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SimCity Societies PC PC Questions & Answers
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SimCity Societies PC Q&A

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SimCity Societies PC Questions & Answers

Rating: 100%

The screen is so dark I can almost not see....how do I fix it?

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Rating: 100%

How can I change the roads?

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Rating: 75%

When I install the game what must I do to play the game when I want to play it says tha I put the wrong disc.HELP PLZ?

Question from: Roxas(189)
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Rating: 50%

How do you speed up the game without buying a new one?

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Rating: 50%
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Rating: 44%

How do I edit the Game to be able to virew the skyline?

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Rating: 44%
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Rating: 33%

Corrupt police station?

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Rating: 33%
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SimCity Societies

Players start by choosing from a variety of more than 350 building types,
each of which allows them to combine, connect and re-arrange structures freely.
Players can challenge authority and experiment with what happens when citizens
flagrantly disobey power in an unruly Orwellian society. Or if players are
feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread
Houses and Chocolate Factories! Inspiration can come from a wide range of
architectural periods ranging from the realistic to the fanciful; from the
industrial age to futuristic designs, with each structure reflecting its name
and nature, many offering a click-on action for fans to play upon! As each city
evolves, players will be able to unlock new buildings that can help advance – or
regress – their society.


SimCity Societies introduces an all-new, revolutionary feature set for
players to combine buildings that will produce or consume new kinds of resources
called “social energies.” How you mix and match these resources – industry,
wealth, obedience, knowledge, devotion, or creativity—determines the social
energy of your city. Will your city be happy and creative, spiritual and
knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate
is in your hands!


Not only will players be able to build from any or all energies, but the
cities will look and behave differently depending on the energy combinations the
player makes. From futuristic metropolises and fantastical haunted cities to
obedient Orwellian states and devout contemplative towns – what to combine and
connect is up to the creator.

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