On Kashyyyk, the level with the AT AT's, there are three carrots(do you want the minikit or not?) among the plants you can use the Force on: 1 right by the mystery rock, 1 by the first platform you can jump to, and 1 by the rocks by the bridge you have to build to get to the next stage. Pull up all 3(no particular order reqired) and it will appear. USE GENERAL GRIEVOUS AS YOUR JUMPER! You can't do it as anyone else.
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After the opening cut scene, you will be in a conference room aboard the
Trade Federation battle ship. You can smash the barrels for some studs. You
can also use the force to make the chairs dance. Don't miss a blue stud off
to the right side of the room. Use the force to blow open the door and
continue into the corridor.
In the corridor you will have to dispatch of a few battle droids. There are
numerous switches and blocks you can Force for some studs. The first door on
the left you will not be able to open without a protocol droid (which you
will find in just a second). Down the first right is a room where you can
Force some objects for some blue studs. Continue down the hall to the
corner.
At the corner, you'll see another door restricted by a protocol droid panel.
You will also be ambushed by some droids down the side corridor. Dispatch
them and continue down the hall pulling switches, breaking canisters and
collecting studs. Halfway down the corridor is a door on the left that is
restricted by an astromech droid panel. Unfortunately, you are going to have
to wait to get this one until free play mode. Further down at the end of
the hall is TC-14. While facing the droid, press [triangle] to tag it onto
your team.
TC-14 is a protocol droid, so he can open some panels. If you wish, you can
head back to protocol droid sealed doors that you passed for some goodies.
Otherwise, use TC-14 to open the door at the end of the hall (right next to
where you found him) by facing the access panel on the left and pressing
[circle]. Continue through the door and open the next one again by
activating the panel with TC-14. And of course, do not forget to be Forcing
switches and stuff to get those precious studs!
Through the door there are a few more barrels to destroy. Switch back to one
of your Jedi (by facing them and pressing [triangle]) and then use the Force
to pull open the grate on the wall. When you open the grate, a few droids
will pour through. Dispatch them and head through the hole in the wall to
load up the next section.
~~~~~~~~~
SECTION 2
~~~~~~~~~
You will find yourself on top of a ledge. Jump down and dispose of some
battle droids. There are plenty of studs and objects to play with to the
left, including some blue studs in the bottom left. There is a door on a
ledge on the left of the wall that you won't be able to open this time
through. If you want to go back to the first section, you will have to use
the Force to stack some blocks and then jump back to the door. When you are
ready, continue to the right.
You will be treated to a short cut scene of two destroyer droids wheeling
out. After regaining control, take out the slew of battle droids and the two
droidekas.
Tip: Use the double jump lightsaber attack to quickly take out the shields
on a destroyer droid.
After cleaning out this area, head to the blue force field gate to the
north. Use the Force on either side of the gate to form a platform. Jump on
to the platform and over the fence. Stand on one of the red switches behind
the gate. Your partner will follow you over the fence and will hit the other
switch. When both switches are pressed at the same time, the force field
will shut down, letting TC-14 through. This will also trigger a handful of
battle droids to pop out and attack. Finish them off and switch to TC-14.
There is another protocol droid panel in front of the brown landing vehicle.
Use TC-14 to activate the panel. Stepping into the landing craft will
trigger a cut scene and complete the chapter, although you may want to go
back and collect some more studs before finishing.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- TC-14 is gained (for free).
- Battle Droid (Security) is available from Dexster for 300 studs.
- Battle Droid is available from Dexster for 300 studs.
- Battle Droid (Commander) is available from Dexster for 1,000 studs.
- Droideka is available from Dexster for 10,000 studs.
- Episode I - Chapter 2 is available for story mode.
- Episode I - Chapter 1 is available for free play mode.
- The Episode II room of the diner is unlocked
- Episode II - Chapter 1 is available for story mode.
- The Episode III room of the diner is unlocked
- Episode III - Chapter 1 is available for story mode.
