MFoMT is practically identical,
| and 64's fanbase was so much more limited, I think that's fair - but,
| that's subjective), with Back to Nature an extremely close 3rd.
|
| I, personally, consider BTN and FoMT to be of the same franchise since they
| have the same characters, layout and mechanics, but most people don't agree
| with me on that. Essentially, though, the ranking appears to be, with a
| pretty big gap between 3 and 4 and between 5 and 6:
| 1. Harvest Moon 64
| 2. Harvest Moon: Friends of Mineral Town (group)
| 3. Harvest Moon: Back to Nature
|
| 4. Harvest Moon: A Wonderful Life (group)
| 5. Harvest Moon: DS (group)
|
| 6: Harvest Moon: Magical Melody
| 7. Harvest Moon (original SNES)
| 8. Any of the others
|
| So, them's the results. I didn't expect FoMT to do so well, but it's
| arguably tied for the most popular HM game ever.
|
| If you have any questions for me, post in the Tree of Tranquility topic
| (link below): I won't be checking the others. And as promised, these
| results will be posted in my Tree of Tranquility FAQ.
|
| http://www.gamefaqs.com/boards/genmessage.php?board=933022&topic=44751770
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How does Tree of Tranquility compare to other Harvest Moon games?
|
| By many people's opinion, ToT is the culmination of the more "classic"
| Harvest Moon formula. It's far closer to Back to Nature and 64 in terms
| of mechanics than A Wonderful Life or Save the Homeland.
|
| So, if you were like many other Harvest Moon fans and were disappointed by
| A Wonderful Life and Save the Homeland, take heart - this is supposed to be
| a throwback to the earlier days of the franchise, and is considered by many
| to be the best game in the entire series.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| To-Be-Answered Questions
|
| Is there more than one type of cow available, like in A Wonderful Life?
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | The Three C's: Copyright, Credits and Contact Info | / /
\ \ | | / /
\ \| "Only one thing is impossible for God: to find any |/ /
\ | sense in any copyright law on this planet." -Mark Twain | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Copyright |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/This FAQ is the exclusive property of David Joyner, DetroitDJ. All rights
| reserved. This FAQ may be freely distributed on any site, in whole or part,
| as long as this last section remains intact (all three C's). That means no
| changing 'GameFAQs' to any other site name. You know who you are.
|
| The latest version of this FAQ will ALWAYS be at:
| www.gamefaqs.com/console/wii/file/933022/53688
|
| Other sites are permitted to show this FAQ; however, most do not
| automatically update, and I only update my FAQs on GameFAQs - so, if you
| don't see something, check that URL to see if there's a newer version.
|
| Harvest Moon: Tree of Tranquility is copyright 2008 Natsume and Marvelous
| Interactive. All rights reserved.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Credits |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Marvelous Interactive, Natsume and Nintendo, for this game and system.
| CJayC and GameFAQs, for the site.
|
| The GameFAQs Tree of Tranquility message board, for various answers and
| information, including but not limited to and in no particular order:
| NurseFin, KilanderSolari, Rift, ssjlink, Pheem.
|
| RanchStory.co.uk, for two recipes (one rainbow, one regular), a couple
| birthdays and the villagers' childrens' names.
|
| Several of my friends with the Japanese copies of the game, for help with
| pretty much everything. Huge amounts of data, from recipes to stamina details
| to crop information, have been obtained with the help of several of my
| friends. This guide wouldn't exist without them.
|
| God, for everything.
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Contact Information |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/GameFAQs ID: DetroitDJ
| E-Mail: shadowdog87@yahoo.com
| AIM: StarsHallelujah
|
| To e-mail me, PLEASE preface your e-mail subject line with [ToT] in
| brackets. I get a lot of spam, so that will help me sort through it and
| find your e-mail. If possible, IM me instead of e-mailing me - I don't
| bite, I promise.
|
| If you are submitting a tip, please include how you would like to be
| credited. Otherwise I'll credit you by your e-mail address or screenname.
|
| Please note that this FAQ is in no way meant to be complete, nor is it
| believed to be (at this time) 100% accurate. All tips and corrections are
| more than welcome (or, in short, don't flame me if you catch something
| that's wrong).
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|