| TITLE | Rating |
| Help with building a army and winning | 100% | |
| First make peace with all leaders that you are against and make it so that every city is making units.when you have got a big army put the army in a circle by the border of any enemy city.lastly just break the peace with the leader you have put the army by and keep attacking until you take the city over.happy attacking ) | ||
| By: Guest | Views: 0 | |
| The easiest way to win for any type of mach. (ecept tecnology) | 83% | |
| If you use the Mongolians civilization in the senario "Beta Centari". You can use them to win all types of victorys (Except tecnology) because. There are alot of barbarians in this scenario so you can get a lot of citys. And all of the tecnologys are allready discoverd and you have acces to all of the resorces and all of the military units are avalible. Although the barbarians attack more often but your defensive units upgrade more faster. (Example) the easiest way to win in deity mode is by cultural or economic victory because all of your units are the same so you can have a good defensive unit early on in the game. | ||
| By: Dark Overlord 7(230) | Views: 0 | |
| Easiest cultural/ economic victory | 75% | |
| Defence,defence,defence. As soon as you have them build archer armies and walls in all of your cities. Better yet play as England and use longbow armies. When you have them build modern infantry and bombers. Keep the infantry in you cities to defend and use the bombers to kill any armies that try and surround you. you will probably only need one wing of these. You need at least one city surrounded on at least three sides by water to produce gold and one to produce science. upgrade accordingly, build markets and Banks in the first one and libraries in the other ones. courthouses and harbors in both. Build roads to all you cities. Build wonders in the cities that have highest production, and military in the rest until you have at least 2 armies of pike men or archers and 1 modern infantry in every city. Then build libraries, markets and banks in all of them, as well as courthouses and temples. Watch the enemies splat against you walls when you wont trade you tech with them. With this turtling method, on the lower levels of difficulty the other civs get so involved in making armies to try and take you out that the A.I. does not evolve. Don't trade you tech unless its on a higher tier than yours. you will find that you will have enough gold to build the world bank around 2000, and a cultural victory much earlier. Try to balance science and gold production, don't put leaders where you already have scientists, have cities set to specific tasks. Don't rush things after you have a wall and at least 1 defensive army in every city, unless its less than 50 gold or it is a wonder. the more you rush the longer the eco-victory will take. But with a solid defensive strategy you have all the time in the world. | ||
| By: Guest | Views: 0 | |
| Use the Egyptians | 69% | |
| One surefire way to stay ahead in Diety is to get techs first. Egyptians are the only civ to get food and trade from the same land square. So, settle your capital so it has at least 1 production square, 1 sea square, and hopefully 2 desert squares. This means you will be producing science and food from the same squares which means you are on your way to the alphabet before anyone else. If you manage it right, this small tech lead is enough to keep you ahead for the whole game. Other tips... Build 3 warriors, then a galley and make sure you send them all exploring. Once 100 gold is attained exploring and free settlers are attained rush a library. Tech like this (exploit the AIs unwillingness to fight early on by skipping military techs early)...Alphabet, Pottery, Masonry, Writing, Code of Laws, Democracy, Navigation.... This gets you a wall and trading post for free if you're first, huge for the Egyptians... You also haven't wasted resources on archers (which are now obselete) and you may have a free galleon.... Make sure you make 1 or 2 settlers while under a Republic, then switch to Democracy.... Build some protection cities at a bottleneck, and on a hill. Cities far away from your capital are likely to be near another civ, and likely to be attacked. Better resources don't help if another civ has taken your city... If you find Temple Wonder or Atlantis early wait.... building some temples and making sure you have a few cities built, or finishing some 1 and 2 turn techs can make these bonuses much more effective... Some techs have better bonuses than others, get these first. For instance, anything that gives you a free person (monarchy, invention) or extra resources to your city (extra science, production, culture, or gold) is usually better than an extra military unit. Also, techs that allow you to exploit more resources (iron, dye, oak, etc. ) are very important. See whats around and plan accordingly... Population growth is huge...Get aqueducts done ASAP. You don't notice it right away but if you do, come 1700, your cities will be producing way more than any others....Build harbors or granaries only if its a big advantage (at least two immediate squares that benefit). Also, pick a trade for each city. Your capital should be science, your second best trade should be gold, then more science. Don't build both libraries and markets in a city, thats wasteful... Play the turtle early no matter which victory you are going for. If you have cities that are built up, and you have tech completed you can switch from pacifist scientist to fascist war monger in only a few turns. Don't underestimate naval support for your tank armies either. More tips to come... | ||
| By: Guest | Views: 0 | |
| Tech hint | 55% | |
| Never bring a sword to a gunfight, I know it sounds simple but if you slack on the tech race and some other civ gets tanks while you have knights your going to loose and loose bad. so technology should always take priority over building wealth or anything eles for that matter | ||
| By: Guest | Views: 0 | |
| Easy Financial Victory | 30% | |