You have now unlocked chapter 1 of Episodes II and III (as well as chapter
2 of Episode I of course). You may play the episodes in any order from here,
although the walkthrough will play through them in sequential order. Select
continue story to play the second chapter of Episode I or return to the
diner (from which you can access the next chapter whenever you are ready). -Answer by:predalien37
A2:
A1: After the opening cut scene, you will be in a conference room aboard the
Trade Federation battle ship. You can smash the barrels for some studs. You
can also use the force to make the chairs dance. Don't miss a blue stud off
to the right side of the room. Use the force to blow open the door and
continue into the corridor.
In the corridor you will have to dispatch of a few battle droids. There are
numerous switches and blocks you can Force for some studs. The first door on
the left you will not be able to open without a protocol droid (which you
will find in just a second). Down the first right is a room where you can
Force some objects for some blue studs. Continue down the hall to the
corner.
At the corner, you'll see another door restricted by a protocol droid panel.
You will also be ambushed by some droids down the side corridor. Dispatch
them and continue down the hall pulling switches, breaking canisters and
collecting studs. Halfway down the corridor is a door on the left that is
restricted by an astromech droid panel. Unfortunately, you are going to have
to wait to get this one until free play mode. Further down at the end of
the hall is TC-14. While facing the droid, press [triangle] to tag it onto
your team.
TC-14 is a protocol droid, so he can open some panels. If you wish, you can
head back to protocol droid sealed doors that you passed for some goodies.
Otherwise, use TC-14 to open the door at the end of the hall (right next to
where you found him) by facing the access panel on the left and pressing
[circle]. Continue through the door and open the next one again by
activating the panel with TC-14. And of course, do not forget to be Forcing
switches and stuff to get those precious studs!
Through the door there are a few more barrels to destroy. Switch back to one
of your Jedi (by facing them and pressing [triangle]) and then use the Force
to pull open the grate on the wall. When you open the grate, a few droids
will pour through. Dispatch them and head through the hole in the wall to
load up the next section.
~~~~~~~~~
SECTION 2
~~~~~~~~~
You will find yourself on top of a ledge. Jump down and dispose of some
battle droids. There are plenty of studs and objects to play with to the
left, including some blue studs in the bottom left. There is a door on a
ledge on the left of the wall that you won't be able to open this time
through. If you want to go back to the first section, you will have to use
the Force to stack some blocks and then jump back to the door. When you are
ready, continue to the right.
You will be treated to a short cut scene of two destroyer droids wheeling
out. After regaining control, take out the slew of battle droids and the two
droidekas.
Tip: Use the double jump lightsaber attack to quickly take out the shields
on a destroyer droid.
After cleaning out this area, head to the blue force field gate to the
north. Use the Force on either side of the gate to form a platform. Jump on
to the platform and over the fence. Stand on one of the red switches behind
the gate. Your partner will follow you over the fence and will hit the other
switch. When both switches are pressed at the same time, the force field
will shut down, letting TC-14 through. This will also trigger a handful of
battle droids to pop out and attack. Finish them off and switch to TC-14.
There is another protocol droid panel in front of the brown landing vehicle.
Use TC-14 to activate the panel. Stepping into the landing craft will
trigger a cut scene and complete the chapter, although you may want to go
back and collect some more studs before finishing. -Answer by:AVP2PredAlien34
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Q:What is the secret password in the cantina buying area?
A1:
There are many password to unlock things not 1 I do know one though, 4g7s -Answer by:traineroffire
A2:
There is but idont know any,sorry.
A3:
There are many passwords and you can find them on the cheats section of this page. -Answer by:jacksparrow
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Q:How do I get up to General Grievous on the upper level?
A1:
You need to use the clone and shoot the thing that blows up.
A2:
Yes! how do i ! i dont get it?!
A3:
The clone has to be in the bank that the jedi with the force put together, start jumping and firing your laser, eventually you will hit the generator in the side of the general. happy
A4:
Shoot him then he comes of
A5:
Invinsible is 4PR28U want any more just ask holla
A6:
I already did that then i earned so much studs that i bort him he is awsome if 7 jedi's ar near him he can kill them all in one go!
