Call of Duty: World at War (X360) - TheFinalBullet
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NAZI ZOMBIES BASIC/ADVANCED GUIDE

PART I – BASIC SKILLS AND TECHNIQUES
THERE ARE SOME VERY SIMPLE TIPS TO BECOMING AN EXPERT NAZI ZOMBIE PLAYER. FIRST OF ALL, YOU NEED TO LEARN HOW TO START
OFF ON THE FIRST ROUND OF NAZI ZOMBIES. SAVE YOUR POINTS (DO NOT BUY THE KAR98K). USE ONLY THE PISTOL UNTIL ROUND 3 OR
UNTIL YOU RUN OUT OF AMMO. A USEFUL TIP HERE IS TO ALLOW THE ZOMBIES INTO THE ROOMS UNTIL ABOUT ROUND 5 SO YOU CAN
CONSERVE AMMO PLUS GET EXTRA POINTS FROM REPAIRING.  THE FIRST WEAPON YOU WANT TO BUY IS THE M1A1 CARBINE, IN THE MAIN
ROOM. THIS WEAPON HAS HIGH ACCURACY AND MEDIUM DAMAGE, MAKING IT A NECCESSITY THE FIRST COUPLE OF ROUNDS. DO NOT EVER
BUY THE KAR98K, EVEN IF YOU HAVE DIED AND RESPAWNED AND HAVE ONLY A PISTOL. THIS WILL COME IN HANDY BECAUSE YOU CAN
SHOOT THE ZOMBIES MANY TIMES UNTIL THEY DIE, ALLOWING YOU TO RACK UP A GREAT NUMBER OF POINTS BEFORE YOU PURCHASE YOUR
NEXT WEAPON.
PART II – BASIC KNOWLEDGE SKILLS
KNOWING AND UNDERSTANDING YOUR SURROUNDINGS IN NAZI ZOMBIE MODE HELPS YOU TO COPE WITH LIFE-THREATENING SITUATIONS. YOU
NEED TO LEARN HOW TO DEAL WITH THESE SITATIONS AND POSSIBLY PREVENT THEM. FIRST, ALWAYS START OFF WITH THE M1A1 CARBINE,
AS MENTIONED EARLIER. SECOND, NEVER OPEN UP THE UPSTAIRS; ONLY THE HELP ROOM. THE HELP ROOM IS A SMALL AND NARROW ROOM
WITH THE “MYSTERY BOX” INSIDE OF IT. THE MYSTERY BOX CONTAINS EVERY WEAPON ONLINE EXCEPT THE ARISAKA, MOSIN-NAGANT, AND
THE PPSH. THERE IS A COMMON SENSE TIP THAT GOES ALONG WITH THE MYSTERY BOX – ALWAYS HAVE MORE THAN 2000 POINTS BEFORE
YOU BUY SOMETHING FROM THE BOX. THAT WAY YOU WILL HAVE A SECOND CHANCE IF YOU GET A BAD WEAPON IN HIGHER ROUNDS (ROUND
10+). ALSO, NEVER OPEN UP THE HELP ROOM UNTIL EVERYONE YOU ARE PLAYING WITH HAS AT LEAST 1500 POINTS AND THAT THE PERSON
BUYING IT HAS AT LEAST 2500. THIS WILL SAVE YOU AND THE PEOPLE YOU ARE PLAYING WITH SOME EXTRA POINTS TO USE IN LATER
ROUNDS.
PART III – ADVANCED SKILLS AND TECHNIQUES
THERE ARE MANY ADVANCED SKILLS AND TECHNIQUES THAT WILL ASSIST YOU DURING THE LATER ROUNDS IN NAZI ZOMBIE MODE. ONE
USEFUL TIP IS MAKING SURE THAT EVERYONE ON YOUR TEAM HAS EITHER THE BROWNING .30 CALIBER, MG42, FG42, RAY GUN, AND/OR
FLAMETHROWER. YOU WILL MOST LIKELY NOT MAKE IT PAST THE 15TH ROUND WITH RIFLES AND SUB-MACHINE GUNS. THESE TYPES OF