| The easiest way to get a financial victory is to not rush any building. when I do this, normally it's about 1950 when I can build the world bank. if you think its unsafe, then just crank out troops for a really long time and then build a platoon around each city. its the easiest and fastest way to win a financial victory. | ||
| By: Guest | Views: 0 | |
| One of the best | 17% | |
| If you want a powerful army when you reach the infatry level of tech you can get special tanks,men,and planes...... try my hint.. start with the Germans.... also do the ww2 fun thing by takeing japan out with the A-BomB.... | ||
| By: Guest | Views: 0 | |
| Boom... | 12% | |
| Do you have a army infestataion? well try sending air/tank power to kill the suckers with power and use sea to do longrange....try to reach atleast 4 to5 tank armys for armor to surport your falling citys gone by special units like the Germany special tanks and gunners now go kill the offense doers | ||
| By: Guest | Views: 0 | |
| Easy win | 5% | |
| Be cleopatra make peace everyone andthen build cataplts make barracks and you stream out veteran cataplts like crap (only works on chieftan) | ||
| By: Guest | Views: 0 | |
| Win a technology victory deity | 53% | |
| Go to lighting round and pick the greeks. Change your government to democracy then build libarys and pikeman. try to get settlers to build at least 2 more citys. dont build anything esle until you get navigation. then build a gallon and find atlantis. | ||
| By: Guest | Views: 431 | |
| Tip for "Power Never Takes a Back Step" Achievement | 65% | |
| To get the Achievement for winning with one city play as the Russians, who get a map to start with. This should help you get a couple barbarian villages fast hopefully with tech or a galley. Russians also get bonuses for plains food to grow your city, guards units and half price riflemen for defense, and half price spies to demolish buildings, stop tech launches, and kidnap great people later. This can be crucial to preventing a neighbor getting a tech victory. Ideally you're on a peninsula or island that's easily defended, but if you find yourself surrounded by 3 cultures you may want to start with a new map. Two or less you can manage. You'll want to rush masonry to get a free city wall. If you do it right you can just turtle up with a vet warrior army and skip the archers going straight to riflemen. The other players will usually leave you alone for quite some time, so build your infrastructure up first before going tipping your hand- you should almost never have a balanced city output, pick a specific item and go all out for it. Don't build any offensive units unless you absolutely have to. Focus on archers, riflemen, and infantry but don't waste resources even on more than 1 army of these unless there is an imminent threat. Go for an economic win and rush certain techs to get your banks going. Make sure you get the Trade Fair of Troyes and East India Company wonders, as they'll boost your bling to high levels. After each economic milestone, spend a little cash to rush the next building you need (courthouse and harbor are important) and then focus your city back on gold with the occasional exception for a tech rush. Towards the end you may want to get a factory as it will cut the World Bank construction time in half. Everyone will come for you when you're almost done, so hide out behind your wall and only attack when artillery units are on your doorstep. Don't forget your half price spies which can steal huge amounts of gold (1500+ pieces per infiltration) to push you past the 20k mark and kidnap great people to halve your building costs. Patrol your shore with cruiser units if possible, and if you need to don't hesitate to spend a ton of gold rushing defensive units before you build the bank. Good luck! | ||
| By: Guest | Views: 619 | |
| "Power Never Takes a back Step" another easy way of getting it | 48% | |
| Again using the Beta Centurai Scenario and the Mongols. You can easily take over babarian camps which will be converted to your civilisation but they don't void the achievement, allowing you to have lots of powerful cities to get you through the game. In the early stages, ensure you build lots of naval units to transport troops to babarian camps located on small islands because these are less likely to be attacked | ||
| By: Guest | Views: 620 | |
| Easy way 2 win a domination victory | 20% | |
| When the game first starts charge any hostile units or citys......they wont have any advanced units and should be easy 2 defeat...(Make sure you get archers before you attack any other civilization) | ||
| By: Guest | Views: 645 | |
| Tips on picking Civilizations | 56% | |
| Most people will have trouble with picking the right civilization. So this is to them. They say "Which of these Civs are the best to use?" Well, I have made a number list to tell the best to least just to help these guys out. 1. Aztects (Can heal themselves after battle will come in handy later on. Also starts the game with wealth of gold) 2. Germany (Troops are veterens when you create them) 3. Spain (Starts with the reasearch "Navigation" already complete. BIG HELP.) 4. America (Has a great person to start out with Great to help start first research item) 5. England (Has the best defense with the longbow archers. Starts out knowing monarchy.) 6. Mongolia (Can convert Barbarian Cities into their own) 7. Zulu (Great combat overrun increase for their warriors) 8. Japenese (Has the research "Ceremonial Burial" completed. Probably best research to know to start game) 9. Romans (Have more great people and starts the game with code of laws) 10. French (Has a cathedral already built in main city. BIG HELP.) 11. Egyptians (Starts with Ancient Wonder. Also NO special units) 12. Greece (Starts out with a courthouse. All I have to say) 13. Russia (Has a local area map, useful in game but not that useful) 14. Arabs (Starts out with the research "Religion" already completed) 15. India (Starts out with not being affected by monarchy, but not a great help) 16. China (Starts out with the research "Writing" already completed) | ||
| By: Guest | Views: 772 | |