A7:
Where do you go for 4PR28U?
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You kill count dooku by jump attacks then when he get up attack again.
A2:
You double jump and press square
A3:
You can just keep hitting him plainly or do the double jump attack -Answer by:AVP2PredAlien34
A4:
You kill him using the jump techique on the first part. Then force the objects at him. Then when Yoda comes, it is much easier to have a second player for you must force the balls of lightning bck al him. Then kill him using the jump attack again. -Answer by:jacksparrow
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Q:In episode 3 Revenge of the Sith In Chapter 5 Ruin of the Jdei how do you complete that Chapter to go to Chapter 6?
A1:
Complete the other levels First and a new level will open
A2:
Turn on all the switches . You must be a very bad GAMER.
A3:
Basically all you have to do is run through the level, and when you get to the part where you have to force the ledges, all you have to do is force the bttom ones first, then the top ones, once your on the bottom. Then, jump qickly to the top and over to the ledge with the switches. Do it for 3. Then theres and extra part that s optional. Ifyou want to do it, you have to jump o the landing pad that came down from the first set of switched. Get on there using General Grevious. Then jump to the legde and using R2, fly across stopping at ech ledge till you get across, or where the other landing pad is in the way, use Grevious to jump through. Then once you to the other side of the room still on the ledge, us Grevious to jump down and over the sheild. Do the same force technique as the other switches. Then once your all done in this room, head through the door at the bottom and the rest is self explanitory. -Answer by:jacksparrow
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Minikits arre in every level ( i'm pretty sure) -Answer by:traineroffire
A2:
Yes, there is. To get the minikit detector, The code is LD116
A3:
A2 there is a b at the end of the cheat code
A4:
The minikits are here:
Canister 1: The canister is partially hidden behind a pillar on the ground level, to the left of where Padme is held
Canister 2: The canister lies on a high ledge above where Padme is held. Double jump (as Jar Jar) to get up there.
Canister 3: The canister lies on an even higher ledge above where Padme is held. Double jump (as Jar Jar) to get up there again.
Canister 4: The canister is located on a high ledge above where Anakin is held. Grapple up there.
Canister 5: The canister is located on an even higher ledge above where Anakin is held. Once more, grapple up there.
Canister 6: The canister rests on a high ledge above where Obi-Wan is held. Shoot the target switch to raise a platform towards it.
Canister 7: The canister rests on an even higher ledge above where Obi-Wan is held. Shoot another target switch to raise another platform towards it.
Canister 8: Find the gate holding a canister that is locked by two levers. Use the Force on both levers to open this gate.
Canister 9: Find the gate holding a canister that has a vent nearby. Use Force to build a platform up to the vent, and then enter the vent (as a kid) to get behind the gate.
Canister 10: Use the Force on the pieces of the broken column, repairing it from base to top, to make the canister appear. Double jump (as Jar Jar) to reach it. -Answer by:jacksparrow
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Dark Force objects are object that only the character that have the dark force can move for example darth maul, darth vader, count dooko, and the emperor can use the force to move the dark force object -Answer by:predalien37
A3:
Dark Force objects are object that only the character that have the dark force can move for example darth maul, darth vader, count dooko, and the emperor can use the force to move the dark force object the objects will be perfectly black and glow redce6 -Answer by:AVP2PredAlien34
Dark Force Objects are objects that are glowing red, they can only be forced by Sith, such as Darth Maul, Vader, or Darth Sideous. -Answer by:jacksparrow
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Q:How do you get the last piece to the mini kit in episode 2-chapter 5-Take back Heed- the one that is on top of the platform, that is too high to jump to?
Be jar jar binks or grieves gourd or genrel grieves
A4:
Don't bother with a super-jumper. On the third nook by the last starfighter, jump onto the near-hidden ledge and carefully make your way over to the platform.Voila!
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