WEAPONS WASTE USEFUL AMMO AND ARE NOT POWERFUL ENOUGH TO TAKE ON THE HEAVY LOADS OF ZOMBIES POURING INTO THE ROOMS.
ANOTHER USEFUL TIP IS TO HAVE EVERY PERSON YOU ARE PLAYING WITH COVER A DIFFERENT PART OF EACH ROOM. FOR EXAMPLE, IF YOU
HAVE 4 PEOPLE, AND YOU ARE GUARDING THE HELP ROOM, YOU SHOULD HAVE 1 PERSON COVERING THE FRONT DOOR, 1 PERSON BACKING
THEM, AND 2 PEOPLE COVERING THE WINDOWS AND WALL. THIS WILL PREVENT EACH PERSON FROM BECOMING OVERWHELMED BY ZOMBIES AND
ALLOWING THEM TO ENTER THE ROOMS. ANOTHER SKILL/TECHNIQUE THAT EVENTUALLY BECOMES A SECOND NATURE IS TO USE GLITCHES TO
ADVANCE INTO FARTHER LEVELS. MANY PEOPLE SAY IT’S UNFAIR TO GLITCH, BUT IT REALLY IS THE ONLY WAY TO MAKE IT PAST ROUND
20 WITHOUT LOSING 2-3 PEOPLE ON YOUR TEAM. THE ZOMBIES BECOME EXTREMELY POWERFUL AFTER ROUND 20, AND THEY WILL SWITCH
TARGETS CONSTANTLY, FORCING YOU TO LOWER YOUR GUARD AND RUN. HOWEVER, RUNNING ALSO LEADS TO NEW PROBLEMS. THE ZOMBIES
WILL NOT ONLY CONTINUOUSLY SWITCH TARGETS BUT BEGIN TO ATTACK MULTIPLE TARGETS. THIS MEANS THAT EACH MEMBER OF YOUR TEAM
WILL NOT HAVE THE TIME TO HELP YOU OR ANYONE ELSE, AND YOU WILL ALL DIE AT ONCE UNLESS SOMEONE MANAGES TO COLLECT A BOMB
OR INSTA-KILL POWER-UP. THE FINAL TIP TO ACHIEVING MASTER STATUS ON NAZI ZOMBIE MODE IS TO NOT STAY IN GROUPS. IF YOU
OBEY THE TIPS ABOVE, YOU SHOULD NEVER STAY IN GROUPS EVEN IF IT SEEMS LIKE A MUST BECAUSE A TEAMMATE IS DOWN. IF A
TEAMMATE IS DOWNED, THEY HAVE ABOUT A MINUTE IN A HALF TO BE HEALED, SO DON’T HOLD YOUR BREATH. TRY TO FINISH THE ROUND
BEFORE THEY DIE. THE FASTER YOU MURDER THE ZOMBIES, THE QUICKER THE ROUND WILL END. IN BETWEEN ROUNDS IS THE TIM TO HEAL
ALL DOWNED TEAMMATES AND BUY NEW WEAPONS. YOU SHOULD NEVER BUY WEAPONS IN THE MIDDLE OF A ROUND, BECAUSE IT FORCES YOU
TO FOCUS ON THE NEXT WEAPON YOU ARE ABOUT TO GET. THIS WILL CAUSE YOU TO STOP BACKING YOUR TEAM FOR A FEW MOMENTS, WHICH
IS ACTUALLY ENOUGH TO GET THEM ALL KILLED. IF YOU CHOOSE TO PURCHASE A WEAPON IN THE MIDDLE OF A ROUND, IT SHOULD ONLY
BE FROM THE WALL, BECAUSE BUYING WEAPONS FROM THE MYSTERY BOX DISTRACTS YOU AND IT ALSO TAKES AWAY VALUABLE TIME.

THANK YOU FOR TAKING YOUR TIME TO READ THIS GUIDE. I HOPE THAT I HAVE HELPED YOU IN UNDERSTANDING THE BASIC AND ADVANCED
CONCEPTS OF NAZI ZOMBIE MODE.

EMAIL ME AT LUIGIDOOD5544@YAHOO.COM IF YOU HAVE ANY QUESTIONS, COMMENTS, CONCERNS, OR OTHER TIPS FOR THIS GUIDE.

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Call of Duty: World at War (X360) - TheFinalBullet